addTrait("NEW_EARTH", game.getSymbolID(FontSymbols.MAP_CHAR), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,5,2")
addTrait("BROTHERHOOD", game.getSymbolID(FontSymbols.RELIGION_CHAR), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,4,2")
addTrait("AVOWERS", gc.getCommerceInfo(CommerceTypes.COMMERCE_RESEARCH).getChar(), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,1,2")
addTrait("THE_FORGE", gc.getYieldInfo(YieldTypes.YIELD_PRODUCTION).getChar(), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,8,2")
addTrait("PARADISE", gc.getCommerceInfo(CommerceTypes.COMMERCE_CULTURE).getChar(), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,7,2")
addTrait("HALIS", game.getSymbolID(FontSymbols.HAPPY_CHAR), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,3,2")
addTrait("SYNDICATE", game.getSymbolID(FontSymbols.TRADE_CHAR), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,6,2")
addTrait("ASTROTECH", game.getSymbolID(FontSymbols.STRENGTH_CHAR), ",Art/Interface/Buttons/Units/Transport.dds,Art/Interface/Buttons/FinalFrontier2_Atlas.dds,2,2")
addTrait("AGGRESSIVE", game.getSymbolID(FontSymbols.STRENGTH_CHAR), "Art/Interface/Buttons/Promotions/Combat1.dds")
addTrait("CHARISMATIC", game.getSymbolID(FontSymbols.HAPPY_CHAR), "Art/Interface/Buttons/TechTree/MassMedia.dds")
addTrait("CREATIVE", gc.getCommerceInfo(CommerceTypes.COMMERCE_CULTURE).getChar(), "Art/Interface/Buttons/TechTree/Music.dds")
addTrait("EXPANSIVE", game.getSymbolID(FontSymbols.HEALTHY_CHAR), "Art/Interface/Buttons/Actions/Heal.dds")
addTrait("FINANCIAL", gc.getCommerceInfo(CommerceTypes.COMMERCE_GOLD).getChar(), "Art/Interface/Buttons/TechTree/Banking.dds")
addTrait("IMPERIALIST", game.getSymbolID(FontSymbols.OCCUPATION_CHAR), "Art/Interface/Buttons/Actions/FoundCity.dds")
addTrait("INDUSTRIOUS", gc.getYieldInfo(YieldTypes.YIELD_PRODUCTION).getChar(), "Art/Interface/Buttons/TechTree/Industrialism.dds")
addTrait("ORGANIZED", game.getSymbolID(FontSymbols.TRADE_CHAR), "Art/Interface/Buttons/Buildings/Courthouse.dds")
addTrait("PHILOSOPHICAL", game.getSymbolID(FontSymbols.GREAT_PEOPLE_CHAR), "Art/Interface/Buttons/TechTree/Philosophy.dds")
addTrait("PROTECTIVE", game.getSymbolID(FontSymbols.DEFENSE_CHAR), "Art/Interface/Buttons/Promotions/CityGarrison1.dds")
addTrait("SPIRITUAL", game.getSymbolID(FontSymbols.RELIGION_CHAR), "Art/Interface/Buttons/TechTree/Meditation.dds")