Played my first game using 17-11 and 18-11 .dll.
Wanted a quick game so chose Marathon

rolleyes: ) but on a small map so only 4 opponents. Usually play on Noble but obeyed all those who say "drop down a level" and played on Warlords on a Pangea map ( first time playing warlords) since my first game when Warlords EXP was released .
I chose Marathon as I wanted to fight similar units, not those a few techs behind or a few techs ahead. And that is what I got generally.
I won the game by domination in 1412 - my strongest unit being the Knight - I built about 5 of them before the win.
Observations.
The AI did not declare war on me at all.
The Wonders were easy to build, I completed all but one that I started. The AI built another six or so. (probably because of the Warlord level).
City placement and worker actions seem OK.- nothing odd occurring and a reasonable mix of farms, cottages etc. (though did not look to deeply into this aspect).
There was one city one tile away from the coast - but building on the coast would have lost it a couple of good tiles - worth more than the extra food from the lighthouse - so seemed a good choice.
The AI did trade techs I did not have, when I fell slightly behind. But I soon overtook the AI (as you would expect at Warlords level). But even then the AI would trade a tech I did not have for one of those I did have. (Maybe this was because of the Warlord level??).
When at war - the AI workers ran away quickly. I did not see the AI move units into my weaker border areas to pillage tiles, I thought they would.
Also as I stacked units next to a city they did not make many counter attacks even though they had 15+ units in the city. (to try and weaken my stronger units - suicide type mission). I did notice that one city must have rushed a catapult, or just coincidence [may have just completed or moved it]. As it was not there at the end of my turn, when I moved units upto the City - but was at the beginning of the next turn.
They did send out mounted units to attack lone weaker units I had forgot to protect - this was good.
As for culture the final results were:
Pos. Me AI.
1. 18574 , 12928
2. 9472 , 12072
3. 4955 , 7055
The cultural AI was India who I had good relations with all game.
I have the save game the turn after the win if you want to see it.
Next game will be the same conditions except for Noble setting and different Civ.
The reason I chose Pangea is because with the Firaxis patch 208 on a fractal map, the AI would not trade with me once I dropped slightly behind in techs.
So even though I had a stronger military (though older units) I could only defend - not attack [whilest waiting to get frigates and galleons]. By then the AI had transports and destroyers. In the end I lost to AI time victory.
After my next Pangea - I will try Fractal at Warlords and Noble to see how they pan out - all at marathon but small maps.
My overall impressions are that the AI changes you have made will not make Warlords to difficult for most players at least not on Pangea.
Hope this will help you Blake.