Rome's Martian colony blasted off on
TURN 329, with a final score of 599. I believe this puts me in last place so far score-wise
Not anymore; I got 579.
My particular Rome took off for Mars on Turn 386 in 1965.
Score breakdown:
Civics: 96
Empire: 226
Great People: 87
Religion: 0
Technology: 150
Wonders: 20
- How many cities did you settle or capture?
I settled six cities (including Rome, so Rome and five others), and ended with a total population of 106 in my empire. I vastly prefer going tall to wide when I can and wanted to see if it could work. I hate all the micromanagement. Despite all the hoopla about wide being preferable, I still think tall is a viable option.
- What did you prioritize for research and policies?
For research, I basically worked on getting resources early, building archers and walls, and then beelined what space race techs were mentioned in the space victory score screen. This hindered me slightly, as it turned out building research academies helps with the SR projects, so after building only one encampment all game, I ended up starting them in the rest of my cities just to get the academies. Two of them never got that far, unfortunately.
Policy-wise, I beelined classical republic for the great people points bonus and then about halfway through switched to merchant republic for the better card slots and trade routes. One other big mistake I made here was not realizing until way late that there was a space race policy. Had I gotten that online sooner, I could have finished much more quickly.
- Did religion come into play in your game, please explain.
Nope, not at all. It was kinda neat watching other civ's units having religious battles late in the game, particularly in the Egyptian city just north of Aquileia. The last 100-150 turns kinda felt like I was just hitting next turn most of the time. There didn't seem to be as much thought involved as I'd hoped, late game.
- How much warring did you do? Was it effective in supporting your Science objective?
None offensively. I don't like going to war. I had to fend off an attack from Catherine around turn 220 and then one from Cleo about 10 turns later both were eager to peace out and give me gold after the minimum number of turns had passed, even though all I was doing was defending my cities with walls and ranged units. Seems like nothing's changed since Civ V in that sense. Kinda sad. That was really all the "army" I needed the whole game, too. Is it just me or when the AI declares war and loses, does it get much more skittish towards the player after that? The AI's were warring with each other the whole game, even with the heavy warmonger penalties, but after those two brief battles, they never looked at me twice.
- Were City-States helpful?
Stockholm was extremely valuable for its great people point bonuses. It was the only one I really cared about and I was its suzerain basically the whole game, though I did get Toronto's late in the game, too. Probably should have done that sooner.
- Any surprises you ran into, how did you deal with it?
The wars came out of semi-nowhere to me. I kind of half-expected war with Catherine much earlier, but had begun to figure it wasn't going to happen.
Also, great people points are HUGE. One might even say OP. That ended up being my main strategy, aside from putting into food first, then food and production, and then into science. I snagged as many GE's and GS's as I could, particularly the space race ones. I also focused on keeping all my trade routes going (ended up with 12) and was stunned to find mid to late game that I got put them all in the city where I had my spaceport, so I just did that and channeled every last drop of production there. I also used lots of projects near the end to snag valuable great people (like the space race ones).
The tech and civic trees ended up being disappointing late-game. I must have finished Future Tech at least a couple dozen times. I ended up finishing all the techs for giggles and I think I even got close to finishing the civics tree. The last like half of the game literally, (basically the point after I found out about the space race one), the civic tree became useless. I ended up just mechanically researching the quickest one in case I wanted to switch policies sooner.
I also decided I didn't really like Rome as a civ. The roads were ok, and +1 gold to all trade routes is nothing to sneeze at (ok, well, maybe it is), but I ended up not building any legions and I think I only built one bath just to see what it was like. There didn't seem to be any point to either for my play style.
I was also kind of tickled that I got 10 achievements when I won the game. lol
- Did you enjoy the game?
Immensely.
I would love to try this one over and see how much better I can do, though. I made several clear mistakes. In addition to the ones I've mentioned, I apparently also could have built more than just the one spaceport I did, which obviously would have meant I could work on multiple SR projects at once instead of doing them one at a time. I also wish I'd managed my production better for more of the game.
On the other hand, I tend to get bored with things like this quickly and want to move on to something else, so I don't think I'll be going back to Rome any time soon. At some point, though.