3UC/4UC for VP: Project Coordination Thread

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lol. Assyria is a big problem, and depending on how you view it their existing UU either makes things worse or better

The siege tower does not obsolete, and is the only non-GP unit to do so, so right now Assyria doesn't really have a power spike. If anything, they are most dangerous at renaissance/industrial right now, because Assyria doesn't really hit its stride until you can get >3 great works online. My proposed Lamassu gate only gives an additional 1 culture/turn, and otherwise has no effect on an offensive war, so giving them an aggressive early UU might actually bring the civ back to its intended historical context.

I dunno, we might end up 'fixing' Assyria if we give them an early UU. Only playtesting will tell

Actually I'm more worried about other civs:
Byzantium - 3UCs in classical era, 1 medieval
Korea - 3 UCs in medieval, 1 renaissance (galleas/caravel and trebuchet replacement, might flip them to being a domination civ if they are ahead in tech. Which they will be. Cause they're Korea)
Persia - 3 UCs in Ancient, classical (horseman and spearman UUs, currently, this is high priority, might have to dip into Sassanid or other dynasty to spread the UUs)
Sweden - giving them back their hakkapeliitta will create a major early industrial power spike. Lion of the North is going to have some bite.
Maya - A spearman replacement, combined with their early atlatlists is going to give them an unintentional power spike late in early classical. Might push them over to be a domination civ

Civs that are similarly clumped, but I'm less worried about:
Portugal (3 medeival, 1 renaissance. Nothing powerful enough to flip them to a domination strat)
Rome - any proposed UU will inevitaly be classical era. This might be the exception, since Rome having an incredible power spike might actually be desirable
Huns - They are in the same place as Assyria w.r.t. the proposed battering ram unit
 
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IMO there shouldnt be any civs with 3 UC in the same era. I guess Assyria 2 ancient 2 Classical is alright it is loaded early in the game but it doesnt overload an era. 3 in one era seems to be way too much.
 
I made 3rd version of Poland Expansion. Couple of things tweaked or repaired. Changed unique promotion for Voi to be less OP and more unique. Full changelog in mod description. Link below (expires in 30 days):
https://ufile.io/cngvs Poland v3

You can place this link in additional column on first page of this thread. Everyone could easily see it and download for testing.

Below I will present to you current version of two unique components of Poland. You could also paste it to the table as an official version. On the forum there are a lot of suggestions, but we need to keep track what components are taken as official.
Spoiler Poland Completed :
UM - Voi (replaces Spearman) :c5strength::c5moves::c5production:: 12 :c5strength: CP instead of 10 ; has the "Discipline" and the "Slavic Mobility" promotions. Slavic Mobility: "Double :c5moves: movement on plains and grassland tiles. Double :c5moves: movement and 10% :c5strength: Defense Bonus in forests." Cost reduced from 70 to 65 :c5production:.

UB -
Barbican (replaces Armory) :c5strength::c5plus::c5war::c5culture::c5science:: Requires Walls in the city to be constructed. +5 :c5strength: CP to city. Units in the city heals 10 HP per turn whether or not they take an action. Units trained in the city gain the "Medic I" :c5plus: Promotion. +2 :c5war: Military Supply Cap instead of 1. +2 :c5culture:, +2 :c5science:.
Enjoy!
 
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I made 3rd version of Poland Expansion. Couple of things tweaked or repaired. Changed unique promotion for Voi to be less OP and more unique. Full changelog in mod description. Link below (expires in 30 days):
https://ufile.io/cngvs Poland v3

You can place this link in additional column on first page of this thread. Everyone could easily see it and download for testing.

Below I will present to you current version of two unique components of Poland. You could also paste it to the table as an official version. On the forum there are a lot of suggestions, but we need to keep track what components are taken as official.
Spoiler Poland Completed :
UM - Voi (replaces Spearman) :c5strength::c5moves::c5production:: 12 :c5strength: CP instead of 10 ; has the "Discipline" and the "Slavic Mobility" promotions. Slavic Mobility: "Double :c5moves: movement on plains and grassland tiles. Double :c5moves: movement and 10% :c5strength: Defense Bonus in forests." Cost reduced from 70 to 65 :c5production:.

UB -
Barbican (replaces Armory) :c5strength::c5plus::c5war::c5culture::c5science:: Requires Walls in the city to be constructed. +5 :c5strength: CP to city. Units in the city heals 10 HP per turn whether or not they take an action. Units trained in the city gain the "Medic I" :c5plus: Promotion. +2 :c5war: Military Supply Cap instead of 1. +2 :c5culture:, +2 :c5science:.
Enjoy!

Slavic Mobility is super OP. Double movement on plains and grasslands is 4 movement, same as horsemen. This by itself is already iffy. The forest bonus is overkill.
 
When I see what kind of OP buildings or promotions you are suggesting I wonder if you actually play the game. 2x move on plains grassland and forest? (I take it's without hills although it's not mentioned). Or 1:c5culture::c5production: to all forests and jungles in Aztec case? You know that's like giving free Iroquis UB to all Aztec cities? Trailblazer? You know it means you can basically gold buy (or faith if you have zealotry) settlers? And are far cheaper than settlers? I wouldn't build a single settler as America having that UU.

I love this idea in general. I just don't like the way it is going. If you make UU/UI/UB so OP, it makes civs who blossomed in ancient eras (Aztecs, Assyria in this case) too good. And civ is snowbally game. You can't catch up as Austria (again from you examples) if you have uberAztecs harrasing you from the start. Even if you have some super units/building in Reneissance, as you won't last until then. It's one of the reasons people didn't (and partly still don't) like Russia - their uniques come so late game is decided by then.

BTW - as a Pole - there is nothing special in Voi. It's not typically Polish. Find ethomology of that word - it's just a warrior. Polish people had nothing particularly awesome and no advantages over Czechs or Germans at times of Spearmen. Only thing that happened at that time was unifying Poland, so it would rather make sense to get :c5citizen: from barbarian camps or something. If you want something really unique, go with Kosynierzy (https://pl.wikipedia.org/wiki/Kosynierzy) or triplane/fighter replacement (https://pl.wikipedia.org/wiki/Dywizjon_303). You can also go into Polish tradition of religious tolerance (special temple? no idea), nobility freedom and sejms (replacement lowering thresholds) or unique factory that would represent unions which fought communism. You can even borrow plenty of Lithuanian/Belarusean history, as we were one for a long long time. But not Voi.
 
I'll be nice and contribute my efforts on the Venetian UC somewhere this week and post a link.

UU - Doge's Palace
Periodically spawns Great Galleass after Compass until its obsolete era(at most you can get about 20 if you slow down your tech). +10% Bonus to all Yields during a WLTKD. +5 Combat Strength. +50 City HP. Can only be built in the Capital.

UI - Trading Post
+1 Food, +2 Gold, +3 Border Culture. Evolves into Colonia after 50 Turns(does not steal tiles or any whatsoever). +1 Gold at Guilds and +1 Border Culture at Economics.
 
So I submit a different way of looking at what and how we go about choosing units and buildings to replace. I have created a summary of all the proposed replacements as a way of looking at the density of replacements and what buildings could/should get some love. I have put my own comments below

Unique Units:
Spoiler :

Unit________________VP replacements___________4UC replacements_________________total
Civilian units
Archaeologist_________-----______________________-----_____________________________0
Colonist______________-----______________________-----_____________________________0
Pioneer______________-----______________________-----_____________________________0
Settler_______________-----______________________-----_____________________________0
Work boat____________-----______________________-----_____________________________0
Worker______________-----______________________-----_____________________________0
Diplomatic Units
Ambassador__________-----______________________-----_____________________________0
Diplomat_____________-----______________________-----_____________________________0
Emissary_____________-----______________________-----_____________________________0
Envoy________________-----_____________________Spain____________________________1
Religious Units
Inquisitor_____________-----______________________-----_____________________________0
Missionary____________-----______________________-----_____________________________0
Great People
Great artist____________-----______________________-----____________________________0
Great engineer________-----______________________-----_____________________________0
Great general________Mongolia__________________Carthage, Zulu, Greece, Japan________5
Great merchant______Venice ____________________-----_____________________________1
Great scientist________-----______________________-----_____________________________0
Great admiral_________-----______________________-----_____________________________0
Great prophet_________-----______________________-----_____________________________0
Great musician________-----______________________-----_____________________________0
Great writer__________-----______________________-----_____________________________0
Great Diplomat________-----______________________-----_____________________________0
Ancient Era
Archer______________Inca______________________India_____________________________2
Chariot archer _______Egypt______________________-----_____________________________1
Horseman___________Songhai __________________Persia____________________________2
Pathfinder___________-----______________________-----______________________________0
Spearman___________Persia, Greece, Celt_________Babylon, Poland, Maya______________6
War Elephant_________-----______________________-----_____________________________0
Warrior_____________Aztec______________________-----_____________________________1
Classical Era
Catapult_____________-----_____________________Rome_____________________________1
Composite bowman__Maya, Babylon______________-----_______________________________2
Dromon_____________-----_____________________Byzantium_________________________1
Scout _______________-----_____________________Inca______________________________1
Skirmisher___________Huns____________________Assyria, Carthage___________________3
Swordsman__________Iroquois, Rome, Indonesia __ Egypt, Polynesia, Aztec_______________6
Trireme ____________Carthage__________________Indonesia_________________________2
Medieval Era
Caravel_____________Portugal__________________Denmark__________________________2
Crossbowman________China ____________________England__________________________2
Explorer ____________Brazil______________________-----_____________________________1
Galleass_____________-----_____________________Korea, Venice______________________2
Heavy Skirmisher ____Arabia____________________Celt______________________________2
Knight______________Siam, Byzantine, Spain______Mongolia__________________________3
Longswordsman______Japan, Denmark_____________-----_____________________________2
Pikeman____________Polynesia_________________China, Ethiopia, Dutch_______________4
Trebuchet___________Korea_____________________-----_____________________________1
Renaissance Era
Cannon______________-----______________________-----_____________________________0
Corvette____________Dutch ____________________Spain_____________________________2
Cuiraissier __________Austria, India_______________-----______________________________2
Frigate______________England ___________________-----_____________________________1
Lancer______________Poland____________________Sweden, Ottoman__________________3
Musketman_________Ottoman, America, Zulu______ Germany, Portugal, Russia, Iroquois ____7
Tercio______________France, Sweden____________Morocco, Siam_____________________4
Industrial Era
Cavalry_____________Morocco, Russia, Shoshone__Arabia____________________________4
Cruiser ______________-----______________________-----_____________________________0
Field Gun ____________-----______________________-----_____________________________0
Fusilier_____________Ethiopia __________________Austria___________________________2
Gatling gun___________-----______________________-----_____________________________0
Ironclad______________-----_____________________America__________________________1
Zeppelin_____________-----______________________-----_____________________________0
Modern & later
Artillery______________-----_____________________France____________________________1
Rifleman_____________-----_____________________Brazil ____________________________1
Tank________________Germany___________________-----_____________________________1
Other_______________Assyria____________________Huns, Inca ________________________3



Unique Buildings & Wonders:
Spoiler :

Building_____________VP replacement___4UC replacement________total
Ancient
Palace________________----- _____________----____________________0
--
Barracks_____________Zulu______________----____________________1
Council_______________----- ____________Polynesia, Huns__________2
Granary_____________Mongolia__________----____________________1
Herbalist____________Iroquois___________----_____________________1
Market______________Arabia___________Greece__________________2
Monument___________Ethiopia___________----____________________1
Shrine________________----- _____________----____________________0
Stone works__________Songhai__________Persia__________________2
Walls________________Babylon__________Assyria_________________2
Well_________________----- ____________Shoshone_______________1
Classical
Circus Maximus________----- ____________Byzantium______________1
Heroic Epic____________----- ____________Rome__________________1
National Monument__Venice_____________Ottoman________________2
School of Philosophy__Assyria____________----____________________1
Scrivener's Office______----- _____________Iroquois________________1
--
Amphitheater________Greece___________Zulu___________________2
Aqueduct____________India____________Egypt__________________2
Arena_______________Rome___________Maya___________________2
Baths_________________----- ____________----____________________0
Caravansary__________Egypt____________----____________________1
Courthouse__________Persia____________Mongolia_______________2
Forge________________Ottoman_________----____________________1
Library_______________China____________----____________________1
Lighthouse___________Denmark__________----____________________1
Temple______________Byzantine________Sweden, Siam___________3
Water mill___________Aztec_____________----____________________1
Writers' Guild_________----- _____________----____________________0
Medieval

East India Company____Venice, Carthage__
Grand Temple_________----- ____________Babylon, Aztec, Ethiopia__3
Oxford University______----- ____________Portugal________________1
Ironworks____________----- ____________----____________________0
--
Armory______________Japan____________Poland_________________2
Artists' Guild___________----- ____________Japan__________________1
Castle_______________Spain____________India___________________2
Chancery_____________----- ____________Venice__________________1
Circus________________Celts_____________----____________________1
Customs house________Germany_________Russia__________________2
Garden______________Indonesia_________Morocco________________2
Harbor________________----- _____________----____________________0
Stable_______________Poland____________----____________________1
University____________Korea____________Arabia, Songhai__________3
Workshop_____________----- _____________----____________________0
Renaissance

Hermitage____________America__________England________________2
Printing Press__________----- ____________China, Denmark__________2
--
Bank_________________----- ____________Dutch___________________1
Constabulary__________Siam_____________Korea__________________2
Grocer_______________Austria____________----____________________1
Musicians' Guild_______----- _____________----_____________________0
Opera house___________----- _____________----____________________0
Windmill_____________----- _____________----_____________________0
Industrial

--
Agribusiness__________----- _____________----____________________0
Arsenal______________Russia___________Austria_________________2
Factory______________England___________----___________________1
Hotel_________________----- _____________----___________________0
Military academy_______----- ____________Germany________________1
Museum______________----- _____________----____________________0
Public school_________Sweden__________France__________________2
Seaport_______________----- _____________----____________________0
Train station___________----- _____________----____________________0
Zoo__________________----- _____________----____________________0
Modern and above
Broadcast tower________----- ____________Brazil___________________1


My Notes re. UUs:
Spoiler :

  • There are four. Count 'em. FOUR unique general replacements as is. That is bonkers as hell. I really like the Zulu idea, but I'm pretty lukewarm on the Greek and Japanese GGs.
  1. Japan: I get the synergy with the Samurai's GG promotion, but having 5 different GGs is too much. There are lots of different UUs to choose from for Japan: battleship, fighter, and more
  2. Greek: As a means of spreading the uniques out: I have 2 possible suggestions for things to replace the strategos: Klepht or Sarissa
  • Klephts were Greek highwaymen, brigands and freedom fighters who, along with disaffected Armatoloi, overthrew Ottoman rule in the 1800s. fusilier replacement with double movement in hills receive gold from capturing civilian units as if they were trade routes. maybe they could get 1.5x the effect of domination resistance (so 11% combat bonus for every foreign capital the enemy civ controls)
  • Sarissa - These were the pikemen which Phillip II used to unite Greece and which Alexander used to conquer Persia. People were worried that giving Greece back the Hetairoi would give them too much of a power spike (while doing the exact same thing to Persia). Give them the same discipline promotion as Hoplites, +3CS (18), and make them unlockable at metal casting. You avoid doubling up unique promotions, and essentially just prolong the Greek power spike instead of giving them a second one.
  • There are too many spearmen replacements in general.
  1. The Mayan spearman is a very risky idea, as they also get a major power spike with their atlatlists at the same time. 3 Mayan UCs arrive at the exact same tech level (late ancient), and the proposed arena replacement is only 1 tech level behind. In my opinion the pitz court has to stay, it's too iconic. That means that at least the spearman has to be moved, far away
  2. Poland's Voi is too early. And it makes no sense. And as @infidel88 said, they are not really polish and they're not very interesting. Slavs hadn't moved into Poland until the 5th century AD, and the first Polish Dynasty started in the 10th century. There's no need to move the Voi so early since the Winged Hussar is 3 eras away. I would recommend making it a pikeman replacement. Also the current version of the Voi is basically cavalry with how fast it moves. I would give it woodsman, but no open terrain movement buff; that's overkill.
  • There are too many swordsman replacements, but a lot of them are really cool. If I were to move one it would be Egypt's Khopesh, but I like that it is a full era away from their other UU right now.
  • There are way, way, WAY too many musketman replacements. This can be mitigated in several ways.
    1. Zulu currently are musket replacements for some reason. They get moved around all the time. Simply move them somewhere else.
    2. There are many alternative Russian UUs which could be tried.
    3. I am loathe to remove the Iroquois and German musketmen. They are really cool synergies and I think they should stay. I simply know too little about the Portuguese unit to comment.
  • Carthage is in violation of the civilian/military rule right now. Something needs to be done about giving Carthage a civilian/infrastructure bonus and dropping either the Numidian or the Shofet (my vote is drop Numidian, it's boring)
  • Rome is also in violation of the civilian/military rule, except it has too many CIVILIAN UCs. I recommend dropping the Campus Martius and re-adding the ballista.
  • Persia has a Unique horseman at the same time as the Immortal. They will wreck house on a golden age with this current set-up. Their UCs need to be spread out; lots of resources for later Persian/Iranian dynasties: Safavid, Afsharid, Parthian, Samanid
  • The current suggestion that the Korean Turtle ship should replace the galleas instead of the caravel makes no sense to me. Turtle ships were ramming and anti-boarding craft meant for close quarters fights. They were designed to be supported by panokseon, which bear more than a superficial resemblance to a galleas. caravels and galleas are at the same tech level, so I have no idea how this change would be justified. I would sooner just let turtle ships enter deep ocean like a normal caravel than make them ranged.
  • By re-adding Hakkapeliitta, we put Sweden over the top for a single power spike. Right now the Carolean is a Tercio replacement, which makes no sense because Caroleans were used in the Great Northern War in the 18th century by Charles IX. Gustavus Adolphus was famous for his improvements on the tercio in the 30 years war(1618), NOT his replacement of it. This isn't your regular historical misinformation; this is ADVANCED historical misinformation. re-adding the Hakka, however, can fix this.
    • We should move the Carolean BACK to being a fusilier replacement where he belongs, and have the Hakka replace the lancer.
    • We should move the Hakka up 1 tech level to chemistry so it can be more timely to support Gustavus' TERCIOs. Moving it forward also puts some distance between the Hakka and the Carolean.
  • @Joey Diamond had a great idea for a Siamese replacement for the cannon: A coastal Armstrong gun, or Seir Morb. It's more unique than the current tercio replacement proposal, and the cannon currently has no UUs
  • There is no proposed 4th UC for the Shoshone. It is missing a military unit
  • There is no proposed 4th UC for the Songhai. It is missing a military unit

My Notes re. UBs and UWs:
Spoiler :

  • There are too many unique Grand Temples, especially with @Blue Ghost having changed the Aztec UW to be a GT
    • The current Entamanaki proposal for Babylon is anti-synergistic, Babylon has no other faith-based bonuses. I propose moving the Entamanaki to be a national monument replacement. This synergizes with Babylon's GP-centered UA.
  • Persia's proposed stoneworks replacement is too good. It also makes little sense. Naqsh-e are reliefs cut into mountains. Shouldn't this building require mountains? Why is it a stone works replacement? Is there a reason we are going to give Persia the ability to make unrestricted internal production trade routes 2 eras before everyone else? Why not make their UB what it is in Civ IV: pairi-daeza (Paradise garden)? give a gold and culture bonus, since Persia is now a gold-focused civ
  • The proposed German Kriegschulle is unlocked 2 tech levels earlier and I am not really sure why. I don't really see any reason to put the building so early, or to move it forward at all, really.
  • Sweden's playstyle has no faith component to it. I think there needs to be a different UB than a stave church. Sweden no longer has a tundra start bias, so the original justification for why they had this building has no teeth.
  • The Morocco UB as it is currently described is almost useless. I think that one's back to the drawing board.
  • Alternative French UB, which would help France transition to a culture victory in late game. Club med was the first all-inclusive resort chain:
    • Club Mediterranee - Hotel replacement
    • +2 tourism
    • Additional +3 tourism if city generates no unhappiness from crime
    • +50% of tourism from great works in city (up from 25%)
    • 50% of culture from wonders, natural wonders and improvements converted to tourism (up from 25%)
    • 50% of tourism in city converted to gold income
  • Alternative Danish UB. I don't get why we would give them a diplomatic UW:
    • Mead Hall: Grocer Replacement
    • Available at Guilds (1 tech level sooner)
    • +5 food (+2 from grocer)
    • 15% growth carried over (same)
    • reduces boredom (10%) in addition to the Grocer's poverty reduction
    • +1 food from wheat, in addition to the grocer's standard bonuses to tea, tobacco & coffee
    • +30 food and +30 culture in city when any GP is born, scaling with era
  • Songhai - The proposed UB is flat and uninteresting, though historically relevant. There is no proposed unique unit. I'm perplexed at Songhai's current position as an ancient civ with the Tabya and mandekalu both being ancient era replacements. IMO the Tabya should be moved to workshop and given its old culture on rivers instead of production.


@infidel88, I agree, there's a real problem with creep with this project. When there are more components finished, we are going to need an arbiter to fix the issues. Let's get it built and working; fixing the issues will be more manageable when there's something to look at
 
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DONT CHANGE JAPAN OR PERSIA they were so fair awesome and unique.

Imagine how awesome it would be to play with them... 10 citties that's +100 culture for expending a GP scaled with era.

And how about harpago weakened strength but early attack
 
@adan_eslavo:
I tested your Poland with SQLiteSpy. There are just a few minor coding things.
For the Voi, in the Units table, you're missing ObsoleteTech, GoodyHutUpgrade, and AttackXP. Note that ObsoleteTech should be Gunpowder, as VP UUs obsolete after two upgrades become available. Also, the AI flavors should be higher than the base, so the AI knows to build more of them.

For the Barbican, you're missing GoldMaintenance and Cost. Cost seems to have been automatically filled in, but it's much lower than the base armory. The Barbican requires walls but not barracks; is that intentional? Also, the flavors issue applies here too. You may also want to add a culture flavor, since the Barbican gives culture.

If you use SQLiteSpy, you can see all the tables and columns that need to be filled in.

Balance-wise, I agree that the Voi as it stands is pretty overpowered. Remove the movement bonuses, and I think it should be fine.

@infidel88: I've already decided to abandon the trailblazer and change the Huey Teocalli. That's what balance discussions are for. I would ideally like every civ to have something early and something late, but historicity issues might make that unfeasible for some.

@pineappledan: Thanks a lot! That's going to be very helpful for later planning.
 
For the Barbican, you're missing GoldMaintenance and Cost. Cost seems to have been automatically filled in, but it's much lower than the base armory. The Barbican requires walls but not barracks; is that intentional? Also, the flavors issue applies here too. You may also want to add a culture flavor, since the Barbican gives culture.
Thats intentional. The barbican is literally a part of the city wall. It would be unfair to make it require both barracks and wall though

There's a picture of a barbican in Krakow on wikipedia, to give you an idea
 
@adan_eslavo:
I tested your Poland with SQLiteSpy. There are just a few minor coding things.
For the Voi, in the Units table, you're missing ObsoleteTech, GoodyHutUpgrade, and AttackXP. Note that ObsoleteTech should be Gunpowder, as VP UUs obsolete after two upgrades become available. Also, the AI flavors should be higher than the base, so the AI knows to build more of them.

For the Barbican, you're missing GoldMaintenance and Cost. Cost seems to have been automatically filled in, but it's much lower than the base armory. The Barbican requires walls but not barracks; is that intentional? Also, the flavors issue applies here too. You may also want to add a culture flavor, since the Barbican gives culture.

If you use SQLiteSpy, you can see all the tables and columns that need to be filled in.

Balance-wise, I agree that the Voi as it stands is pretty overpowered. Remove the movement bonuses, and I think it should be fine.
Thank you. I will do this asap. What about pinappledan idea to make voi pikeman raplacement? Obsolete tech would then change also, right (Rifling?)? It would be real early medieval unit and it would lesser amount of spearman raplacements.

I think vois under comandment of Bolesaw Chrobry were notable forces at that times. Read about conquers of that king. Maybe it wasnt Atilla but made his part of history. Of course Voi was only one part of Druzhinas, but we cannot make whole druzhina as a UU can we? Druzhinas were unique for Poland and Rus'.

Do you mean Kosynierzy should be workers replacement in 19th century? Thats another late game unit for Poland but very unique I admit.

Dywizjon 303 also has his part of history but they were flying Spitfires Hawkers Hurricanes. Vois are more unique than foreign planes.

Ive already coded this unit so repairing it will be easy. Also arts are ready. For kosynierzy and other units we dont have ones. Do we have enough artist makers to handle that? We can talk about new units infinitely.

Religion, what do you think about substituting +2 science by +2 faith in barbican. I dont like the idea of another temple replacement.

Sorry for making so op unit but now we have something to cut from, right? :) Im always eager to listen "positive" suggestions.

For Iroquois I thought about making Sachem more diplomatic (defensive pact and war reliance, also trade routes (Beaver War, fur trade)) and making UU from great diplomat (I read about Thayendanegea aka Joseph Brant) It would be somehow connected to their history and fill the gap with unique great people.
 
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Doing some light reading on Askia/Songhai but not finding anything outright important that jumps out as a UU. Gameplay wise, he would currently have pretty well spread out uniques. Given that he reigned in what is roughly late medieval here, could probably use a UU there-ish. Find a half-plausible reason to give him a crossbowman? Songhai kingdom pretty much disappeared after Morocco (with its' fancy muskets) decided to be rid of them in late 1500's, so like the Impi, give them a boost against gunpowder units?

I dunno, just tossing ideas about.
 
Idea. Why not give Morocco a UB centered on gun production. Grants gunpowder units trained UP master gunsmith bonus when attacking. Similar to Buffalo loins except no defensive bonus. Basically flat +10% combat strength on attack.

Or morale promotion?

UB don't really have to be that unique...
 
For Iroquois UU great sachem diplomat
Can purchase allied city states with science or culture?

Or creates mucho mucho hugeo influence points and takes away all opponents influence points.
 
I don't actually think there is a need to "fill" the great people slots. I just put those there for completion. Unit/building classes that I actually think deserve some thought to try to fill I highlighted in blue.

Like, it's not a problem, but is there a reason none of us can think of a unique workshop or shrine? Why do we have 7 industrial UUs, and 4 of them are cavalry? Also @Blue Ghost, I forgot about cruisers when we were talking about the monitor. Maybe cruiser would be better, monitors are oversized guns on a boat just big enough to float it. They aren't designed to stand up in a firefight.
 
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Thank you all for suggestions. I put them into v4 of Polish Expansion. Full changelog:

Spoiler Poland v4 :
- added missing values to Voi's and Barbican's sql files,
- reworked Voi according to suggestions:
+ he is now substitue of pikeman,
+ changed "Slavic Mobility" promotion to "Slavic Woods" (now double movement in forests, 10% defense bonus in forests),
+ substituted "Discipline" promotion with new "Bogurodzica" (Faith for every killed unit. Bonus doubled on barbarian kills. Promotion remains after upgrade),
+ now only 1 more CP than pikeman,
+ cost reduced from 135 to 125,
+ increased flavors for Voi,
- changed Barbican's yields: +2 Science to +2 faith,
- added religious, cultural and defensive flavors to Barbican,
- greatly increased military training flavor for Barbican.
I wanted to add some relious aspect to polish UCs as @infidel88 suggested. Faith for kills for Vois and flat faith instead of science for Barbican - that's what I had in my mind. If you think it is still OP give me more suggestions.

What concerns me is that two UCs for Poland are now at Steel Tech. I was thinking about moving some of them to the other tech. I know laso that "Bogurodzica was written in XV century but because it stays with unit for whole game I think it will be good. I also was thinking about changing Barbicans +5 CP to some City HP. Good?

If you really don't like Voi or Barbican idea (I think they are fine) please find reasonable way to replace some of them, but with good UC description, not just name of unit you want to see.

Spoiler Poland Completed :
UM - Voi (replaces Pikeman) :c5strength::c5moves::c5production::c5faith:: 16 :c5strength: CP instead of 15 ; has the "Bogurodzica" (Gain :c5faith: faith for every killed enemy unit. Bonus doubled on barbarians. Promotion stays after upgrade) and the "Slavic Woods" (Double :c5moves: movement and 10% :c5strength: Defense Bonus in forests. Promotion is lost after upgrade) promotions. Cost reduced from 135 to 125 :c5production:.

UB -
Barbican (replaces Armory) :c5strength::c5plus::c5war::c5culture::c5faith:: Requires Walls in the city to be constructed. +5 :c5strength: CP to city. Units in the city heals 10 HP per turn whether or not they take an action. Units trained in the city gain the "Medic I" :c5plus: Promotion. +2 :c5war: Military Supply Cap instead of 1. +2 :c5culture:, +2 :c5faith:.
Link (expires in 30 days):
https://ufile.io/nutks Poland v4

I also had one problem during coding. In this example:
Code:
INSERT INTO Units
(Class, Type, PrereqTech, ...)
SELECT Class, 'UNIT_POLAND_VOI', PrereqTech, ...
FROM Units WHERE Type = 'UNIT_PIKEMAN';
What I get for PrereqTech value was "Civil Service" which is value from vanilla game. How can I modify code to get VP values? Is it possible?

@Blue Ghost Thank you for advice with SQliteSpy. It's an excellent tool. Helped me a lot.
 
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What concerns me is that two UCs for Poland are now at Steel Tech. I was thinking about moving some of them to the other tech. I know laso that "Bogurodzica was written in XV century but because it stays with unit for whole game I think it will be good. I also was thinking about changing Barbicans +5 CP to some City HP. Good?

Your Slavic Woods promotion is identical to an already existing promotion: Woodsman. Just give them that. If you create your own identical promotion the game will still offer the woodsman promotion as a choice for when the unit levels.

I like the Bogurodzica promotion. If something makes me go down a wikipedia click-hole then you know you've done well. :D

I think the CP should stay, not the HP. A barbican is more "offensive", and doesn't directly reinforce the walls, so I think it makes more sense mechanically. Also, Poland's UA used to also reduce crime. Adding a UB which improves city CS will help with crime a bit, so it resurrects that old feature.

However, I do have some comments on the other features of the barbican.
  • I think the medic I promotion should be restricted to a specific class. Probably archery or siege, since this is an archer's tower. The Ducal stable is unlocked at the same tech era, and gives bonus XP to mounted. If they also got medic I can't imagine why Polish would build anything else. If there is no way to give archers the promotion without also giving it to mounted archers, then just limit it to seige. Their cavalry doesn't need any more help.
  • Additional heal on garrison should be dropped entirely. As is, the building is already giving medic I, so more heal is redundant. This would stack with hospital to give an additional 10. So with medic I that's 25 hp on turn, even if the unit takes an action. If the unit actually fortifies that's increased to 45 hp/turn. It's too much synergy

I'm not worried about techs that are infrastructure overlapping with military techs. In fact it might even be a positive. There's lots of instances of it already in game (Maya UU and their first UA milestone, Portgual's UI and UU. etc.
 
Your Slavic Woods promotion is identical to an already existing promotion: Woodsman. Just give them that. If you create your own identical promotion the game will still offer the woodsman promotion as a choice for when the unit levels.
Woodsman also has jungle bonus. I dropped that because there were no jungle in Poland :p It also disappears after upgrade. I will think of that.

I like the Bogurodzica promotion. If something makes me go down a wikipedia click-hole then you know you've done well. :D
I appreciate that. This is amazing performance of that song from Polish historical movie "Krzyżacy" about Battle of Grunwald. Enjoy.
:]

However, I do have some comments on the other features of the barbican.
  • I think the medic I promotion should be restricted to a specific class. Probably archery or siege, since this is an archer's tower. The Ducal stable is unlocked at the same tech era, and gives bonus XP to mounted. If they also got medic I can't imagine why Polish would build anything else. If there is no way to give archers the promotion without also giving it to mounted archers, then just limit it to seige. Their cavalry doesn't need any more help.
  • Additional heal on garrison should be dropped entirely. As is, the building is already giving medic I, so more heal is redundant. This would stack with hospital to give an additional 10. So with medic I that's 25 hp on turn, even if the unit takes an action. If the unit actually fortifies that's increased to 45 hp/turn. It's too much synergy
Excellent suggestions. Thank you. I also was wondering if something could be changed in that matter, but had no idea. "Medic I" will be probably lua coded, so I will need to learn it too :].

My Iroquois suggestion. What do you think of that?
Spoiler Iroquois :
UGP - Sachem (replaces Great Diplomat) :c5moves::c5influence::c5gold::c5science::c5citystate:: +1 :c5moves:: Movement. Has "Master Diplomat" and "Thayendanegea" (after mission to City-State :c5influence: Influence of other civilization in that city state is nullified. Grants small amount of :c5gold: Gold and :c5science: Science after performing the mission. Embassies give +2 :c5citystate: World Congress Votes instead of 1) promotions.

UW - Five Nation Council (replaces Scrivener's Office) :c5culture::c5citystate::c5greatperson::c5production::c5gold::c5happy:: +1 :c5culture: per 5 :c5citizen: in the city instead of flat +1:c5culture:, +1 :c5citystate: World Congress Vote, +3 :c5greatperson: Great Diplomat Points instead of 1, 1 Civil Servant specialist slot, +2 Paper instead of 1, +20% :c5production: Production to diplomatic units instead of 10%. +1 :c5gold: Gold for every unique luxury resource (scaling with era?). +1 :c5happy: Happiness for every Defensive Pact (and War?).
Summary: Great diplomatic and cultural start for Iroquois, synergy with Sachem, bonus to luxury resource from historical fact (Beaver Wars and fur trade), bonus to relationship (Iroquois lived for fighting, but also had good relationship with Brits and other colonialists if they have some benefit from it) and World Congress domination.
 
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UGP - Sachem (replaces Great Diplomat) :c5moves::c5influence::c5gold::c5science::c5citystate:: +1 :c5moves:: Movement. Has "Master Diplomat" and "Thayendanegea" (after mission to City-State :c5influence: Influence of other civilization in that city state is nullified. Grants small amount of :c5gold: Gold and :c5science: Science after performing the mission. Embassies give +2 :c5citystate: World Congress Votes instead of 1) promotions.

UW - Five Nation Council (replaces Scrivener's Office) :c5culture::c5citystate::c5greatperson::c5production::c5gold::c5happy:: +1 :c5culture: per 5 :c5citizen: in the city instead of flat +1:c5culture:, +1 :c5citystate: World Congress Vote, +3 :c5greatperson: Great Diplomat Points instead of 1, 1 Civil Servant specialist slot, +2 Paper instead of 1, +20% :c5production: Production to diplomatic units instead of 10%. +1 :c5gold: Gold for every unique luxury resource. +1 :c5happy: Happiness for every Defensive Pact (and War?).
I actually prefer the set-up as was described in the other thread. A musketman and a scrivener's office replacement. Here are my comments:

General

  • Your suggested UCs are in violation of the 1 military/1 civilian rule. Iroquois should have more than a single military unit, especially if their UA is literally "war path"
  • The Iroquois have not, up to this point, been an overtly diplomatic civ, though that is certainly a victory that they are well-positioned for. They are expansionist/defensive, because of their start bias and competence in forests. Being a wide civ lends them well to diplo wins though, so I don't see a problem with giving them some diplo goodies. But this is too much
Diplomat
  • First off, as I said I think either this GD or the council has to be dropped, and I think this is the weakest link.
  • 1 free vote off the council, and double votes off embassies makes this the single best diplo civ in game. better than Austria, better than Siam. I don't want to completely re-orient Iroquois towards one single win condition.
  • The Prowler is a very good unit for Iroquois, and I think it deserves to be in. Here is the proposed prowler unit:
    • Prowler (replaces Musketman) :c5strength::c5rangedstrength::c5moves: : decreased production/gold cost ; has the "Withdraw before melee" and "Indirect Fire" promotions.
  • That is incredibly good synergy for a defensive forest civ. Their woodsman, forest road, withdraw and indirect fire promotions invoke the idea of incredibly competent hit and run guerillas. I actually think this prowler suggestion is the high-water mark for good unit design, so I am very reluctant to part with it.
  • If you must insist on keeping this then I would suggest that instead of an extra vote, that the Sachem's embassy takes the yields from the embassy you build in a city-state, and permanently adds them as yields in your own capital (culture, science, gold, etc.)
Sachems Council
  • If you were to drop the "Sachem" unit, then I think you should go back to calling this the Sachem's Council
  • I like the small buffs you have given which were not in the original proposal: +10% diplo units production, +0.2 culture per pop, +2 GD points. And I really like the +1 happiness on defensive pact. That reflects the key motivation for the Iroquois confederacy: mutual defense. Great job on thinking of that one.
  • I'm lukewarm on the free vote for world council. The scrivener's office comes wayyyy before the world congress, so this part of the wonder won't come up until much later. The delayed effect thing is kinda neat, but it's whatevs.
  • All unique wonders currently in game modify a building class in some way (ie. production/gold on harbors/lighthouses for the cothon, culture/science on libraries for Assyria, etc.) I see no reason to deviate from this practice. The original proposal had +3 food on councils, but I think Iroquois get plenty of food as is. For your approval, I would suggest +2 science on councils and +2 gold on chanceries.
  • The +1 gold on luxuries, I'm indifferent about as long as it is restricted to the city in which it was built and is not empire-wide. I don't really know why it exists though. I would drop it for now, personally, and if Iroquois are underperforming you could re-add it.
 
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