Choose which components you want to see for the Inca!
Proposer: @ma_kuh
Sponsor(s): @axatin
UA Change: Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads
may be built on Mountains, which produce
Food,
Gold, and
Science, scaling
with Era.
City Connections provide 50% of their gold value as
Culture.
New Unit - Chasqui (replaces Scout):
available at Sailing
90
Production Cost
12
CS
2
Movement
"Chasquiwasi" (+1
movement and +5 HP on heal inside Friendly Territory. Double Movement in Mountains.)
"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
New Building - Qullqa (replaces Granary)
available at Pottery
65
production cost
1
maintenance
+1
Food
15% of
is carried over after a new Citizen is born
Gain 25
when constructed
+1
Food and
Production to nearby Wheat, Rice, Maize, and Bananas, Cattle, and Sheep
+1
Production to nearby Bison and Deer
Grants a Free Smokehouse upon completion
Allows
to be moved from this City along trade routes inside your civilization
Old Improvement - Pata-Pata
available at Masonry
can be built on Hills
+1+2
Production
+1
Food
+1
Food for each adjacent Mountain or Pata-Pata
+1
Production Food for each adjacent Mountain
+1
Gold Food to each adjacent Farm
Civil Service: +1
Culture
Fertilizer: +1
Production
Robotics: +3
Food
Proposer: @azum4roll
Sponsor(s): @azum4roll
UA Change: the era scaling yields on Mountains are changed from 1

to 1


New Unit - Inti Maceman (replaces Longswordsman)
Unlocked at Steel
Standard costs
Requires 1 Iron
23
(+1)
Discipline
Sentinel of the Sun (+25%
Combat Strength in Hill and Mountain. +15 Hit Points.)
New Building - Qullqa (replaces Granary)
Unlocked at Pottery
Standard costs and maintenance
+1
+2 
+25
Food on completion
15% of
Food is carried over when a new
Citizen is born
+1
Food to Bananas, Wheat, Rice, and Maize
Enables
Food Internal
Trade Routes from this City
+5%
Production and
Gold to
City Connections
Total non-specialist
Food consumption cannot exceed
Food production
Old Improvement - Pata-pata
2
2 
+1
per 2 adjacent Farms, Pata-Pata, or Mountains
Farms get +1
per 2 adjacent Farms or Pata-Pata
Civil Service: +1

Chemistry: +1

Fertilizer: +1

Ballistics: +1

(8-20) 4UC Inca - Tap Into City Connections, Diversify Yield Bonuses (Less Overall FOOD)
Original proposal: https://forums.civfanatics.com/threads/8-20-4uc-inca.689993/ Counter proposal: UA - Great Andean Road Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads may be built on Mountains, which produce :c5food: Food, :c5gold: Gold, and :c5science...
forums.civfanatics.com
Sponsor(s): @axatin
UA Change: Units ignore terrain costs of Hills and Mountains. Cities, Roads and Railroads
may be built on Mountains, which produce



with Era.


New Unit - Chasqui (replaces Scout):
available at Sailing
90

12

2

"Chasquiwasi" (+1

"Medic I"
"Ignores Terrain"
"Treasure Hunter I"
New Building - Qullqa (replaces Granary)
available at Pottery
65

1

+1

15% of

Gain 25

+1


+1

Grants a Free Smokehouse upon completion
Allows

Old Improvement - Pata-Pata
available at Masonry
can be built on Hills
+1

+1

+1

+1

+1

Civil Service: +1

Fertilizer: +1

Robotics: +3

(8-20a) 4UC Inca: Pata-Pata Yield Rebalance, UU2 Rework, and Qullqa Simplification
Links: https://forums.civfanatics.com/threads/8-20-4uc-inca.689993/ https://forums.civfanatics.com/threads/8-20a-4uc-inca-tap-into-city-connections-diversify-yield-bonuses-less-overall-food.690571/...
forums.civfanatics.com
Sponsor(s): @azum4roll
UA Change: the era scaling yields on Mountains are changed from 1






New Unit - Inti Maceman (replaces Longswordsman)
Unlocked at Steel
Standard costs
Requires 1 Iron
23

Discipline
Sentinel of the Sun (+25%

New Building - Qullqa (replaces Granary)
Unlocked at Pottery
Standard costs and maintenance
+1


+25

15% of


+1

Enables


+5%



Total non-specialist


Old Improvement - Pata-pata
2


+1

Farms get +1

Civil Service: +1


Chemistry: +1


Fertilizer: +1


Ballistics: +1


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