It can be done after finishing the project as a patch to it. We don't want to force people to use EE. And making now analisys about EE when we are not quite sure how basic UC is balanced is unnecessary complication. Without this I have enough work with balance . And I haven't yet started on new UC (shame on me).
Not to derail the military unit discussion, but have you guys checked out the Latifundium from Uighur_Caesar's Rome? I think it will make a fantastic addition t the 4UC, with just minor tweaks to how the resource spawning works and the yields
@FoxOfWar, I'm glad you like the Latifundium, but I don't deserve credit for it. That's basically lifted wholesale from what Uighur did in his mod.
@adan_eslavo for the TBW, I like the idea of it being the best knight, so I think keeping the increased cost is a good thing. You haven't played on the "Tug Banner" part of the unit, what if it gave a 5-10% bonus to all units in a 2 tile radius that stacked with GG, and was lost on upgrade?
1. There will be horseman replacement (Persia, Assyria?),
2. Conquistador has all promos lost, like elephant
3. TBW has +15 vs wounded (not 25). Yeah it look bland. We definitely need to add something. And I made it more expensive. For what?
4. Panzer... I didn't know it is so weak. Only +1 move and armor plating for modern unit? Compare it to Hakkapeliitta f.e.
5. Many knights I can see.
Updated Few things in descriptions. Look at MChurch. What do we do with this faith bonus listing problem we talked?
Do we need some tweaks for existing units approved? I would add them tomorrow.
@Blue Ghost is making Assyria's chariot a horseman replacement. I have some ideas for him below:
IRON CHARIOT - Assyrian Horseman replacementSpoiler :Available at Military theory
17 CS (up from 15, same as elephant)
4 Moves
Shock I promotion (+10CS, +25% flanking)
Armour plating I promotion (+25% when defending)
25% Penalty vs cities (Same as cataphract, returns to 33% on upgrade)
Rough Terrain Penalty (Loses movement in rough terrain, same as all other chariots)
Can move after attacking
Does not require Horses
Other possible promotions:
Fury of Nergal: +10% CS for every adjacent enemy unit
Charge I: +10% CS in open terrain, +25% vs wounded
Gotta give at least a small buff vs. cities. It is Assyria after all. @Blue Ghost, do you think that removing the horse requirement would properly mitigate the rough terrain penalty?
I agree, 17CS is the realm of the the war elephant, and you don't want to match it or else the war elephant is chopped liver. 16 is goodI had it at just Shock I and Armor Plating I. I think that with those promotions, 16 CS would be enough. The base Horseman is already very powerful, and with Armor Plating it'll be very difficult to take down.
25% penalty vs. cities sounds fine. It's a small buff that wouldn't cost much to add.[...]
[...]I think two promotions plus the smaller city penalty is enough for a Horseman replacement, and it doesn't need any more.
I know you've been saying this for a while, and while I can see where you're coming from it's still a chariot; the penalty is part and parcel with the unit model. That's why I suggested removing the strategics requirement, since it's trading one utility for another.I really don't like the rough terrain penalty on a replacement for a unit that doesn't have it by default. It really diminishes the utility of the horseman.
I added 1 point of culture at an early tech for an upgrade, and added +1 food to adjacent farms. culture on farms would be too strong, I think. 25 turns also struck me as just a bit too quick for that free resource, so I increased that a tad in my own proposal as wellOh and adding the Latifundia from that mod ok but needs to be reworked. I tried working on that. Should add for all plantation resources should prolly grant +1 culture food to nearby farms and plantations
Could you attach a current version of your mod? I could look at it tonight.Just a small update from me.
I seem to have hit a wall with the Goedendag unit. I cannot for my life seem to inject a pikeman replacement unit for the Netherlands.
Nothing I do seem to work.
I have tried to go as basic as I can. Nothing...
I have tried to insert the exact code and assets from the JFD mod. Nothing...
I have tried to use more or less the same exact code from my Langskib. Nothing..
If someone has a guide to SQLLite for debugging or a pikeman template for a blank unit, I would appreciate it a lot.