Thorgrimm
Senior Elder
I built them from zero, but the problem was still there, I changed the art reference to the destroyer one and it worked... nothing new... then I thougt, if the Unit definition, text, class, and 3D model are OK, then it can only be the artwork definition.
Thankfully Saschkin published his artwork definitions, the only relevant difference is that he was pointing to the FF's KFMs and not the ones that come with the models.
I change the kfm references to the FF ones and everything worked, so I pressume that there is something wrong with the others.
What is this building? a Dome of some sort?
A few notes on the current version:
The Frazi fighters are still buildable by all, because I want to remind you all of the approach we should take (single fighter or squadron).
Talking about the ships, we need to define the ship tree, we need a common ship tree(*), the UUs will replace those equivalent units in the common-ship-tree.
I would like that this common-ship-tree is defines ASAP, for it would help greatly when coding this stuff (that way we'll know what common unit a UU will replace). For an example, wich unit should the Halik replace??, it doesn't necessarily has to be a FF one.
(*) I was thinking on the common-ship-tree, we can use the FF models, but these aren't enough, as already mentioned the halik has no obvious (at leas to me) FF unit to replace, so a new category and a new 3D model is needed for the common ship.
So... how pure do you want this mod??... 'cause I was thinking, perhaps we can add easter eggs, like adding a Battlestar Galactica class ship in the common ship tree, or a star trek, or star wars ship, etc...
I'm no unbeliever!, don't hate me if you disagree
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Can you show me exactly where the problem was? So I can look for it myself in case I add the ships again first.

The Pedia entry for Arcologies:
"In nature, as an organism evolves it increases in complexity and it also becomes a more compact or miniaturized system. Similarly a city should function as a living system. Arcology, architecture and ecology as one integral process, is capable of demonstrating positive response to the many problems of urban civilization, population, pollution, energy and natural resource depletion, food scarcity and quality of life. Arcology recognizes the necessity of the radical reorganization of the sprawling urban landscape into dense, integrated, three-dimensional cities in order to support the complex activities that sustain human culture. The city is the necessary instrument for the evolution of humankind." - Paolo Soleri
Arcologies is the concept of cities which embody the fusion of architecture with ecology. The arcology concept proposes a highly integrated and compact three-dimensional urban form that is the opposite of urban sprawl with its inherently wasteful consumption of land, energy and time, tending to isolate people from each other and the community. The complexification and miniaturization of the city enables radical conservation of land, energy and resources.
Personally I like the six fighter squadrons the Starfury has.
Every race should have at the minimum of the following, Scout, Frigate, Destroyer, Light Cruiser, Heavy Cruiser, Battlecruiser, Battleship, Dreadnought, Fleet Carrier, Assault Ship, Colony Ship, and Construction Ship.
The Halik in FF terms is a DD with both Interception promotions from the start.
You start adding other sci fi units, I will personally gather the Tar and Feathers then round up a mob and pay you a visit. And I promise we won't hate you as we tar and feather you.


Keep it totally pure. Folks can then add whatever they desire after DLing it.


