jackelgull
An aberration of nature
Hello, you may or may not remember me from my two previous attempts at stories- the Turkot empire, and the new world Vikings, but those stories are unfortunately closed thanks to a computer crash. Sad I know. But fear not, for the free time of vacation week has driven me to undertaken a new story with the rise from Erebus modmod as the Khazad!
the settings: Earth Map, with the same continents as Earth, noble difficulty
Huge, marathon speed which has eighteen hundred turns (a lot I know)
with compact enforced and hallowed ground, which get rid of the Armageddon counter and the summonable civilizations.
Now I probably should explain who the Khazad are.
They are a dwarven civilization that was driven underground by greedy humans. They survived the Age of Winter when the god Mulcarn covered the earth in ice and wiped out most of the surface dwellers and now they're ready to come above ground on the age of magic. This is their basic lore.
Mechanics wise, the Khazad are monsters of production.
Here's why:
That building is known as the Dwarven vault. Every city the dwarves own has one. It gives production and happiness bonuses based on how much gold per city you have. In addition the dwarves have
The dwarves also have improved siege, but in exchange for their positives, they only have access to tier one magic.
Now dear readers, before I begin, please vote for the leader of this (one day) great empire!
First is Kandros Fir!
Financial: +1 commerce on plots with 2 commerce, double speed of money changer, markets
Imperialistic: +100% GG emergence, double production speed of settler
This guy is an imperialist pure and simple. He wants to pursue new markets zealously, by force if neccessary. No admirer of tradition, he is a pioneer, and wishes to bring his radical vision to the surface after being chased out from underground.
Now Arturus Thorne!
Expansive: +6 health per city, double speed of granary, smoke house, salthouse, , harbor
Industrious: +50% wonder production, free promotion crafting tradition(increases rate of speed at which workers build improvements) Double speed of Dwarven Smithy, artisan workshop
This guy is an isolationist. Unlike Kandros who wants to dominate the world in response to its bad treatment of dwarves, Arturus wishes to have nothing to do with those pesky humans/ other races. Mother Kilmorph made her children perfect.
Also, give it up for Athel Revus
He's a slave merchant and an emergent leader, so he can gain another trait based on how you play.
Slaver: Conquered cities lose half pop and gain slave unit (can be sacrificed for 30 production) per two pop lost, +10% gold in cities, free promotion slaver (15% chance for slave to be created from battle)
Finally, Reorx Veinhunter
Another emergent leader, this guy's a miner
Veinhunter: +1 production on tiles with 2 production
So choose the leader of Khazad, and indicate if you'd be interested in a position in this story for I plan to make it interactive if there's enough interest.
Spoiler :
the settings: Earth Map, with the same continents as Earth, noble difficulty
Huge, marathon speed which has eighteen hundred turns (a lot I know)
with compact enforced and hallowed ground, which get rid of the Armageddon counter and the summonable civilizations.
Spoiler :
Spoiler :
Now I probably should explain who the Khazad are.
They are a dwarven civilization that was driven underground by greedy humans. They survived the Age of Winter when the god Mulcarn covered the earth in ice and wiped out most of the surface dwellers and now they're ready to come above ground on the age of magic. This is their basic lore.
Mechanics wise, the Khazad are monsters of production.
Here's why:
That building is known as the Dwarven vault. Every city the dwarves own has one. It gives production and happiness bonuses based on how much gold per city you have. In addition the dwarves have
Spoiler :
The dwarves also have improved siege, but in exchange for their positives, they only have access to tier one magic.
Now dear readers, before I begin, please vote for the leader of this (one day) great empire!
First is Kandros Fir!
Spoiler :
Financial: +1 commerce on plots with 2 commerce, double speed of money changer, markets
Imperialistic: +100% GG emergence, double production speed of settler
This guy is an imperialist pure and simple. He wants to pursue new markets zealously, by force if neccessary. No admirer of tradition, he is a pioneer, and wishes to bring his radical vision to the surface after being chased out from underground.
Now Arturus Thorne!
Spoiler :
Expansive: +6 health per city, double speed of granary, smoke house, salthouse, , harbor
Industrious: +50% wonder production, free promotion crafting tradition(increases rate of speed at which workers build improvements) Double speed of Dwarven Smithy, artisan workshop
This guy is an isolationist. Unlike Kandros who wants to dominate the world in response to its bad treatment of dwarves, Arturus wishes to have nothing to do with those pesky humans/ other races. Mother Kilmorph made her children perfect.
Also, give it up for Athel Revus
Spoiler :
He's a slave merchant and an emergent leader, so he can gain another trait based on how you play.
Slaver: Conquered cities lose half pop and gain slave unit (can be sacrificed for 30 production) per two pop lost, +10% gold in cities, free promotion slaver (15% chance for slave to be created from battle)
Finally, Reorx Veinhunter
Spoiler :
Another emergent leader, this guy's a miner
Veinhunter: +1 production on tiles with 2 production
So choose the leader of Khazad, and indicate if you'd be interested in a position in this story for I plan to make it interactive if there's enough interest.