el_filet
Prince
1500 BC (0):
only buildings we have are rax/walls..tempted to switch to granary somewhere - don't
negative income running, let it be until we meet somebody.
think about using archer stack for camp cleaning, but don't
it appears ulaanbaatar is in danger, move bonkers into city
IBT:
barely defeat barb horse
more coming from E
2 indian warriors moving N
1475 BC (1):
lose archer killing barb horse
IBT:
pillager defeats indian archer
1450 BC (2):
pillage
hire scientist in ta-tu
move archers on road to enable attack next turn
IBT:
almarik: archer->spear
1425 BC (3):
kill barb
lose 2 archers trying to get rid of the indian spear on spices, promote him
retreat injured spear, in between 3 indian units
IBT:
spear kills warrior before dying
karakorum: archer->archer
1400 BC (4):
kill the spear
kill barb
up science
IBT:
ta-tu: archer->archer
tabriz: archer->spear
paris finishes colossus
1375 BC (5):
get promotion for killing barb
switch almarikh to settler, move scientist
IBT:
kazan: rax->spear
1350 BC (6):
kill 2 ind spear
IBT:
indian archers don't attack our spear on hill
1325 BC (7):
pillage
IBT:
karakorum: archer->settler
tabriz: warrior (mistimed forest chop, better then getting nothing for the shields)->spear
ulaanbaatar: spear->archer
1300 BC (8):
not much
IBT:
math->writing@min
ta-tu: archer->cat
almarikh: settler->granary
1275 BC (9):
switch some builds to cats
pillage
IBT:
barb shows up
1250 BC (10):
worker turns
notes:
thought about building a scout to explore, but didn't dare with all the barbs
archer stack ready (unmoved, ta-tu). suggest to move S along with unmoved worker
i'd rather build swords and use the money for research (iron not connected, 4 warriors, 2 vet). treasury is almost empty after going full for math.
sent settler S
pillager behind river
puny (10-4), cats will hopefully help
only buildings we have are rax/walls..tempted to switch to granary somewhere - don't
negative income running, let it be until we meet somebody.
think about using archer stack for camp cleaning, but don't
it appears ulaanbaatar is in danger, move bonkers into city
IBT:
barely defeat barb horse
more coming from E
2 indian warriors moving N
1475 BC (1):
lose archer killing barb horse
IBT:
pillager defeats indian archer
1450 BC (2):
pillage
hire scientist in ta-tu
move archers on road to enable attack next turn
IBT:
almarik: archer->spear
1425 BC (3):
kill barb
lose 2 archers trying to get rid of the indian spear on spices, promote him
retreat injured spear, in between 3 indian units
IBT:
spear kills warrior before dying
karakorum: archer->archer
1400 BC (4):
kill the spear
kill barb
up science
IBT:
ta-tu: archer->archer
tabriz: archer->spear
paris finishes colossus
1375 BC (5):
get promotion for killing barb
switch almarikh to settler, move scientist
IBT:
kazan: rax->spear
1350 BC (6):
kill 2 ind spear
IBT:
indian archers don't attack our spear on hill
1325 BC (7):
pillage
IBT:
karakorum: archer->settler
tabriz: warrior (mistimed forest chop, better then getting nothing for the shields)->spear
ulaanbaatar: spear->archer
1300 BC (8):
not much
IBT:
math->writing@min
ta-tu: archer->cat
almarikh: settler->granary
1275 BC (9):
switch some builds to cats
pillage
IBT:
barb shows up
1250 BC (10):
worker turns
notes:
thought about building a scout to explore, but didn't dare with all the barbs
archer stack ready (unmoved, ta-tu). suggest to move S along with unmoved worker
i'd rather build swords and use the money for research (iron not connected, 4 warriors, 2 vet). treasury is almost empty after going full for math.
sent settler S
pillager behind river
puny (10-4), cats will hopefully help