pineappledan
Deity
Yaaaayyy god, I feel like a bully sometimes
Two things on the Nilometer.
First, I think flax should be improved by farm since otherwise it;s going to break nice farm adjacency placement that have been set up. Flax is farmed irl.
It should currently cost the same as the base rifleman, does it not?
Not super jazzed about this change. I think having a UU that’s a cultural-closer through warmongering works much better as a modern era replacement. If you are moving it that far up, I think you should reduce the amount of tourism on kills
My vote has been for your “convert to Barbarian in disbanding” idea, @Hinin. With that you don’t need open borders because the barbarian will wander in by itself. You can harass cities and disrupt infrastructure on enemy coastal cities without declaring war.
The current proposal has that serious issue that you already described: the barbarian’s first action as soon as you plunder a trade route is going to be to attack your own ship. That’s a serious drawback, in fact it makes the unit WORSE, not better. It basically hurts itself by plundering
It will do it automatically.
The art assets we have are for a plantation. I agree that farms would be nice since they wouldn't be taking up good adjacency space; if you want to make farm improvement assets for the flax then we could use them. For now, I think plantation is fine, and it's what we've gotFirst, I think flax should be improved by farm since otherwise it;s going to break nice farm adjacency placement that have been set up. Flax is farmed irl.
Be that as it may, Aztecs get their floating gardens UB regardless of if the city is on a river or not. This is just as bad, but if we restricted the building in such a way then we would be in an uncomfortable situation by having to balance a UB with a plot requirement vs a UB without.Second, I don't know how much sense it is that the Nilometer can be built without having a river. I mean, what is it there to measure in that case! Not to mention it is now better to *not* be near the river. That's starting to get a bit hard for the AI to understand: that not next to river is a good thing because you're getting the opportunity to build a Well out of it.
About that, Here's the old version:I can see Agribussiness changes. Denmark update needed also.
My bad it won't. We need to add Flax to God of The Sun manually. But Do we need that?
Not sure I understand, but I'll try to explain myself:They count city working tiles I think so it is 3 range. And I don;t like this farm and pasture split. What is the sense of that?
You would have to have the flax in the description for everyone, in case they conquer an Egyptian city. It's just easier that way.Dunno how awkward it would be to have the description change for Egypt specifically or have it for everyone.
Wouldn't it be better for flavor to have one Egyptian UB buff the bonus of the other? Also, flax as a food source is secondary to its use in the production of linen. I think Caravansary is at least as appropriateIn my humble opinion, making Flax buffed from Granary rather than Burial Tomb and have it be affected by God of the Sun would be pretty cool for flavor and theme. It would also keep it consistent with Wheat.
"resources improved by farms" is the way to go I think.You could just change God of the Sun to say: Farms on resources rather than Farms on Wheat specifically. Or just say Flax outright.
Wouldn't it be better for flavor to have one Egyptian UB buff the bonus of the other? Also, flax as a food source is secondary to its use in the production of linen. I think Caravansary is at least as appropriate
"resources improved by farms" is the way to go I think.?
- I don't think we should give Goddess of the Sun to Flax even if we managed to make farm art.