grahamiam
In debt to Mr. Geisel
While scrounging around the 'Poly site this evening, I came across thier AU mod and the list of all the items they change for these games. What particularly struck me were the changes for the Armies and Army Small Wonders. I really want to see if they add anything to the game and allow the AI to actually build and field Armies.
The following rule changes were made (doesn't completely follow the 'Poly mod, but gets most of it):
This is somewhat of a test game to see how this works. If it allows the AI to field armies, then I believe this will be a little more interesting than your average DG/Diety game
I would also like to add a restriction for the humans only that the Mil Academy cannot be built unless 1 army has been spawned via MGL and victorious in battle.
The general settings for the game are as follows:
C3C 1.22f
Civ: Japan
Level: Diety
Map: Standard, 60% Ocean, Continents, Temperate, Normal, 4 billion yrs old
Barbs: Off
SGL: Off
Random Opponents
AI Aggression: Normal
Culturally Linked Starts: Off
Lkendter's rules:
Roster: 24hrs got it, 72hrs play it
Kaiser Berger
Tone
M60A3TTS
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grahamiam
The following rule changes were made (doesn't completely follow the 'Poly mod, but gets most of it):
Code:
Army changes:
1. reduced transport capacity from 3 to 1
2. Added HP bonus = 7
3. Reduced shield cost to 1
Pentagon
1. Unchecked Build Larger Armies Flag
2. Checked Increase Army Value Flag
Military Academy
1. Removed Victorious Army Flag
2. Removed Build Armies without Leader Flag
3. Added the ability to spawn an Army every 25 turns
4. Reduced cost to 300 shields.
Bombers
1. Removed Lethal Land Bombard Ability
This is somewhat of a test game to see how this works. If it allows the AI to field armies, then I believe this will be a little more interesting than your average DG/Diety game

I would also like to add a restriction for the humans only that the Mil Academy cannot be built unless 1 army has been spawned via MGL and victorious in battle.
The general settings for the game are as follows:
C3C 1.22f
Civ: Japan
Level: Diety
Map: Standard, 60% Ocean, Continents, Temperate, Normal, 4 billion yrs old
Barbs: Off
SGL: Off
Random Opponents
AI Aggression: Normal
Culturally Linked Starts: Off
Lkendter's rules:
Code:
The following tactics are PROHIBITED:
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape,
or other ways to screw-up a civ via the RoP. A scout in AI territory
has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must
wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every
turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another
ship in the same square not using any movement, move that ship, etc.
The negative science exploit - you can run a huge deficit (-250 / turn)
of negative cash with a token penalty of one lost worker / cheap
building. If cash will go below zero, the research level must be dropped.
Palace Jump - You abandon the capital city to move the palace to a new
location. If you want to move the palace, build a new palace.
Mass troop jumping - You can't give away a give a city to transport a
large amount of troops to another landmass.
Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) Worker blockades are prohibited. This prevents things such as fortifying
workers along the coast to stop invasions, blocking troops from going
through your territory with workers, etc. Workers activity doing something
along the coast is fine. The workers must be actively doing something.
3) You may not declare war on a civ if you are currently shipping cash
and / or goods to the civ.
Roster: 24hrs got it, 72hrs play it
Kaiser Berger
Tone
M60A3TTS
Mailman
<open>
grahamiam