Changes made. Look at them please.
Iread that mongol horses was slower than other ones. I wanted to implement that. I will replace medic II with something else, that was stupid idea of me.Tug Banner: Is that really -1 movement? Doesn't mongol's movement bonus only extends to ranged mounted, so then this UU would only get 3 move?
Agreed.Oppidum: I like that you added more faith, but I think there should at least be a little culture. Also, it's a tile which yields GP points for its own GP? There's no need to have the tile placement limited by no adjacencies if it's a GP improvement. I really like the +HP on cities that work the oppidum. I like it so much I would increase that to 10 HP. I guess everyone likes the idea of this UI not removing forest, eh? ...okay, that's going to make it harder to balance though.
I will think of that.Scythed chariot: I don't necessarily dislike the idea of the carnyx, as long as it stays on upgrade. There needs to be more to differentiate it from 'feared elephant'.
Mongol ponies were indeed pretty small, but they sacrificed that historicity to make sure that people playing Mongolia fielded mounted armies. With that UU, Mongolia will have 6Iread that mongol horses was slower than other ones. I wanted to implement that.
I don't agree with the idea that we need to spread UCs out across eras. I think we should be focusing on balance and create compelling differences between the CIVs, to make playing them a unique experience. In some cases, this means doubling down on the early game - especially for CIVs like the Huns or creating a huge power spike for the Mongols. Having an all or nothing gamble would be historically accurate and compelling reason to play them - beelining the right techs and kicking off the wars at the right time.I'm reluctant to add things which would help Japan in any way during the medieval. People have expressed a desire to spread uniques out across eras and I think that will help make the game more engaging. If we can give units at different eras then they have more game time where they feel truly unique.
How does the Daimyo add to Japan's medieval power spike exactly? I'm not disagreeing per se, but am curious to hear your rationale. I've never thought the EXTRA GGs made a big difference midgame, and always thought they needed something extra. I'm always saving mine for Lebensraum or very selectively stealing a useful resource. Also, Daimyo model is complete and interesting flavor for Japan, Maybe we can look at the list of other great generals being proposed and consider cutting them instead.The Daimyo great general adds to Japan's medieval power spike, and also adds to the saturation of great general replacements which have been suggested.
This is of course ignoring the fact that the AI opponent, when given a wacky new ability to deal with on a great person, cannot cope
I provided a pressing need to move the building. Japan's UA creates extra musicians that just feel wasted on early concert tours. It might be useful at times to get the extra happiness, but if you're planning on going Culture Victory, it's a waste. Keep in mind the musicians you generate early game aren't "free". Also, creating building .dds is one of the easier things to do I thought?I like the idea of a musicians guild replacement, but I disapprove of moving it outside renaissance. I see no pressing need to move the building.
No resources currently exist for a gagabuke building, to my knowledge
I think of Japan as a culture CIV, that uses military to generate culture. They don't really scale well towards winning conquest, but of course you can play them that way. I don't think we have a music oriented CIV yet. The plan I have for them is that they will be creating potent tourism bombs with musicians in the endgame. I'd make the recommendation that America is a better fit for naval competency, as there is also sufficient historical record to back that up.Personally I would like to see a naval unit for Japan. There is nothing in their current kit which gives them any naval competency, which is weird for an island nation. My personal vote would be for the Mikasa or Yamato, though probably the mikasa, since no one likes super-late UUs.
Japan is a military civ which can pivot to culture in late game. The Kabuki theatre makes the most sense to me, and as an added bonus there is no current UB replacement for the opera house.
1. I like that it unlocks earlierIndonesia's 4UC is done.
Prau - trireme replacement
unlocked at fishing (earlier)
costs 70(20 less than trireme)
6 moves (2 more than trireme)
slipstream promotion - ignores zone of control
Indonesia's 4UC is done.
Kampung - UI
built on featureless ocean and coast by embarked workers, cannot be built next to each other (can only build kampungs in deep ocean after compass, because workers cannot embark onto ocean until then)
+1food and +1
culture
+1to adjacent fishing boats
+1at compass
unlocked at sailing
Would both of these promotions be passed on during upgrade? I'd think the double fortification might be bit too much to pass on.Indonesia's 4UC is done.
Next up: SHOSHONE
Yellow Brow (Ohamupe)
Tercio replacement
25 CS
anti-mounted I
Fights at fullstrength when damaged.
‘Big Horse Dance’ Promotion - Double fortification bonus (80% instead of 40%)
using the black mouth unit as a model for now
Since it comes earlier than floating gardens, I don't think it should give better combined yields. Also +1 from (deer, sheep, cattle, horse, bison) is better than river/lake tiles, because these are tiles that you'd almost certainly be working. Maybe it would be more balanced to give it a flat yield to food/prod and remove the scaler.Indonesia's 4UC is done.
Buffalo Pound
well replacement
no maintenance (down from 1)
+1production and +1
food (well is +1 prod only)
+1production and +1
food for every 5
population
+1from deer, sheep, cattle, horse & bison
can be built on fresh water
can be built if city has water mill
Combined with water mill, that is +3, +3
and 0.45
&
per
(0.2+0.25)
For comparison, Aztec floating garden is +3, +3
& 0.4
per
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Because you are giving them tons of yields when they start apamming generals in medeival.
I am opened for suggestions. Do you have some more concept info than bare skeleton? And you probably mean this UB Banya, right?Me no likey replacement towns. Why not the way they were...
In fact I think Russia should have UI banya...
With UU you are right. I totally forgot about that. Changed. But 2 late UU and UB we could compensate with some early UB or UI giving Russia quick expansion ability because both their UU need strategic resources. Now they have plenty of time to gather some. They need early support now. I had idea to move cossack earlier but historically they shown up at xiii century and thats still late medieval. They historically didnt have any speciall uu that early. They started expanding in medieval, right?Russia really needs an earlier unique. Also, why in the hell does their UU not require iron? They have 2x strategic resources.
Because a great general replacement affects all eras in which you create and use great generals, and I am guessing that would include medieval for Japan. I'm more saying there is an opportunity cost for going with the great general, and I think other possible Japanese UUs look more satisfying to me, from a historical flavour perspective, from a gameplay perspective, and from a functional perspective (given the limitations of the AI).How does the Daimyo add to Japan's medieval power spike exactly? I'm not disagreeing per se, but am curious to hear your rationale. I've never thought the EXTRA GGs made a big difference midgame, and always thought they needed something extra. I'm always saving mine for Lebensraum or very selectively stealing a useful resource. Also, Daimyo model is complete and interesting flavor for Japan, Maybe we can look at the list of other great generals being proposed and consider cutting them instead.
The most recent patch gave temples a GW music slot and a GW art slot to castles. If you manage to build more great musicians than cities before renaissance then there are always mandirs, but maybe you should think about upping your difficulty if that's the case?I provided a pressing need to move the building. Japan's UA creates extra musicians that just feel wasted on early concert tours. It might be useful at times to get the extra happiness, but if you're planning on going Culture Victory, it's a waste. Keep in mind the musicians you generate early game aren't "free". Also, creating building .dds is one of the easier things to do I thought?
America is currently slated to get an ironclad UU, actually. Doesn't mean Japan can't get a naval UU either. Sort of a weird bargaining tactic...I'd make the recommendation that America is a better fit for naval competency, as there is also sufficient historical record to back that up.
2. If it came earlier but cost the same you would be unlikely to actually build it. It's standard practice to lower costs of units if you are also moving them down in tech.1. I like that it unlocks earlier
2. I think it should cost the same
3. The extra moves and slipstream are good. (I would make sure the extra moves don't survive upgrading.. triremes are around for AWHILE, and now you are getting them earlier)
4. Supply would be very OP. Force them to work through upgrades - melee ships were recently buffed in VP I thought and in my experience are more durable now.
1 ancient UUWhoa - talk about power spiking. Both UCS are super early, I like that you're thinking about making island cities more useful, because I'm bothered that they are trash for most CIVs, but maybe this comes a little early? Also, will the AI build these?
I was leaning toward making the fighting at full lost on promotion, but keeping the double fortify strength (That's 40% -> 80%). Only time will tell, but as it stands I am guessing it will have a smaller effect than you'd think. They're like worse versions of legionnaires, but you have to actually attack them.Would both of these promotions be passed on during upgrade? I'd think the double fortification might be bit too much to pass on.
I can't remove the scaler, it's the exact same as the well it replaces. removing the scaler would make the building worse than a normal well.Since it comes earlier than floating gardens, I don't think it should give better combined yields. Also +1 from (deer, sheep, cattle, horse, bison) is better than river/lake tiles, because these are tiles that you'd almost certainly be working. Maybe it would be more balanced to give it a flat yield to food/prod and remove the scaler.