3UC/4UC for VP: Project Coordination Thread

Status
Not open for further replies.
Flax causing an error when moused over btw. Something to do with Font.

I can confirm that, when passing the mouse before the plantation icon at Calendar, the screen freezes and there is a "icon not found" message appearing : after you close the message three times, the game returns to normal. I also think it is linked to the absence of the Flax icon for the Nilometer.
 
IRRC it's you guys that replaced the promotion allowing to move after attacking, right? I cannot remember the name.

Anyway, on my current India playthrough the Indian War Elephant gets the promotion even though it's not supposed to be able to move after attacking.
 
Move after attacking is standard on all ranged mounted and naval ships in VP. We didn't change that.
 
  • There's only name changed to "Mobile Forces". Nothing more was touched about promotions. When does the IWE get this promotion?
  • I will list all changed names soon in my main post.
 
Last edited:
OK then it must be another mod conflict; I haven't built any IWE, only upgraded them - I will test buying them to see if they still get the promotion.

Move after attacking is standard on all ranged mounted and naval ships in VP. We didn't change that.

Yes but the unit description states it cannot move after attack (it has much stronger CS in exchange). Unless Gazebo changed the unit and forgot to update description (and CS?).
 
  • It is possible. I met few times situations with wrong descriptions.
  • IWE has no free promotion "Mobile Forces". Checked in SQL.
  • I think we should change Pitz Court to be oriente in some direction. For now we have Holkan which is Recon giving Faith/Science and Pitz giving Faith/Science/Production/Culture/Food/Gold/Military. Science is unnecessary and amount of faith is too big. What do you think?
  • I have another leader flavors suggestion:
    • Darius - Religion from 6 to ?
    • Darius - Culture from 6 to ?
    • Theodora - Naval from 5 to ?
    • Siam - Military/Offense (because of Armstrong Gun) from 3/5 to ?
 
Last edited:
The only things we added that weren't on the base arena were the science, Faith, and the unit promotions. Faith and science are Maya's deal. If it's going to be both synergistic and an arena replacement I see no way to do so without either removing features from the base arena, or making the building anti-synergy
 
Spoiler Klepht :

  • +5 :c5influence: Influence on kills to all city states (Try and beat Greece to those CS allies Now! :p)
  • +2 :c5influence: Influence on kills to all friendly/allied city-states. :c5gold:Gold and :c5production: Production per CS ally on kills
  • All CS gifted units are Klephts, and have an additional 30XP. Obsoletes at Ballistics
    • (this bonus would not overwrite any possible unique CS gift except Cacadores. Hashemites come at combustion, so they would be overwirtten for 1 tech level, and Seir Morb arrives on Ballistics, as does Machine Gun which upgrades from Klepht)
  • +3 :c5influence: Influence to all CS allies on Construction of Klepht. :c5gold: Gold per CS ally on kills
Other possible buffs:
  • "Highwayman" Promotion - Capturing civilian units gives gold as if plundering a trade route (100 gold on settler/worker/GP capture)
  • "Yeast of Liberty" Promotion - 4% CP and RCP for every capital controlled by the target unit's civilization (ie. 1.5x normal resistance bonus)
I can agree that food bonus on Klepht is nice but way to late. Gold would be better. Food bonus we can use for some other unit. I like giving Influence but only for friends/allies. Giving it to all is wrong. So to summarize what I suggest is:
  • +1 :c5influence: Influence and small :c5gold: Gold for every fight to all friendly/allied city-states. XP bonus (1XP) per CS ally on Kills.
It is not to weak because it counts every fight not kill. We talked earlier about Dhanuraashi and its killing problem. Klepht has worse situation. XP is cherry on the top. Additional reward for kill. The essence is gold and influence. With those from Agora Greece should have no problem with CS and Gold consumption in either early or middle-late game.

  • I modified another Flavors:
    • Persia: Culture 6 --> 8, Gold 8 --> 9; Byzantium: Naval 5 --> 7. Rest is fine I suppose. I though about raising FlavorGrowth (now 7) for Harald and Offense/Defense/Military (now 3/5/7; choose one) for Siam.
 
I would maybe increase the defense flavor for Siam by 1? I think everything else looks good there.
Theodora Naval I would only raise to 6, imo
Darius gold and culture flavors look fine at the base amounts, far as I can tell? 8 is plenty

How about this for klepht?
Philhellenism - +1 :c5influence:Influence and +5 :c5gold:Gold for all allied/friendly city states on ranged attack (no benefits for being on defense)

I really like the Yeast of Liberty (1.5x resistance CS bonus). Is that possible to work in? It would give Klepht a comeback mechanic, which is really useful for such a late UU, and gives them a unique ability that can't be countered by an enemy player CS-hunting

@Hinin, I haven't ever really seen fit to acknowledge or commiserate with your illness. It didn't feel right to comment on your condition when I'm just a lowly pineapple on the internet. I hope your health continues to hold up, and I am glad to hear that this project continues to be a source of strength and excitement.

I look forward to continuing our work together, and a happy new year to you, and everyone. :beer:

mon francais est de la merde
 
Last edited:
@Blue Ghost Was the code added for Carthage and Venice and their UCs? Because I don't not see it in the files nor in game, when selecting the civ that is, I downloaded the latest file so I'm not sure what the issue is?
Edit: I see the UCs for Portugal and Morroco
 
@Hinin, I haven't ever really seen fit to acknowledge or commiserate with your illness. It didn't feel right to comment on your condition when I'm just a lowly pineapple on the internet. I hope your health continues to hold up, and I am glad to hear that this project continues to be a source of strength and excitement. I look forward to continuing our work together, and a happy new year to you, and everyone. :beer:

I've never intended on seeing people commiserate about me : I just wanted them to know I am grateful and tell them why.

It won't prevent us to argue about the Chasqui, I hope ? ;)
 
Last edited:
@Blue Ghost Was the code added for Carthage and Venice and their UCs? Because I don't not see it in the files nor in game, when selecting the civ that is, I downloaded the latest file so I'm not sure what the issue is?
Edit: I see the UCs for Portugal and Morroco
I added them in yesterday, and they're working for me. Are you sure you have the latest version?
 
Guys, I hope you are checking database.log and fix errors found there regularly. I've just loaded an older version (v19) [don't ask why] and database.log showed 9 errors there.
Thanks for the heads up. I found a few database errors in my mod, and am fixing them.

For all the discussion about removing resource requirements from the Iron Chariot, I just found out that I had forgotten to add resource requirements to it in the first place. :P
 
I tested this mod out and I enjoyed it. I can't wait for the official release.

One note about flavor though...

I have to admit the Tophet description is a little too biased towards the Roman accounts ( imperialist propoganda!!11!!). All ancient cultures practiced child sacrifice, and it's not even "controversial" to talk about.

Just to make sure I was remembering my research on the Phoenicians/Carthaginians correctly (yay heritage), I looked it up and the first result I got verified it

All we know is that "sacrifice was done only in times of great social stress and that the tophet is actually a sacred place for other types of sacrifice and a burial place for children who died a natural death"

https://www.ancient.eu/Tophet/

In more practical terms, the -1 food is out of place:p.

Also, why does the tophet produce gold again? :O
 
@Blue Ghost Yes I downloaded the latest version, it said last time updated today but nothing was in the files nor did anything show up in the leader selection screen
0d146af7275956dbea6780c9e0ea25b6.png
 
All we know is that "sacrifice was done only in times of great social stress and that the tophet is actually a sacred place for other types of sacrifice and a burial place for children who died a natural death"

In Civ VI Rise and Fall, it could have translated to a faith bonus during Dark ages, but in Civ V, this fact cannot be used the same way : perhaps an important faith bonus when the global happiness is in the negatives (with a faith bonus equal to the one of the shrine the rest of the time) could replace the gold bonus (a good thing for a civilization whose goal in the early game is to settle in all the good coastal spots, whatever the cost/coast :p).

In more practical terms, the -1 food is out of place:p.
Also, why does the tophet produce gold again? :O

I think it is a reference to how, in the Roman sources (imperial propaganda !) the sacrifices were made to ensure prosperity for the community : in game, it is a good thematic bonus, but I agree that putting the emphasis on children sacrifice isn't a good thing : maybe we should find another picture for the building (the one at the beginning of the article you linked seems good enough), even though I thought that the current picture looks very good...
 
Guys, I hope you are checking database.log and fix errors found there regularly. I've just loaded an older version (v19) [don't ask why] and database.log showed 9 errors there.
It is possible. I fixed many issues along with new content that will be released in v20 so for now I have no error in that file. Sometimes I forget to check it out. The only thing in database.log i cannot get rid off is "[39213.986] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes" thing which does nothing with the gameplay. If you know how to prevent it I'm curious how to do it.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom