Why? It has very useful and powerful abilities. It has RCP rised by 1. I think this is enough.IndiaSpoiler :The Dhanuraashi could be a 6/7 imo.
You're right. What about refining it a bit? Any ideas?IndonesiaSpoiler :What is the purpose of the Prau? Seems exploration themed (Sentry, Slipstream, +2 movement) but in that case you hardly need more than 2, maybe 3 of them... and in combat it's hardly more than a generic Trireme (Slipstream isn't useful in combat this early on, because your unit is unlikely to be surrounded by ships and unable to move). It's a bit too generic/unspecific.
I love the Kampong though!
BT has now 2 less CP. We'll see how it works. YC has shorter WLTKD, but it scales with speed (5/10/15/20 turns).MongoliaSpoiler :I played a Mongolia game before the Black Tug was nerfed and thought it was fine at 30 CS actually, though Mongolia is at baseline very strong so maybe 28 CS is warranted.
For my playstyle the Yassa Court is weak; I rarely hard build units past the early game (I keep my units for a long time and buy the rest), and once I have discovered most civilizations my cities are in more-or-less permanent WLTKD anyway from trading luxuries. I presume this is significantly better in AI hands though, and every human plays differently too so who knows.
I deleted gold bonus to Ocean and Coast and TR gold bonus. @pineappledan claimed (and he was right I suppose) that it is too strong.OttomansSpoiler :Amazing flavour and concepts again!Nothing to say about balance. Tersane's bonuses to ocean tiles alone make it great.
It will be too much probably.PersiaSpoiler :I would remove the gold maintenance on Pairidaeza; the bonuses to Guilds appear stronger than they are because they apply only 9 times in total, and likely in 3 cities only.
I don't mind.PolandSpoiler :The Polish terror with their unsiegeable cities. NotLikeThis

We can always nerf Fale construction bonus. Tests, tests, tests! The scout idea is too make it possible to defend easily. Mix of self-sustainables Koa's and Maoris should be threatening.PolynesiaSpoiler :The scout replacement is odd, as it's clearly meant to partake in combat but it has access to zero combat promotions on leveling-up. Not sure what to think.
The Fale Tel'e is good but I'm worried about giving Polynesia more early game bonuses (the Moai and UA do a banging job at that already). Will have to see how the AI performs with it I guess.
Ups, I suppose first option is in charge from what I can see in lua code. I can add scaler. 15*0.5 is fine?SiamSpoiler :Help me understand the Baan Chang: if I'm receiving, say, 15 horses in total from three cities states, am I getting +15g and 15p on every Baan Chang, or +3g and +3p? In the first case, it's insanely overpowered, and in the second case too weak.![]()
Deleting XP will weaken Armada very much. Maybe some change to this promotion? I don't understand quite what problem with hacienda is? It must be build next to luxury so if it is not there then you cannot. City adjacent is additional bonus not restriction. Ahhh, in game description is wrong. It ould be to hard to make it work like that.SpainSpoiler :Armada's Invincible promotion is highly abusable in player hands; it's easy to station all your Armadas in a remote enemy costal city and let them promote into behemoths. I'd remove the promotion, as the unit is already very strong as is.
Also, the Hacienda cannot be built next to a city without an adjacent luxury (I know you just didn't update the spreadsheet, as the description is correct ingame).
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