Hello there.
Great mod! Actually IMHO the best FF-based mod (conception/techtree/ships/buildings/game dynamics), much more consistent than MOO2 or FF/FFP.
I suspect a small problem though. After playing for a while (~2000 turns) I could observe that AI opponents don't expand. The only case I saw once was an occasional capture of a raider owned star system. But except this particular case they just don't build colony ships at all it seems.
A probable cause to this issue is constant harassment received from the very beginning of a game from raiders who just destroy everything that moves without proper protection. Though I monitored some AI controlled systems later in the game and AI opponents didn't even try to produce colony ships or get beyond their capital systems with more than 1 early recon ship. The only confirmed activity were: planets development and map exploration with the mentioned lonely ships.
So there are two questions for those who've seen more of this mod:
1. Can AI opponents colonize new star systems?
2. What would be the best game parameters to give AI opponents more freedom and make then more challenging / stimulate their expansion?
Great mod! Actually IMHO the best FF-based mod (conception/techtree/ships/buildings/game dynamics), much more consistent than MOO2 or FF/FFP.
I suspect a small problem though. After playing for a while (~2000 turns) I could observe that AI opponents don't expand. The only case I saw once was an occasional capture of a raider owned star system. But except this particular case they just don't build colony ships at all it seems.
A probable cause to this issue is constant harassment received from the very beginning of a game from raiders who just destroy everything that moves without proper protection. Though I monitored some AI controlled systems later in the game and AI opponents didn't even try to produce colony ships or get beyond their capital systems with more than 1 early recon ship. The only confirmed activity were: planets development and map exploration with the mentioned lonely ships.
So there are two questions for those who've seen more of this mod:
1. Can AI opponents colonize new star systems?
2. What would be the best game parameters to give AI opponents more freedom and make then more challenging / stimulate their expansion?