Hello everyone!,
Are there any other ships already WIP?
Yes... this ones!
So, here are the newest ships, the Brakiri Kabrik, meant to fill the role of tier 1 destroyer, ever since the Ikorta was assigned as invasion ship.
Poly count: 618
FX extra poly: 32
Damage/Glow/Gloss: Yes/Yes/Yes
Animation: FF Cruiser
Civilopedia:
Combat:
Damaged:
And here is the Dilgar Rishekar, again, with the Protra reassigned as Invasion Ship, the scout/ELINT role became empty, so, this one is meant to take such role. It is also pretty obvious that the Rishekar has atmospheric capabilities.
Poly count: 690
FX extra poly: 46
Damage/Glow/Gloss: Yes/Yes/Yes
Animation: FF Invasion Ship
Civilopedia:
Combat:
Damaged:
For both of the above ships there is little in the way of reference, therefore these are mostly creations of mine based on little input, so hopefully I have been able to keep the feel for each of their races.
@PsiCorps
I just noticed, the Minbari M3 has flat faces, I've smoothed them (no change in poly count, just appearance) so they look more roundy now, so, if you have already added this unit, please update the NIFs with the new ones.
it was originally here C:\Program Files (x86)\2K Games\Civilization IV Complete\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods. after that didn't work I put it here C:\Program Files (x86)\2K Games\Civilization IV Complete\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Final Frontier. as for any advanced loading I didn't do any. I couldn't find an auto installer so I thought I should place it in as a mod. Ive done it this method a few times with other smaller mods or LoR and it worked fine. I don't believe I've created any shortcuts and I couldn't find load a mod feature. Thats not to say that option doesn't exist I probably didn't find it. I'm fairly new to how modding works here.
Mmhh.. you didn't quite told us how did you loaded the mod (just told us what you didn't do
). I noticed that before you mentioned trying to load the mod as an scenario. This mod is not an scenario, so the way to load it is different. If memory serves, in the Civ BtS main screen you select ADVANCED > LOAD A MOD; B5 should be listed there.
There is also the option of loading a mod directly from a shortcut, so when you create a one you use the Civ executable with an argument instructing which mod to load, for example here is my shortcut:
"C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe" mod="\Babylon 5 V3.0"
However, if you are unable to load the mod using the Civ main screen load a mod advanced option, a shortcut will be just as useless.
Now this mod does not require to be put on top of final frontier; the first path you mentioned should work:
C:\Program Files (x86)\2K Games\Civilization IV Complete\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods
Try putting the mod back there and try the load a mod option.
Also, clearbeard suggested that you reinstall civ; and from what you tell us it looks like you have been messing with the game's installation files, which is considered a bad practice... unless you really know what you are doing, because you can end up messing with the whole game; that is why mods are kept in their own folder, so that you don't take that risk; so I also support clearbeard's recommendation (unless vanilla Civ loads fine, in which case you are unlikely to have caused any problem of course).