@pineppledan Where did you get art and models for holkan, pairidaeza and pitz? I want to add credits.
Should be, yeah. I’ll do that if it’s not already done.Pairidaeza is by Lastsword
Holkan model is by Danrell (it's the Mayan swordsman model)
Holkan and Pitz icons I believe are Mikeburnfire
@Blue Ghost would it be possible to set Hashemite as a mounted unit instead of armor? I think all that's needed is to set IsMounted to 'true' in the sql
I cannot find pairidaeza in last swords civs.Pairidaeza is by Lastsword
Holkan model is by Danrell (it's the Mayan swordsman model)
Holkan and Pitz icons I believe are Mikeburnfire
@Blue Ghost would it be possible to set Hashemite as a mounted unit instead of armor? I think all that's needed is to set IsMounted to 'true' in the sql
I believe I have the most up to date version installed. No changes on combat class from the anti-tank unit classShould be, yeah. I’ll do that if it’s not already done.
It's from the Mughal mod, it's called the Charbagh garden in that modI cannot find pairidaeza in last swords civs.
Picture on wiki must be out of date. Thank you.I believe I have the most up to date version installed. No changes on combat class from the anti-tank unit class
It's from the Mughal mod, it's called the Charbagh garden in that mod
I have now added all 43 civs to the 4UC by civilizations spreadsheet
I have added and updated the 4UC spreadsheet to the best of my ability
I have contacted @CrazyG, @ElliotS, and @Owlbebach to advise on balance.
While I was updating the spreadsheet a few things jumped out at me:
- Grande Ecole has too many things going on, and it too complicated. It's also much more powerful than the Skola
- Tersane is incredibly powerful, and once again has too much going on
- Should remove the 1GSP
- Should reduce base science yield on building to 3 (currently at 5)
- Should remove the extra science specialist slot. The Skola gives a bonus slot as well, and it would help differentiate the two
- On paper at least, the Yassa court looks incredibly powerful, and too similar to China's UA
- Should drop one of the 3 ocean tile yields to (currently is +1 Food/Gold/Prod from ocean tiles)
- Should reduce trade route gold yield back to the base 2/2 (currently is 3/3)
@Blue Ghost could you edit the OP to remove the link to mine and De_Genius' sections? Both of our work has been rolled into Adan's at this point, so if someone comes and tries to test our mod they will be confused.
- Should reduce the military unit production bonus to just 10% (currently 20%)
- The WLTKD on conquest could be replaced with an instant production or food boost. Or shortened to 5 turns. As it is now, it's just way too close to China's WLTED
changes to Venice now uploaded:
base yield of laguna changed to +2 gold, +2 culture (was +1 gold, same as base harbor)
added +1 food to river tiles
Fair 'nuff. That was before the bug fix that prevented the unhappiness reduction from working thoughYour suggestion for Yassa balance is exactly what I created in first version of it. Then people said it was underpowered so we decided to buff those 2 things.
K. Didn't foxofwar take them for a spin a while back? I'm starting up an iroquois game, but i'll add ottomans to itTersane wasn't tested in game. No one played Ottomans so I would rather wait for first game impressions. I will reduce food from ocean anyways.
If I recall, Hinin dropped the game at late industrial, so he didn't have much game time with the building. It seems like the boosts to specialist yields are the big hitter on that building, the extra slot and GSP seemed trivialGrande Ecole was underpowered. It worked well in last @Hinin's playtest. It was also buffed few times until we a got final version.
FRANCE - Grande Ecole has too many things going on, and it too complicated. It's also much more powerful than the Skola
- Should remove the 1GSP
- Should reduce base science yield on building to 3 (currently at 5)
- Should remove the extra science specialist slot. The Skola gives a bonus slot as well, and it would help differentiate the two
Grande Ecole was underpowered. It worked well in last @Hinin's playtest but I know he is French so it will always be. It was also buffed few times until we a got final version. It is different from skola. 5s was trick to recompensate culture boost and science from each citizen. Specialist thing isn't so much powerful because france has ui to spend ppl on. I think we can reduce it to 1 specialist and delete 1gsp and test more.
If I recall, Hinin dropped the game at late industrial, so he didn't have much game time with the building. It seems like the boosts to specialist yields are the big hitter on that building, the extra slot and GSP seemed trivial
BABYLON - I think the Sabum Kibitum should be reduced to 11 CP.
- The hoplite has the highest at 13, but it has rather lackluster promotions besides. The kibitum in comparison is very fast, and potentially devastating with the legacy promotion.
- It would be funny if we also increased the immortal's CP to 12. The Persians conquered the Babylonians and the Greeks conquered the Persians. The spearman CPs could increase by 1 for each "successor". It's weird that we gave more CP to Kibitum than Immortal and same as Hoplite, in addition to an extra move
ASSYRIA - I think it would be nice if the chariot didn't require horses. It would help make the chariot more "core", since you could build more.
- This would better reflect IRL Assyrian war tactics
- It would also soften the blow of having the rough terrain penalty on the horseman replacement
ASSYRIA - I really, truly, deeply feel that the Lamassu Gate UB needs a GWWriting slot.
- The building is 2 full tech levels before the first building with a GWork slot. Thats more than enough time to get a GWriter out, but you'd have nowhere to put it
SPAIN - Hinin noted that the Conquistador has no promotions which stay on upgrade. Maybe we could set the +2 vision to remain on upgrade?
CHINA - I'm still very uneasy about having so much defense on the Xiafan Guanjun in addition to supply. If supply is in the mix then the CP should be reduced to maybe 27, it's just way too hard to kill that thing
Your suggestion for Yassa balance is exactly what I created in first version of it. Then people said it was underpowered so we decided to buff those 2 things. I wil go back to 5 wltkd turns. i will also add game speed scaler. 5 will be on fast.
Tersane wasn't tested in game. No one played Ottomans so I would rather wait for first game impresions. I will reduce food from ocean anyways and trade bonus.
PS : I may like the GE, but I'm not the only one fond with my country : after all, I'm not the one who think the Polish horsemen are so powerful they can serve as ships.![]()
Oops! lol, yeah it should definitely have that! I think it's still good with that. We'll see what people say when they test it
- Baan Chang lacks Engineer Specialist in the description. Tell if now it is ok or I need to change something. We didn't count it before,
All that dropping medic II will do is make you have to invest use the first promotion to get medic II. That's not a bad thing, at least it will slow them down a bit.
- Langskib is too powerful (drop Medic II?)
Yup! I just checked the SQL as well. you're right. In vanilla they were only 11, so i was just wrong there.
- Immortals actually have 12 CP? Checked in SQLiteSpy.
Nice idea. I will melt them up.Oops! lol, yeah it should definitely have that! I think it's still good with that. We'll see what people say when they test it
All that dropping medic II will do is make you have to invest use the first promotion to get medic II. That's not a bad thing, at least it will slow them down a bit.
I was talking with ElliotS, and he suggested the ottoman cannon is too straightforward right now. He suggested the cannon could damage itself every time it fired, and do 350%-450% vs cities. maybe 30 dmg every time it fires. this would be a reference to the fact that these cannons could only be fired every 12 hours or else they would literally melt themselves. You'd only get 2 good shots out of it then before it was forced to heal
Another idea is we could give them the old siege "set up for attack". I think it's a bit weird that these massive cannons can move and shoot in the same turn, if in friendly or neutral territory
For sure. It would be nice to have something to carry forward. And it would stack with their sentry promotion, lol. Now if only we could figure out what to do with those elephants...What about giving conquistador Scouting I and II (+2 visibility which stays on upgrade) instead of flat +2 which will not stay?
Any idea how to make it live longer, but not invincible? It will have Quick Study still so getting next levels of Legacy shouldn't be a problem. I think in VP units are taught to run away from battlefield if possible. It's not their fault that people focus on some units more. We cannot teach AI the same.BabylonSpoiler :The Sabum Kibitum is very strong when it comes out, but loses a lot of its power when upgraded considering it loses the +1 movement and Legacy is weak in AI hands (because it throws away its units). Remove 1 CS if anything.)
I added flat 4 horses for now. Events are not in game yet.ByzantiumSpoiler :The Hippodrome is all over the place? Remove the gold and culture on palace, and I'd grant +2 horses as baseline. Option 2 is too weak, I'd replace it or multiply the WLTKD length by 1.5 or 2x.
Love the Dromon btw! Greek Fire is an amazing promotion.![]()
I can easily rise it up to 10 or 12 if 8 is too low. Remember that when we though about this unit for the first time I remember calls: "5 dmg? It's killer!!!". Now I rised it to 8.CeltsSpoiler :8 CS on the Scythed Chariot seems like too little? I'd have to test it first -because the unit has a lot going on-, but with Rough Terrain Penalty I feel the unit is hindered enough already. Make it 9 maybe?
I'll play a Celts game and come back to this.
For now dummy building give 2gpp/2d per trait (10 max). I can make it 1/2(7)=7/14 and +3g to market.DutchSpoiler :The Waag is insanely strong; at this point in the game you're basically guaranteed to be trading 10 luxuries, so this building really is +20% GPP and +20 CS at baseline. The other bonuses aren't particularly strong however, so I'm wary about nerfing the incremental part too much. What about capping at +15, and increasing the gold bonus to markets to +3?
Couldn't run from Shotel Swordsman?EthiopiaSpoiler :I hate Ethiopia. This was a service announcement.
(Love the UI and the Maim promotion btw! Very cool.)
I reduced specialist back to 1 and deleted 1GSciP for now.FranceSpoiler :Grande École is too strong, but you guys know this already. Personally I'd remove the added baseline culture and promotion, one of the scientist specialists and the GS point. As was floated already, maybe add an engineeer specialist instead?
Yup. @Hinin suggested a while ago to change it completely because it looks bland. If you have an idea to add new flavor, go on. Maybe something from later era, like Klepht.GreeceSpoiler :Objectively the Agora is on the weak side, but considering how strong Greece is early-mid game in base VP I'm more than fine with the current iteration.![]()
Archers: "Pew, pew, pew"
Great Turkish Bombard: "Bang!!!"
/Crack!