(5-34) Buff Mongolia UU and UB

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Enginseer

Salientia of the Community Patch
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CurrentProposedDifferencesRationale
UAMongol Terror
  • Mounted Ranged Units benefit from Flanking when attacking and gain a +10% Flanking bonus.
  • +100% Tribute Yields from City-State bullying.
The Secret History
  • Title rename.
  • Mounted Ranged Units generate 50% more (+1 more GGP off ranged attacks, +2 more GGP off them getting attacked).
UA's name should be more based on their culture. Their UA should offer a way to make more of their UU in addition to their UB.
Khan
  • Enhanced Medic
  • Leadership
  • Military Tradition (+2 Supply when Expended)
  • Can construct an Ordo.
  • Enhanced Medic
  • Leadership
  • Military Tradition (+2 Supply when Expended)
  • Can construct an Ordo.
  • +2 Horses when Expended.
  • Expending Khan grants 2 Horses.
A khan in historic times was known for its vast horses. With many Khans come many horses. Let this transition into being able to field more mounted units like their buffed skirmishers or in later eras into a productive agribusiness.
Ger
  • +2 Border Growth Points
  • +34% Border Growth
  • +1 :c5faith: Faith
  • 1 :c5gold: Gold Maintenance.
  • +1 :c5food: Food from Horses, Cattle, Sheep, Deer, and Bison.
  • +1 :c5production: Production from Camps.
  • Gain 5 :c5food: Food when this City expands its borders, scaling with Era.
  • -25% :c5gold: Gold Cost Plot Purchase Reduction.
  • +2 Border Growth Points
  • +34% Border Growth
  • +1 :c5faith: Faith
  • 1 :c5gold: Gold Maintenance.
  • +1 :c5food: Food from Horses, Cattle, Sheep, Deer, and Bison.
  • +1 :c5production: Production from Camps.
  • Gain 5 :c5food: Food when this City expands its borders, scaling with Era.
  • Gain 50 Great General Points when constructed.
  • Removed Gold Cost Plot Purchase Reduction.
  • Gain 50 Great General Points when constructed.
Why is Mongolia getting something that America UA gets for free and gets rewarded for purchasing tiles? Mongolia doesn't get Food off purchased tiles here. I want to make Ger more Mongolia-like. They get closer to a Khan as they expand and build more Gers. Even in peaceful times, Great Khans were made.
Mounted Ranged (Skirmisher) Unit Combat Line
  • They're referred to as Mounted Ranged.
  • One Unit is named Skirmisher.
  • Change all terms of Mounted Ranged to Skirmisher.
  • The unit named Skirmisher is to be named Light Skirmisher.
Text change.I think it's fitting in Mongolia's proposal for them to define what a Skirmisher really is since they don't have a Skirmisher UU in the first place! Change the UA Text and other mentions of these so-called Mounted Ranged into Skirmishers since Light Tanks and Helicopters definitely aren't Mounted Ranged yet have their "Skirmisher Doctrine" Promotion and performs similar roles.
 
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You've got 2 separate proposals to add GGeneral point sources onto civs (Mongols and Denmark). You really want to make more civs give that as a reward? Also you cite how the current bonus makes mongols too similar to America, but your fix is to make them even more similar to Russia. This doesn’t look like progress.

I would prefer to hold off on any Mongolia changes until after the Tribute stuff is reworked. Feels like there will be too many moving parts to assess whether the changes were good or not.
 
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Amended to remove +3 GGP when your border expands with a Ger since that can create an opportunity loss. Added a source for them to generate their Khans via Combat like their historical aspect allowed them to do so. Now they have two ways of building a Khan by building multiple Gers and fighting with their UA-buffed units.
 
What opportunity loss?
In my proposal, I suggested that Ger should grant +3 Great General Point when their border expands, this would be an opportunity loss since you would want to maximize the amount of yields received from expanding borders by building it early which might not be exactly the best building in many cases given its generalist bonuses.
 
...so it sounds like you don't want Mongolia players to have to make a choice?

It's a unique building. You should want players to prioritize building it.
 
You want it to be build quickly anyway as Authority, since it both gives food on expanding borders, and add +2 BGP (in addition to give +34% BGP)
 
...so it sounds like you don't want Mongolia players to have to make a choice?

It's a unique building. You should want players to prioritize building it.
I don't want Mongolia players to miss out on a few yields of border expansion, since the earliest turns are where border expansions happen more often than others so it remains unchanged in my proposal. Moving another source of additional Great General Points to its UA instead. It didn't have Great General Points at its beginning anyway?
You want it to be build quickly anyway as Authority, since it both gives food on expanding borders, and add +2 BGP (in addition to give +34% BGP)
Correct, you can still build the Ger if you wanted. I only amended the part where I suggested 3 Great General Points on border expansion.

On other news, I sponsor this.
 
Timestamp post to arrange all the threads in a neat order.
 
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