5 Grams 50AD
Pre-turn:
- We have 80G, make 1 gpt, COL is due in 1.
- Our forces consist of 1 settler, 13 workers, 9 slaves, 1 warrior, 7 archers, 12 spears, 11 swords, 3 horses, 3 cats. and 2 curraghs. We are rated average vs. Arabs, strong against everyone else.
- We are down COL, Lit., MM and Poly. to Spain, Korea, Arabia and France (along with whichever MA techs they already know).
- Hire a clown in Ta-Tu to prevent riots; adjust lux. to 20% to get us to +3 gpt.
- Rush temple in Choy.
<IBT: COL => MM; Choy temple => worker.>
Turn 1 70AD:
- Kill barb horse near Choyr.
- Moving forces towards remaining Indian cities.
- Lux. to 10% (+7 gpt); MM in 5.
- Everyone knows Republic too; no trades possible.
<IBT: Karakorum spear => horse; Choy worker => cat.; Almarikh horse => settler; Dalandz. duct => spear; Ereen curragh => worker.>
Turn 2 90AD:
- Capture Punjab.
- Atlay founded in NW.
<IBT: The French are building Sistines.>
Turn 3 110AD:
- Whack an Indian settler pair and get a couple of slaves.
- Kill more barb horses in NE.
<IBT: nothing.>
Turn 4 130AD:
- Kill 3 more barb horses in NE.
- Lux. back to 20% (+6 gpt).
<IBT: Karakorum horse => horse; Spanish are building Knights Templar.>
Turn 5 150AD:
- Sword dies attacking barb horse.
<IBT: Lose another sword to a barb horse; MM => Poly. (due in 4); Almarikh settler => spear; Darhan horse => horse; Dalandz. spear => MP.>
Turn 6 170AD:
- Lose a sword vs. Karachi.
- Kill a spear in Karachi; a fresh spear is showing under that one.
<IBT: Another 3 barb horses die attacking sword & archer on a mountain; French building KT; lose a curragh due to an errant key stroke I made last turn.>
Turn 7 190AD:
- Finally disperse the barb camp in the NE.
- Decide to buildup more forces before trying to take Karachi.
<IBT: Barb horses surprise 2 workers near Ta-Tu; Karakorum horse => horse; Baruun-Urt temple => CH.>
Turn 8 210AD:
- Kill an Indian archer by Punjab.
- Disperse barb camp in SE.
<IBT: Arabs and Korea make peace; Almarikh spear => settler.>
Turn 9 230AD:
- Our SOD reaches Chittagong (in the extreme SE).
- Pop goodie hut in S and get a warrior.
<IBT: Poly. comes in, we finally enter the MA; hit big picture, we are down Lit., Republic, Monarchy, Mono., Feud. and Engineering to everyone; decide to trade for Monarchy and Lit. with Korea in exchange for 27 gpt and 133G; set research to Feudalism with a lone scientist, we make +32 gpt now; Koreans are building KT.>
Turn 10 250AD:
- Capture Chittagong and a slave.
- Kill an Indian archer.
We are finally in a position to get out of Despotism. I decided to trade for Monarchy for the added unit support and lower WW. I did not initiate a revolt yet. We may want to change some temple builds over to libraries, I leave that decision to the next player.
The 2 slaves in the extreme S. are running away from a barb warrior to the W of them; the conscript warrior is headed that way to provide protection.
Unfortunately none of our elite victories produced a GL; I was hoping we would get at least one so we could rush the FP instead of building it from scratch oh well. India is down to just 2 cities, it looks like we will be at war with Spain soon.
Roster:
gozpel
bigfoot -> just played
grahamiam ->
UP
dmanakho -> on deck
bede
el filet