Playing on monarch/marathon I have some weird feelings about the pace of the game with the improved AI, wich leads me to the following questions :
- human diplomacy malus
The AIs are stronger, yet they still seem to only focus on me and my friends even with juicy targets next to them. What I mean is that I never see two civs who don't like me (to the point that I cannot bribe neither of them) and hate themselves too, engage in their own war, not related in anyway to me or my friendly AIs. It seems that if the AI has me/my friends and another AI as potential targets, it will target me/my friends even if it is much less logical/rewarding.
-> Question is : do those maluses on the human translate into maluses for how the AI chooses it's targets?
- 0 gold for trade
With 18 civs, the typical thing is to see 10 civs with 0 gold, 5 with very small amounts and two with decent amounts.
This means I'll get raped even more on many tech deals, as the AI won't be able to add some gold to even the already biaised trade. Of course 100 gold traded can equal 200 research beakers, so this translates into another malus put on the human, not because of game/difficulty settings, but because of how the AI manage their economy.
-> Question is : Does the inability to add gold in trades hurt some AIs too between themselves, as without cash, they very well may miss many deals?
- AI troops upgrade
They have HUGE discounts on unit upgrade costs.
Exemple, monarch/marathon : on monarch they pay only 25%, correct?
Small map, upgrade cost = 380. AI saves 285. 10 units, 2850 gold.
Huge map, upgrade cost = 380, AI still saves 285. 100 units : 28 500 gold.
Rifles tech on small map : 8280. On huge map : 12420.
Remember that gold spent paying maintenance may equal twice in beakers because of buildings/national wonders?
Basically, we can say that when an AI reaches rifles on small/monarch/marathon, it roughtly freely gains half a tech, but on huge/monarch/marathon it gains about 4.5 free techs? (I hope I missed something somewhere, this is nonsense!)
If they are balanced with this bonus in mind, then they are too weak before any troop upgrade takes place. Early war all the way :-/
-> Question is : Am I the only one here thinking that an AI economy designed with such bonuses results in MALUSES for it before they kick in?
- AI research frenzy
I think that they spend too much on research. i don't mean "oh they research much faster than me, I want my candy". No.
I mean that :
* given their efficiency at using their military, they have too weak armies. Crush their initial attack strenght and conquer them. Not enought reserves.
* it is SAD to see lvl 1 mech infantry. They just upgraded that lousy 4000 bc archer, again and again, never replacing it with a unit with better xp.
* their too weak reserves leave them vulnerable to "second fronts" openings. Under attack? Bring a friend and enjoy. The only problem is the inital attack forces, after, they just suck at rebuilding forces.
* No gold = no help. You can bribe AIs into your wars with gold too, you know? If a technology backward civ is under attack, it just CANNOT bribe another AI into helping him if it has no tech to give it. Remember that this is exactly what vassal states do! "You get half my income if you help me". But vassal states are much less flexible (too far, too many ennemies at once for the master to take so he refuses, etc...)
* No gold but some techs? Well, it would had cost the AI 2500 gold to bribe this other AI to come to it's help, but, no, it will be a nice 12000 beakers tech, thank you...
* Even with their huge upgrade bonuses, I've often found myself killing obsolete units, even when the AI had the proper tech, because... It just spent too much on research and had no cash reserve to mass upgrade when my army strike!
* No gold = no more rush buying when the whole world toggles into emancipation?
* No gold per turn means no >purchase< of ressources. Yay! Beeline to genetic to get those + health, AI friend...
I think that the improved AI economy just reveals how badly the AIs use their income.
-> Question is : can you modify the AIs budget spending so that it stops being so obsessed with research that it shoots itself in the feet?
Hummm... Maybe AFTER military AI upgrades
Anayway, I can't wait for the next build
