pineappledan
Deity
If you're willing to blow up the text on that policy. Otherwise, I would just leave it at Arsenal, or Arsenal and 1 other building, or Arsenal and a heal
About Self-determination, why not make the tenet grant 6 free military units to the liberated CS? Freedom used to have Volunteer Army granting 6 Foreign Legions when picked for you, which is a very similar effect.
Holy description gore, Batman! That needs to get trimmed.Liberating cities gives 15 XP to all units, 50Influence with all City-States, and 40
Science, scaling by era and city population. The liberated city is healed to full, and gains a Walls, Castle, Arsenal, and 6 Foreign Legion units.
The US did not really advocate for area bombing, that was mainly the British and the Germans. American bomber command was much more in favour of precision targets.Carpet Bombing (B17 promotion): When you kill a unit, you pillage the tile as well. This pillage does not provide any benefits.
Holy description gore, Batman! That needs to get trimmed.
Here's my take:
Self-Determination
Liberating cities gives 15 XP to all units, 50Influence with all City-States, a large sum of
Science. The liberated city is healed, gains a free Arsenal, and spawns Partisans.
- The types of units spawned by Partisans aren't era-locked, and giving a special mercenary unit from the Authority tree would make Foreign Legions less unique.
- Walls and castles are anachronistic and don't really help that much in comparison to just the Arsenal by itself.
- I wouldn't go into so much detail about exactly how much science and healing happens, just because it's not worth the text. It is useful for discussion on the forum though.
The US did not really advocate for area bombing, that was mainly the British and the Germans. American bomber command was much more in favour of precision targets.
The anachronism is just too great for an ideology tenet to be giving old, obsolete defensive structures, and 2 to boot. It's just too weird and I can't get behind it.
So that actually helps stress the feel of an uncounterable bomber that can hit you in broad daylight pretty well. Maybe it could go even further and have a -5 damage reduction like Dauntless?
You wouldn't want to double up on the Zero with no strategics, IMO
I don't think anyone wants MORE plane animations.We could hit the other side of the coin, what if it didn't take up air slots in the city? (but with a proper reduction in power). The ability to field more bombers in a city than normal would definately be a war shake up, and it would help Tall Freedom players with limited supply have an avenue for more troops through "supply free" bombers. If that was too much, perhaps 1/2 a slot (aka 2 bombers take up 1 slot)
Is this the hill you die on? I mean I can see where you are coming from, it does seem a little weird but not any weirder than the other tenets.The anachronism is just too great for an ideology tenet to be giving old, obsolete defensive structures, and 2 to boot. It's just too weird and I can't get behind it.
Improving theRCS of allied cities is new code and it is such a microscopic, fringe benefit, I can't imagine why this change would be worth it.
We could hit the other side of the coin, what if it didn't take up air slots in the city? (but with a proper reduction in power). The ability to field more bombers in a city than normal would definately be a war shake up, and it would help Tall Freedom players with limited supply have an avenue for more troops through "supply free" bombers. If that was too much, perhaps 1/2 a slot (aka 2 bombers take up 1 slot)
There's a possibility that the city doesn't have enough land to hold those 6 foreign legions, particularly for CS. Do they just go into the water?
I don't want to add too much new code, can we simplify this somehow? I really like the proposal though.Liberating cities gives 15 XP to all units, 50Influence with all City-States, and 40
, scaling by era and city population. The liberated city gains an Arsenal, 6 Partisan units, and is healed to full.