pineappledan
Deity
That was... a lot of complimenting yourself for your own idea...
Like always?That was... a lot of complimenting yourself for your own idea...

UM - Shotelai (replaces Longswordsman): Available at Metal Casting. 22CP. Has "Hooked Weapon" (On attack reduces starting movement of enemy unit by 1. Lost after unit upgrade) and "Anti-Mounted I" Promotions.
UI - Monolithic church (Worker Improvement): Available at Theology. +2Production, +2
Culture and +3
Faith. Must be built on unfeatured hill, Marble or Stone. Cannot be adjacent to each other. Improves Stone and Marble. +1
Faith and +1
Culture at Machinery, +1
Production and +1
Culture at Architecture and +1
Production and +2
Gold at Archaeology.
I thing AI won't understand "legacy" promotion. IMO we should change it.

; available at Physics instead of Compass ; 20 CP instead of 25 ; have the "Can move after attacking" and "Viking Exploration" (Embarked units starting on the same tile may also cross ocean tiles and all units in adjacent tiles heal an additional 10 HP per turn. Lost after upgrade) promotions.It appears to be a most excellent ship indeed. My only fear is that with the +10 hp being a unique promotion, it will now stack with medic, so a unit with medic II and a nearby langskib could heal for 30 hp/turn. I would probably drop the healing entirely, or just give them medic I, since the stacking heals is probably unintentional. Having 3 promotions isn’t bad, there’s plenty of UUs that already exist that have 3. I think having both medic I and II (4 total) was what was making it feel overboard


If you are skilled artist you could do an Icon for Koa's promotion. I used one of the naval promotions but it is not the best choice. Also Shotelai's one could be changed. I tried to paint them but I'm not skilled enough to draw such complicated things in GIMP.Anyway I have implemented the changes according to the last discussion.
I could use some nice icons for the promotions though.
Any suggestions for the Viking Exploration promotion and the attached Ocean Moving promotion ?
@De_Genius There is other way. In New Promotions mod there's piece of code that create mutuallyexclusivegroup. There are 3 promotions and when one is chosen the other 2 become unavailable. Parts of code (I could miss something so you need to check this on your own):Alternatively, if there is a way to expressly make sure that the langskib’s healing does NOT stack with medic then there’s no problem, but that would have to be noted in the tooltip.
--One SQL
ALTER TABLE UnitPromotions ADD MutuallyExclusiveGroup INTEGER DEFAULT -1;
--Second SQL
<!--SET MUTUALLY EXCLUSIVE FEATURE-->
<Update>
<Where Type="PROMOTION_WISDOM"/>
<Set MutuallyExclusiveGroup="1"/>
</Update>
<Update>
<Where Type="PROMOTION_ENTERTAINER"/>
<Set MutuallyExclusiveGroup="1"/>
</Update>
<Update>
<Where Type="PROMOTION_MYSTICISM"/>
<Set MutuallyExclusiveGroup="1"/>
</Update>
</UnitPromotions>
--And Lua
function OnCanHavePromotion(iPlayer, iUnit, iPromotion)
local iGroup = GameInfo.UnitPromotions[iPromotion].MutuallyExclusiveGroup
if (iGroup ~= -1) then
local pUnit = Players[iPlayer]:GetUnitByID(iUnit)
for row in DB.Query("SELECT ID FROM UnitPromotions WHERE MutuallyExclusiveGroup = ? AND ID != ?", iGroup, iPromotion) do
if (pUnit:IsHasPromotion(row.ID)) then
return false
end
end
end
return true
end
GameEvents.CanHavePromotion.Add(OnCanHavePromotion)
There always way to do that but you need to make 3 types of icons (4 different sizes) and paint them with shadows. I cannot do that for now.Is there a way to make the unit flag a promotion icon? Make that icon pull double duty? That would save some time painting custom icons

I manged to make those floating texts for Philhellenism and Bleeding. Now it makes things lot more visible for player.![]()
