The Raider fighter animation is broken, its animation is the FF Invasion Ship, but it currently has the FF Scout animation.
The PDS requires firing animation (I'll take care of that).
Hyperion animation is broken, it currently has the B5_Custom_FF_Destroyer, but it should be the FF Destroyer animation.
Hyperions, Novas, Omegas, Warlocks should have a bigger size.
The Nova is an older vessel (older than Hyperions), yet they become available after the Omegas.
I did some research, and I found that most sources classify the Hermes as a tranport, so I propose we reclassify it as the Military Transport, and replace the current Hermes with other vessel (I suggest the
Saggitarius, after all, early vessels are expected to have phisical weapons rather than energy ones).
Jump points show the Fort model instead of the jump point model.
I believe we need to implement some sort of tier ship levels, for example, fighters and carriers become available until the game is quite advanced, however fighters are small easy to build crafts, so you would expect them to become available in the early game. We could have a tree of fighters/capital ships like the following:
- Zephir fighter > Tiger Starfury > Aurora Starfury > Thunderbolt Starfury
- Avenger Class Carrier > Poseidon Class Carrier > A Warlock-era Class Carrier
- Artemis > Olympus > Moonsoon
This system (combined with one of my comments on the Tech tree section) helps in dealing with ship obsolescense, because, after all, as the technology levels increase, it is to be expected that ships become replaced/upgraded to equip the latest technology available.
Early ships shouldn't be jump capable.