The tophet wasn't my first pick, but honestly it was the only thing I could find even so much as a name for when looking for a building or improvement for.
I'd be fine with something to reflect their breakthroughs in agriculture, but I can't find a singular structure or organization to use to tack that on to, much less existing assets.
I'd be fine with some sort of barracks replacement to depict their (over)dependence on mercenaries. But I can't find anything attached to that other than the names of individuals or legislative bodies who paid for them.
What I did find, is that the widespread practice of child sacrifice in canaanite cultures forms the basis for judeo-christian beliefs about the afterlife, hell, and divine retribution and they continue to influence us to this very day. I even found neat artwork to go with it too.
Oh I missed this. By the way I'm not being contrarian for the sake of it. I appreciate all the work being done here and think it's really well done with a lot of ambitious work. I just think this particular instance is a little off the mark.
Well since names are important, Tophet isn't really a Carthaginian word at all but rather.... well... this... https://en.wikipedia.org/wiki/Tophet#Etymology
The name was later attributed to these stelae, so not only are we basing the building on foreign sources, but also the name... part of the whole diabolization bit . So I don't think that should be a block

Mercenaries are already implicitly handled by how Carthage tends to buy their units with all the gold they get while focusing on infrastructure rather than units. Basically you buy your units rather than train them. I think the next VP iteration will have XP boosts on instant units halved in order to better promote hard building units (and buff the Imperialism scaler).
Perhaps make it so that Carthage does NOT get a reduction in XP gains from instantly bought units? This could be an avenue to take. Tack on some other bonus on it as well so that it's more useful in the early game. Maybe like +1 culture or something. If you want a name, "mhnt" is the Phoenician word for army.
So it would be:
Mhnt Qrt-hdsh (Army + Carthage in Semitic syntax)
Replaces Barracks
+2 science
+1 culture
+25 XP
No XP loss for buying units
Might need something else if too weak, but Carthage is already pretty beastly as is.
Picture would just be a pic of a mercenary or something.
Text would be about how they really, really depended on mercs.
For agriculture, we can refer to the goddess of fertility and prosperity Tanit and name their building Mwn Tnt (Temple of Tanit). She is the chief deity of Carthage (her symbol is the famous one we know). It could be a temple replacement that provides a boost to farms and plantations. You were right that India boosts farms, but they do that with food. Iroquois boost plantations, but they do that with food as well (production is in-built in Herbalist). Carthage could instead buff them with production. Maybe even production on plantation and gold on farms or some other mix. (Even if there is some minor overlap, other civs do it in some situations such as Mongolia/Polish UBs).
Basically you would spend the early game focusing on growth + gold on coastal cities, then later open up some avenues for more in-land tiles (and supporting in-land cities a bit more)..
Mwn Tnt
Replaces Temple
+4 faith
+1 culture
etc...
then one of the below:
+1 production on plantation + farm (probably best)
+1 food and production to plantation + farm
+1 gold and production to plantation + farm
Photo would just be the symbol of Tanit. (Carthage symbol).
The text would be about Tanit and Mago.
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