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Should the promotions be changed?

  • No, fine as they are

    Votes: 25 47.2%
  • Yes, the suggestion would improve the game

    Votes: 16 30.2%
  • The entire system needs changing

    Votes: 9 17.0%
  • Other

    Votes: 3 5.7%

  • Total voters
    53
Actually, that seems like an interesting idea.
 
Oh... How often I heard this argument when trying bring new suggestions. How stupid it is. Simplifying rules to make it easier for AI to handle is not an option. If you want AI to perform perfectly, make combat paper-rock-scissors game (literally).

Erm... but you did realize, that that's exactly what *I*'m saying? :confused: *Don't* tone down strategic decissions *only* to make AI work better!

What are you even talking about? The only difference between attack/defense and rough/flat is that in one, you're thinking of what you plan for the unit to do and in the other, you're planning on where it'll be fighting. The two systems are really not that sophisticated and is something I could've came up with in the third grade.

The difference is the interaction with the terrain. Without the current system, terrain would by way less important than it is now. OK, it will hamper your movement and give a deffensive bonus.
But with the spezialisation of your units, it is simply more important. I like this.
As there is sort of a paper-rock-scissors principle already (pikes against cavallery,..) you have to choose the performing unti in addition to terrain.

And, dear Sonreal, I didn't claim you have to graduate to solve this problem. It was you, mentioning the attacking/defending bonus would be easier for he AI to handle...
 
I agree with an early post that choosing the early terrain promotions is a crap shoot. I always choose based on what the predominant terrain is around my starting position. But not long into the game, as you expand or conquer, i often find myself in an area that is totally opposite of where i started makeing the promotions useless. I don't think the terrain bonuses should be eliminated but possibly add a promotion tree adding 10% in any terrain. then you have a choice. If it is a unit that you plan on keeping nearby you can choose the +20% terrain promotion. If it is a unit that you may send out to defend or attack in a future, unexplored terrain then you have the option of picking the general +10%. This way there is a trade-off. You can get an all terrain bonus but it is less of a bonus than if you choose a terrain specific promotion. Still leaves you with strategic decisions, adds the possibilty of a useful everywhere bonus, without reducing the advantages of the current terrain specific promotions.
 
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