Ok so I read part of the condensed tips for beginners section but I figured it would be easier to just ask on a separate thread as it is like 30 pages long.
So here are some things I was wondering (I am asking these questions based partially on the game I finished recently, which was on a 'continents' style map, with 7 civs, standard size, noble difficulty, as George Washington, only because I had no idea who to pick so I took the patriotic route, also so the city names would be recognizable):
1. How many cities should I found at the beginning? I worry that if I dont found enough I wont have enough land (and not get certain later resources like oil), but too many means I pay a lot in maintenance and cant spend any cash on research, so what is the optimal number?
2. Is it worth founding an otherwise crappy city to get certain resources (like a city half in arctic land)? It seems to me that it would for something like copper or iron or marble, but not for, say, fur.
3. What to do with Great People? It seems to me that joining a city as a super specialist is kinda dumb (for example a great artist can get 4000 culture at once or 12 per turn. It would take over 300 turns to equal the amount you get up-front). Is there a reason to do that, other than maybe you have someone with nothing else to do? like a late game prohpet?
4. I hear you should specialize cities. What types of specialties? Great Person-land, production, science, money...anything else?
5. When should you raze cities, and when should you take them? I pretty much never raze a city...is that bad?
6. Should I clear-cut my forests? I like to keep them around, so I can make lumber mills eventually, which seem pretty good, plus forests arent that bad even with nothing in them. Should I kill the environment and cut down the trees?
7. Last game, early on I was behind on tech. A nearby guy was at the front of the tech race, and he was 'friendly' with me, partially because I gave him a technology, or money, or something early on. I asked him for techs when I was behind, and he never would give them to me. Are the computer civs all selfish and I just have to accept it, or will they help out if i am friendly enough?
8. Often new guys I meet will immediately be annoyed with me (often due to religion, but sometimes not) and so they will not trade, sign open borders, or anything. Is there anyway to make them like me other than giving them free stuff? How much free stuff? is it even worth it?
9. I had a situation somewhat like this. Person A and B are my friends/religious buddies/I spent some time getting them to like me. Other people demand I stop trading with one or then other, and I refuse, so now the rest of the world hates me. Then A goes to war with B, and now I am left with at best one friendly guy. In the end, I just had to hurt everyone and make so many guys with guns/tanks/planes that they would all shut up and sit down. But do you avoid alienating people when constant demands to stop trading with x pop up?
10. should i put a city in a worse spot in order to be on the coast? what if it shares a few tiles with another city's area?
11. say i found judaism, and it is my national religion. then i found christianity - any point in spreading it around?
12. When/where do you build the forbidden palace? if my cities are all in the same area, i usually end up forgetting about it. should i build it anyway?
13. with the national park wonder, should i keep forests around in one city, holding out to build it eventually? in the last game, i had 9 forest tiles where i built it - so 9 free specialists, in a city of like 24 already, but i never chopped down the forests to get the hammers early on.
14. i dont get the point of corporations, except in certain cities. like i had the sushi one last time, it makes food and culture, so i only put it in unhealthy places/my 3 most cultured cities as i was going for that type of win. but they cost so much, even if you found it - should you spread a corporation the way you spread religion, ie everywhere?
15. do you usually switch to state property or environmentalism, or use free market (which i usually stay with)?
16. should i worry about making cities larger than size 20, to ohave more specialists, to make more great people? or should i only make enough food to get to 20?
17. when if ever do you have cities make wealth/science/culture (as opposed to a building or unit?)
18. i always found my capital in 4000 BC. should i take a turn or two to find the optimal spot (keep in mind that the capital is usually not in an overly-bad spot).
19. if I have only one oil, and it is underneath a town, (but I cant actually use it yet) should i go to war to get another oil or kill the town?
20. I rarely use carriers, as they cant hold bombers and are fragile. should i use them?
21. do you usually build the industrial park? it seems like a lot of unhealthiness for not much benefit.
thanks for the help.
So here are some things I was wondering (I am asking these questions based partially on the game I finished recently, which was on a 'continents' style map, with 7 civs, standard size, noble difficulty, as George Washington, only because I had no idea who to pick so I took the patriotic route, also so the city names would be recognizable):
1. How many cities should I found at the beginning? I worry that if I dont found enough I wont have enough land (and not get certain later resources like oil), but too many means I pay a lot in maintenance and cant spend any cash on research, so what is the optimal number?
2. Is it worth founding an otherwise crappy city to get certain resources (like a city half in arctic land)? It seems to me that it would for something like copper or iron or marble, but not for, say, fur.
3. What to do with Great People? It seems to me that joining a city as a super specialist is kinda dumb (for example a great artist can get 4000 culture at once or 12 per turn. It would take over 300 turns to equal the amount you get up-front). Is there a reason to do that, other than maybe you have someone with nothing else to do? like a late game prohpet?
4. I hear you should specialize cities. What types of specialties? Great Person-land, production, science, money...anything else?
5. When should you raze cities, and when should you take them? I pretty much never raze a city...is that bad?
6. Should I clear-cut my forests? I like to keep them around, so I can make lumber mills eventually, which seem pretty good, plus forests arent that bad even with nothing in them. Should I kill the environment and cut down the trees?
7. Last game, early on I was behind on tech. A nearby guy was at the front of the tech race, and he was 'friendly' with me, partially because I gave him a technology, or money, or something early on. I asked him for techs when I was behind, and he never would give them to me. Are the computer civs all selfish and I just have to accept it, or will they help out if i am friendly enough?
8. Often new guys I meet will immediately be annoyed with me (often due to religion, but sometimes not) and so they will not trade, sign open borders, or anything. Is there anyway to make them like me other than giving them free stuff? How much free stuff? is it even worth it?
9. I had a situation somewhat like this. Person A and B are my friends/religious buddies/I spent some time getting them to like me. Other people demand I stop trading with one or then other, and I refuse, so now the rest of the world hates me. Then A goes to war with B, and now I am left with at best one friendly guy. In the end, I just had to hurt everyone and make so many guys with guns/tanks/planes that they would all shut up and sit down. But do you avoid alienating people when constant demands to stop trading with x pop up?
10. should i put a city in a worse spot in order to be on the coast? what if it shares a few tiles with another city's area?
11. say i found judaism, and it is my national religion. then i found christianity - any point in spreading it around?
12. When/where do you build the forbidden palace? if my cities are all in the same area, i usually end up forgetting about it. should i build it anyway?
13. with the national park wonder, should i keep forests around in one city, holding out to build it eventually? in the last game, i had 9 forest tiles where i built it - so 9 free specialists, in a city of like 24 already, but i never chopped down the forests to get the hammers early on.
14. i dont get the point of corporations, except in certain cities. like i had the sushi one last time, it makes food and culture, so i only put it in unhealthy places/my 3 most cultured cities as i was going for that type of win. but they cost so much, even if you found it - should you spread a corporation the way you spread religion, ie everywhere?
15. do you usually switch to state property or environmentalism, or use free market (which i usually stay with)?
16. should i worry about making cities larger than size 20, to ohave more specialists, to make more great people? or should i only make enough food to get to 20?
17. when if ever do you have cities make wealth/science/culture (as opposed to a building or unit?)
18. i always found my capital in 4000 BC. should i take a turn or two to find the optimal spot (keep in mind that the capital is usually not in an overly-bad spot).
19. if I have only one oil, and it is underneath a town, (but I cant actually use it yet) should i go to war to get another oil or kill the town?
20. I rarely use carriers, as they cant hold bombers and are fragile. should i use them?
21. do you usually build the industrial park? it seems like a lot of unhealthiness for not much benefit.
thanks for the help.