Pre-flight: CivAssist 2, Word running. Get the save loaded. Look things over.
Turn 0, 4000 BC: Move settler south, revealing that the ocean inlet is actually a 3-tile lake. Move worker SE, revealing hills. This will have plenty of shields and commerce. We can build the Colossus elsewhere. Scout moves east, revealing more hills and possibly Incense.
IBT: Absolutely nothing happens.
Turn 1, 3950 BC: Settle our Capital, set production to a scout. Begin Alphabet at 100%, due in 34 turns. Scout moves East, revealing more Bonus grass, another river and a few forested tiles. The shield and commerce potential is very good.
IBT: Nada.
Turn 2, 3900 BC: Scout reveals possible tundra.
IBT: Nada +1.
Turn 3, 3850 BC: Scout reveals forested tundra and a long shoreline.
Build the Colossus in this area?
IBT: Nada +2.
Turn 4, 3800 BC: MM to get 2nd scout in 1 turn.
IBT: Moscow Scout=>Warrior.
Turn 5, 3750 BC: Scout 2 goes north, finding plains. First scout follows coast back west.
IBT: Nada.
Turn 6, 3700 BC: Scout 2 finds a range of hills along the river.
IBT: Worker finishes mining BG, start roading.
Turn 7, 3650 BC: Scout 2 finds a goody hut, I was beginning to worry.
Scout 1 finds a good possible city site that would be good for the Colossus.
IBT: Moscow Warrior=>Warrior.
Turn 8, 3600 BC: Scout 2 pops the goody hut, and we have a new city! It isn’t where I would want it to be, wasting a Cow and a game forest. Settler abandoning might be the best course. Start building a Scout there.
IBT: Nada.
Turn 9, 3550 BC: Scouts find nothing of interest.
IBT: Worker finishes road on BG tile.
Turn 10, 3500 BC: Scout 1 finds Furs south of St. Peteersburg. Move worker to other BG
IBT: Moscow gets a border expansion
Turn 11, 3450 BC: Scout 2 finds a desert and 4 floodplain tiles.
IBT: MoscowWarrior=>Barracks.
Turn 12, 3400 BC: Scout 2 finds a pink border, possibly France or the Inca.
IBT: Nada.
Turn 13, 3350 BC: Scout 2 finds 2 Ivory near that city.
IBT: Nada +1.
Turn 14, 3300 BC: Meet the roughly dressed but ever so charming Joan of Arc. Trade her Pottery for Alphabet and 10 gold. She also has Masonry too, but has the secrets stuffed in her bra. She needs wooing. If wooing doesn’t work, Paris might be a nice additional city.
IBT: St. Petersburg Scout=>Settler.
Turn 15, 3250 BC: Realize that I forgot to change tech to something else, we are researching Warrior Code. Decide to leave it there, the AIs love military tech.
IBT: Nada.
Turn 16, 3200 BC: Nada.
IBT: Worker finishes mining BG.
Turn 17, 3150 BC: Begin roading that tile.
IBT: Nada.
Turn 18, 3100 BC: Scout 3 finds another goody hut.
IBT: Nada+1.
Turn 19, 3050 BC: Goody hut gives us 25 gold.
IBT: Worker finishes road on BG.
Turn 20, 3000 BC: Scout 1 finds another goody hut. Move worker to another BG.
Non-Combat
Workers 1
Scouts 3
Military units:
Warriors 2
Total units 6
Allowed units 8
Support cost 0
Contacts
France. 1 city, 0 cash, up Masonry
Cities
Moscow, Size 2, growth in 2, Barracks in 1 turn.
St. Petersburg, Size 1, growth in 5, Settler in 10 turns.
Sliders
10/0/0, Warrior Code in 4 turns at 0 gpt, 45 in the bank.