A Babylon 5 Mod for the Final Frontier Mod

Hello everyone!


Following PsiCorps advice I have finished the Vree Xorr saucer:

  • Poly count: 1344
  • Animation: B5_Custom_FF_InvasionShip
  • Damage/Glow/Gloss: Yes/Yes/Yes
  • FX extra polys: 240
Civilopedia:
Vree_Xorr_InGame1.jpg


Combat:
Vree_Xorr_InGame0.jpg


Damaged:
Vree_Xorr_InGameDamaged.jpg


:salute:
I forgot to ask, where abouts does this fit in to the Leagues Fleet Roster?
 
Hello everybody!,

Here is the latest ship, the Dilgar Protra ELINT ship, according to my sources, it is both a scout (Protra) and Assault ship (Rohric). By its looks I think this ship could fly into the higher levels of a planet's atmosphere, perhaps even deliver drop pods with special forces or something.

  • Poly Count: 497
  • Animation: B5_CustomFF_CarrierCruiser
  • Damage/Glow/Gloss Yes/Yes/Yes
  • FX extra polys: 16
Civilopedia:
Dilgar_Protra_InGame1.jpg


Combat:
Dilgar_Protra_InGame0.jpg


Damaged:
Dilgar_Protra_Damaged.jpg


Since this one appears to be small, perhaps this should be a two-ship unit.

:salute:

Excellent work as usual Premier, I only have to do a button for this unit and it will be fully 'In'.
 
Hi,

I forgot to ask, where abouts does this fit in to the Leagues Fleet Roster?

Well... I don't know :lol:... being so focused on the ships I have lost some perspective on the greater picture :p.

But from what I remember the Vree is a full faction isn't it?, so it will fit there. If not, it is still a canon B5 ship, so it could also fit in the LoNAW.

I'm currently at work (hope you find a stable one soon ;)), will research more into this later, but I believe it could fit the early/mid destroyer role.

Excellent work as usual Premier, I only have to do a button for this unit and it will be fully 'In'.
:D

:salute:
 
Hello everyone,

As said in the previous post, I've been looking into the future of the ships, we still have a few factions that require ships, however, we are running out of already designed ships (both canon and non-canon), some ships will be reskins of already made ships (ship exports ;)) but some other will need design.

As part of my work, I have made a draft of the Drazi fleet ships that are to be done, and also into the LoNAW fleet.

Since the LoNAW is an alliance of several worlds/races, this faction will feature ships from different races, what I've got so far is that ships belonging to the following races will be added:

  • Descari
  • Balosian
  • Vree
  • Abbai
  • Lumati
  • Hyach
  • Cascor
  • Hurr
For some like the Descari there are no ships designed, but in most cases there are B5Wars control sheets, so, I'll be taking inspiration from them , the B5 universe, and whatever I see fit.

For starters, I have a draft of a Descari Frigate, which will probably be the first ship the LoNAW has access to, and as such it should be somewhat primitive (:lol:).

Barely based of the Descari Rulnar Control Sheet, the Hurr gunship (B5), the Halcyon class (Halo), B5 (of course) and my imagination I have come with this, any feedback will be appretiated :):

Descari Rulnar Control Sheet:
Spoiler :
Descari_Rulnar.jpg

Draft (4 Views):
Spoiler :
Descari_Frigate_Prop1_4Views.jpg

Draft (Aft): As you can see it has two oversized/inefficient engines for propulsion and two smaller ones for maneouvering.
Spoiler :
Descari_Frigate_Prop1_Rear.jpg

Draft (fore): There are four railgun emplacements in the "wings", the "tubes" to the right side of the ship are missile racks.
Spoiler :
Descari_Frigate_Prop1_Fore.jpg

Draft (side): The bridge can be appretiated from this view, also, to the left side we can see the shuttle/fighter bay.
Spoiler :
Descari_Frigate_Prop1_Side.jpg


What do you all think so far?

:salute:
 
What do you all think so far?
I'd like to see it with a skin but, to be honest, anything you can do to add ships to the game that come from canon/semi-canon sources will get my support.

some ships will be reskins of already made ships (ship exports :))
The only mention i have found of ship exports is the Drazi sunhawk being sold to the Pak'Ma'Ra. There probably are other races that sold ships to one another but it is finding any supporting lore that is the hard part.

I'm still no closer to resolving the save game issue, i've found an example of
print("iX, iY = %d, %d" % (iX,iY))
as mentioned by God-Emperor but have had no time to investigate this further. (Have just started a new job and don't know how long it will last, life sucks as a Temp). The only thing i'm certain of is that it must be a Python error of some sort. I've only made a few changes to any of these files so i'll start with those changes and adding the 'print' command to these.
 
Keep your print commands as simple as possible, if you don't really know the proper syntax for doing more complex messaging. But if you, say, have a value named iValue, then you can add print line like this anywhere in the script:
Code:
print iValue
 
Keep your print commands as simple as possible, if you don't really know the proper syntax for doing more complex messaging. But if you, say, have a value named iValue, then you can add print line like this anywhere in the script:
Code:
print iValue
Thanks for this Baldyr, i was going to do this today but a recent play test has revealed two things.

1. The save game feature does work but only as follows. In the course of play testing a game I went into the WB to see how the other Civ's were doing but there was a problem when I went into the WB but no error message. I came out of the WB but I still had the WB menu in the top right hand corner. I decided to try and reload from a previous turn expecting the game to CtD when I ended the turn. Much to my surprise the game didn't crash and I was able to continue playing until the 2nd thing happened.

2. Attached is a screen shot of the message I got when I clicked the city (not double clicked) to build a capital shipyard. Clicking the OK button does nothing to clear the problem and I cannot continue to play the game as it is currently locked by this screen. It hasn't caused a CtD though. If I could clear the messge it would appear I could continue playing.

Anyone have any ideas?
 
The single most likely thing is missing button art for something that recently became buildable. If it is a unit, it would likely be the unit that would appear next on the list right after what is already shown but it may not be a unit. I don't know if you've changed CvMainInterface.py since v2.0 but if not then it would be when trying to add a building to the list. The specified line of code (line 1480) in that version gets the button for a building and adds it to the list. Because of that, my first guess is a building button problem.

So what building recently became possible to build for you? I would most likely be from a tech you recently finished researching. Check the button specification for that building or buildings.
 
The single most likely thing is missing button art for something that recently became buildable. If it is a unit, it would likely be the unit that would appear next on the list right after what is already shown but it may not be a unit. I don't know if you've changed CvMainInterface.py since v2.0 but if not then it would be when trying to add a building to the list. The specified line of code (line 1480) in that version gets the button for a building and adds it to the list. Because of that, my first guess is a building button problem.

So what building recently became possible to build for you? I would most likely be from a tech you recently finished researching. Check the button specification for that building or buildings.
The research I had just completed was Ship Construction which gave access to the Orbital Shipyard. I've just booted the game up and went into the civilopedia before actually starting the game.
Here's a shot of the buildings page. This is probably the first time I have seen this page with so few entries and no loading error message. I've attached screen shots of the error message when opening the buildings page and the buildings page itself. The error message refers to a Python file which I know i've not touched or done anything to so I really don't understand why there is now a problem. Any suggestions?
 
GE is still right.
There's something wrong with the building which comes after the Brakiri Water-clans, that's why the pedia crashes at that part.
That's what I thought and have been investigating it, so far with no success. Going to check an older version of the mod and see if the same problem exists in any of them.
 
:lol: Good one! :goodjob:
 
Hi PsiCorps,

Glad to see you found it :).

I'd like to see it with a skin but, to be honest, anything you can do to add ships to the game that come from canon/semi-canon sources will get my support.
Actually, that is just a draft (should that become an actual ship it will have more detail - think armour plates and more details in general), so I haven't skinned it, also, I don't want to put too much effort in something that won't be approved :p.

Thanks for your support, I also share your opinion on the canon/semi-canon sources, however, some of the ships that will be (and already are) incorporated into the mod are fan-based designs inspired on canon/semi-canon sources, but these ultimately are fan-based ship desings.

The B5wars control sheets only give a bare impression on how a ship looks-like, so, for the most of it, that ship design was born from my imagination, and I have always thougth of me being a little too much pro-Earth (tho I'm not sacred Omega :scared: *), so I ask for your (and everyone's) opinions (and support of course :D):

  • Does the ship looks like an initial ship for the Descari (LoNAW )?
  • Do the engines look too much like Narn ones?
  • Are the weapons accurate?
  • Does the ship looks too advanced?
  • Does the ship looks too earthy?
That kind of questions could help me design something that is acceptable in the B5 universe (and therefore our mod). So any help you can give me will be appretiated (if you have seen the show you have authority to state your mind ;)).

The only mention i have found of ship exports is the Drazi sunhawk being sold to the Pak'Ma'Ra. There probably are other races that sold ships to one another but it is finding any supporting lore that is the hard part.
From my searches, I have also found that the Centauri sold some ship hulls to others, like to the Balosians. Also, some sources state that the EA Oracle had an export version, and that some where bought by the Gaim.

:salute:

* Remember that Crusade episode?
 
Would it be wrong if there was a Earth/Narn feel to it? My knowledge of B5 canon is poor, but is it too much of a leap to assume that Earth/Narn would sell weapons and ship parts to the Non Aligned Worlds? The Narn would want to oppose Centauri influence, so one of the best ways of that is making the former Centauri colonies too formidable for the Republic to consider annexing, and Earth would sell weapons because they had an established interest in that area after repulsing the Dilgar.

People borrow military tech from each other all the time. I don't think it is that far of a stretch some minor worls would use 'alien' technology rather then investing lots of money in their own version of that technology.
 
Would it be wrong if there was a Earth/Narn feel to it? My knowledge of B5 canon is poor, but is it too much of a leap to assume that Earth/Narn would sell weapons and ship parts to the Non Aligned Worlds? The Narn would want to oppose Centauri influence, so one of the best ways of that is making the former Centauri colonies too formidable for the Republic to consider annexing, and Earth would sell weapons because they had an established interest in that area after repulsing the Dilgar.

People borrow military tech from each other all the time. I don't think it is that far of a stretch some minor worls would use 'alien' technology rather then investing lots of money in their own version of that technology.

Hi Ajidica, thanks for bringing that point to the table, a very good one indeed.

Your point is most valid, we also have the issue of reverse engineering, the Narn did it, but they were not the only ones to do so, after the Centauri occupation ended, the Narn started to conquer worlds, many of them inhabited, the Gaim and others among them, so it is to be expected that these would reverse engineer technology as well.

However there is another issue here, previously we have talked about the B5 timeline, but here we also face the Mod timeline.

Talking modwise, some ships (my Descari proposal among them) are mean to be the first ones a race has access to... so its look should be rather indigenous, because after all, they still have had no contact with the outside.

Talking B5-wise, it would be understandable that a ship has certain foreing look.

So which approach should we take?, I say we should take the B5-wise one.

Something else to take into account is the fact that we are talking military vessels here, with the exception of full/hull ship exports, when I buy/reverse engineer technology, I would make my own designs, so that any possible enemy doesn't know what is facing. When the Narn reverse engineered Centauri techs they started to build their own ships (not Centauri copies).

So to summarize, there is nothing wrong for a ship to have other race's "feel" either for full ship exports or just some components.

What I want to do is to give the ships certain cultural-identity while matching the technology period they are meant to belong.

And I want to avoid a situation where the player will find an alien ship roaming near, make first contact, get an alien in front of them, and then think... "that ship looks just like one of mine".

:salute:

====
EDIT:
Here is another proposal, from what I have read the Descari are an ape-like, human sized species that live in trees (their cities are built in the trees), so I thougth on designing a ship with that in mind, so this draft is partially based on the Cruscotu control sheet, and a leaf:
Spoiler :

Descari_Cruscotu_Views.jpg


Spoiler :

Descari_Cruscotu_Aft.jpg


Spoiler :

Descari_Cruscotu_Fore.jpg


Spoiler :

Descari_Cruscotu_Side.jpg


It features:
  • 4 railgun turrets
  • 4 single-missile launchers
  • Single main engine
  • Two auxiliary engines for navigation
  • launch bay for a single shuttle
  • Bridge/main habitation/launch bay control
What I like of this desing: it is something different that we do not have, it is culture-related.
What I don't like: looks like a fighter, doesn't look that primitive.
 
From my searches, I have also found that the Centauri sold some ship hulls to others, like to the Balosians. Also, some sources state that the EA Oracle had an export version, and that some where bought by the Gaim.

Would it be wrong if there was a Earth/Narn feel to it? My knowledge of B5 canon is poor, but is it too much of a leap to assume that Earth/Narn would sell weapons and ship parts to the Non Aligned Worlds? The Narn would want to oppose Centauri influence, so one of the best ways of that is making the former Centauri colonies too formidable for the Republic to consider annexing, and Earth would sell weapons because they had an established interest in that area after repulsing the Dilgar.

People borrow military tech from each other all the time. I don't think it is that far of a stretch some minor worls would use 'alien' technology rather then investing lots of money in their own version of that technology.
These are easily covered. As long as we can either find some canon lore covering what race sold/gave hulls to which race, or we can agree on which races may most likely have traded ships/hulls then a few changes to the basic hull and a total reskin should cover it.

EG The EA Oracle gets sold to the Gaim, they take it and convert it into a tier 2 frigate. This way a ship that may look familiar to the EA is put to a totally different use.

EDIT:
Here is another proposal, from what I have read the Descari are an ape-like, human sized species that live in trees (their cities are built in the trees), so I thougth on designing a ship with that in mind, so this draft is partially based on the Cruscotu control sheet, and a leaf.
It features:
4 railgun turrets
4 single-missile launchers
Single main engine
Two auxiliary engines for navigation
launch bay for a single shuttle
Bridge/main habitation/launch bay control
What I like of this desing: it is something different that we do not have, it is culture-related.
What I don't like: looks like a fighter, doesn't look that primitive.
I like the look of this ship, it looks more like a tier 2 ship than a tier 1. Here again though we have many of the League Races represented as individual Civs within the game, Drazi, Markab, Pak'Ma'Ra etc. All of these will require a lot more ship models than we will probably be able to find designs for. We may need to find a compromise position and reduce the number of Individual races and amalgamate them into a 2nd and/or 3rd League Race which will have a set of leaders to choose from like the current one does.
 
Hello everyone!,

These are easily covered. As long as we can either find some canon lore covering what race sold/gave hulls to which race, or we can agree on which races may most likely have traded ships/hulls then a few changes to the basic hull and a total reskin should cover it.

EG The EA Oracle gets sold to the Gaim, they take it and convert it into a tier 2 frigate. This way a ship that may look familiar to the EA is put to a totally different use.
I'll try to find something on this.

I like the look of this ship, it looks more like a tier 2 ship than a tier 1.
I agree, it isn't a Tier 1 ship, but here is a 3rd proposal, this one is based on the Cruscotu control sheet, a leaf, the Narns, my imagination and a drawing I found on the net:

4 views:
Spoiler :
Descari_Prop3_Views.jpg


Fore:
Spoiler :
Descari_Prop3_Fore.jpg


Aft:
Spoiler :
Descari_Prop3_Aft.jpg


Side:
Spoiler :
Descari_Prop3_Side.jpg

As can be seen this looks more primitive than the last design while also keeping that culture-relation I mentioned before. Also, this design is more close to the control sheet than the previous design.
In this one we can see a single big engine that is exposed to the space to keep it within safe temperature limits, the protuberances to the aft of the ship are meant also for temperature control (the refrigerant cools down on these).
It also features two single-missile launchers, and this time I decrease the railguns to just two. There is no fighter bay, so it has to dock to a station.

Here again though we have many of the League Races represented as individual Civs within the game, Drazi, Markab, Pak'Ma'Ra etc. All of these will require a lot more ship models than we will probably be able to find designs for. We may need to find a compromise position and reduce the number of Individual races and amalgamate them into a 2nd and/or 3rd League Race which will have a set of leaders to choose from like the current one does.
Mmmmhh, interesting, so we could have several LoNAW factions?, for example:
LoNAW:
  • Pak'Ma'Ra
  • Drazi
  • Lumati
  • Markab
  • Cascor
League of Non Aligned Worlds:
  • Descari
  • Vree
  • Abbai
  • Hyach
  • Yolu
This way we could make use (for most of the races) of the already existing league desings (there are several) instead of trying our own.
This could also reduce the time needed to make all those ships. I like the idea.

But prior to planning that (I'm assuming you agree to your own idea :lol:) we need to know where we stand, so here is the last ship table, updated with my proposals for the Drazi (full faction) and the LoNAW (single LoNAW faction):
Spoiler :
ShipTree-byClass-6.jpg

According to this table, for the Drazi some models will have to be reused. For the LoNAW there are several desings (some of them very interesting) that are not being used, so having two LoNAW factions will allow a better ship(s)-per-race representativeness.

On a side note perhaps you have seen I used the Abbai Bmith as a Command Ship, from my understanding that ship is more like a fighter killer, but just picture it dreadnought-sized... that is badass! :mwaha:
Spoiler :

Abbai Bmith
bw297.jpg



Here is a list of links for the ships in the table:
Spoiler :

Drazi:
Star Snake, Sky Serpent, Fanged serpent is a Sky serpent variant, StrikeHawk, StrikeBird is a warbird variant, Darkhawk is an early Sunhawk missile variant, Stareagle is a small Sunhawk, Eyehawk is a Darkhaw ELINT variant, Claweagle, Guardhawk is an early Sunhawk, Firebird, Solarhawk, Warbird, Fireraptor, Stormfalcon, Jumphawk is a big Sunhawk variant, Phoenix (by Amras).

LoNAW:
Cascor Calaq (image not available), Abbai Kotha, Vree Tzymm, Cascor Crocti, Abbai Milani, Descari Cruscotu (to be defined), Hurr Gunship, Ipsha Battleglobe, Lumati Transport, Vree Xorr, Pak'Ma'Ra Gunship, Balosian Esthasa, Balosian Sefenssa, Vree Xill, Hyach Irokai Kam, Yolu Gunship, Abbai Bmith, Hyach Urutha Kal


:salute:
 
Personally I would rather see the Drazi, Markab and Pak'Ma'Ra as individual races, they were mentioned in the canon pretty often

Could still make 2 or 3 LoNAW factions (depending on the number of ships you find and willing to make for these races)
- Lumati, Cascor, Hurr, Ipsha, Balosian
- Descari, Vree, Abbai, Hyach, Yolu
With maybe Gaim, Sh’lassan, Llort ships also added somewhere?
 
Hello,

Personally I would rather see the Drazi, Markab and Pak'Ma'Ra as individual races, they were mentioned in the canon pretty often
The problem with that is that it would require a lot more time before the mod sees an official first release. But I agree, actually, each race being its own faction sounds nice... perhaps working first with 2 or 3 LoNAW factions, and after the mod's release we could start making "expansion packs" that would separate a given race from the LoNAW and then adding it as a full faction.

Could still make 2 or 3 LoNAW factions (depending on the number of ships you find and willing to make for these races)
Just wanted to say I'm fully commited to the mod, and will make as much ships as needed (being canon, semi-canon, or our own designs).

With maybe Gaim, Sh’lassan, Llort ships also added somewhere?
Adding LoNAW factions would allow us to do so.

Also, I have found some documents where the issue of ship/hull exports (and reverse-engineering) is stated (regarding the EA-Gaim, Centauri-Balosian, and more): Doc 1, Doc 2, Doc 3, Doc 4.

:salute:
 
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