4 non-obvious strategy tips

Discussion in 'Civ6 - Strategy & Tips' started by DrCron, Jan 21, 2017.

  1. CoccoBill

    CoccoBill Chieftain

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    Try a cavalry unit with the Escort Mobility promotion for siege engines. I usually level one up just for that purpose.
     
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  2. greygamer

    greygamer Feudal Lord

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    If I get the upgrade I will, thank you for the tip.
     
  3. Forbiddentwo

    Forbiddentwo Warlord

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    Do siege towers work with cavalry? A friend of mine claims that she tried it in a game we were in and it didn't.

    Just checking.
     
  4. greygamer

    greygamer Feudal Lord

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    I think they work with melee units so it depends if cavalry are counted as melee
     
  5. ShinigamiKenji

    ShinigamiKenji King

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    Battering Rams and Siege Towers do work with mounted units. My units deal much more damage when with them.
     
  6. greygamer

    greygamer Feudal Lord

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    Well that has been my experience with horsemen and battering rams but nice to have it confirmed
     
  7. EditorRex

    EditorRex Master of Allusion

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    1) Written down is searchable. Video isn't. But video is cooler. However, video is harder to go back and reference, because you have to play to the part you want instead of just scanning through a list of instructions. So if you have time to do video with a transcript in text, please do that. That should also be better for CivFanatics SEO, so they may thank you if your post is a hit.
    2) Aspects of the game:
    • Very early barb horse attacks force me to make extreme changes to early gameplay to survive. Any recommendations for the best way to adapt in this situation?
    • Defending against Cultural victories while trying to complete your own win, eg. science. I've tried lots of things, but short of conquest is there a tried-and-true strategy for this that doesn't risk winning culturally yourself?
    • Maps with little or no reachable tiles for needed resources, especially Oil, Aluminum.
    • Envoy/Card strategies for controlling suzerains more consistently, especially in non-domination games.
    • Keep finding that my science is way ahead of my civic research, so that my Eurekas are out of synch by at least the Industrial area. Any good guides to help rev up civic research without sacrificing other parts of the game?
     
  8. ShinigamiKenji

    ShinigamiKenji King

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    ... And just another fun fact about Rams, straight out from GotM 08: They work with melee naval units as well.

    Can someone test with siege towers?
     
  9. Jarms48

    Jarms48 Prince

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    Wait, what? I need to try this.
     
  10. Victoria

    Victoria Regina Supporter

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    How does one affix a battering ram to the bow of a galley.
    I am intrigued also.
     
  11. MaximusPlatypus

    MaximusPlatypus O.O

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    boats are already sort of underrated for taking cities. I'll have to try these rams as well :hammer:
     
  12. ShinigamiKenji

    ShinigamiKenji King

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  13. Tamir Lenk

    Tamir Lenk Chieftain

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    RAMMING SPEED!
     
  14. The googles do nothing

    The googles do nothing King

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    While I think encampments help - for the reasons stated by others - I find that I need a ratio of 1Commerce Hub or Harbor for each other district to prevent a negative income. If I build an encampment and then conquer an AI my ratio will be messed up because the the districts the AI built.
     
  15. CPWimmer

    CPWimmer King

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    Yes, in my current play through of a certain GotM I have successfully utilized embarked Siege Towers with Caravels. I actually have stopped building catapults and such in favor of 1 or 2 Siege Towers whether by land or sea. They are so much faster to deploy along with Knights and similar units compare to waiting for the walls to fall due to bombardment.
     
  16. ShinigamiKenji

    ShinigamiKenji King

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    And Rams and Towers attached to a light cavalry unit (Horsemen, Cavalry or Helicopter) with the 4th tier promotion walk at the same speed as the said light cavalry. Neat if you've been warring around a lot (or is suzerain of Kabul).
     

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