CV @ T158 (here we Moai again
).
Since I met Granada extremely early the plan was GWAM + Flight + Alcazars. Went for a totally peaceful game, where I could set up trade routes and open borders with everybody. Like in
@DanQuayle 's game, Dido was taken out by Sumeria early on, which affected the tourism required for the win. Everything went according to plan until I met Rapa Nui on T104, and it was clear what had to be done. Btw Moais are insane for culture, as they actually give +1 for each adjacent Moai. I've recorded some of the more important milestones below (should do this more often):
T1 - Settle in place
T61 - Euclid joins (1st great scientist)
T67 - 4 cities, started churning settlers in Rome with Provisioned Magnus and Ancestrall Hall (with 2, and then 3 +2 bonuses from military city states this was very, very strong. Will have to do again).
T67 - Completed Great Library. Totally forgot it gives the Eurekas for ancient & classical era techs. With free inquiry, I got 6 Eurekas, 6 Era points and 1 envoy, making me a CS suzerain. (I think by far my earliest completion of the GL).
T72 - Hypatia
T81 - Aryabhata
T84 - Bhasa (GW)
T87 - Been around ~60 science for the past 15 turns...
T94 - Homer (GW)
T96 - Golden Age (Pen, brush & Voice)
T97 - World Congress Decides - No points towards GS (at least it's not GW this time)
T101 - Zhang Qian (gives a trade route, so no need for additional Commercial Hub + Market)
T104 - Stumbled upon Rapa Nui (we know what this means)
T112 - Found Hong Kong, the last city state.
No scientific ones to accelerate Flight!?
T135 - Oxford finished with Magnus + Skyscrapers + Brussels suzerain, gives Flight as one of the techs.
T135 - Flight done, jumped to
204 Tourism
T158 - Victory, ~720 culture per turn, 8 turns away from Computers. Open borders with everyone, Trade routes with everyone but Sumeria (Had 2 CH + 2 Great Merchants).
It was a very nice game (
thank you 6otM team), and I managed to keep my focus better than what I'm usually capable of