aelf
Ashen One
Impi's must have a movement of 2, else mobility would be a useless promotion. What's the point of reducing the cost of moving up a hill when the unit only has one MP to begin with?
Who are you saying this to?
Impi's must have a movement of 2, else mobility would be a useless promotion. What's the point of reducing the cost of moving up a hill when the unit only has one MP to begin with?
AFAIK Mobility does not grant an extra movement point, so why did your grenadiers have two moves?
Correct. -1 terrain movement cost. The grenadiers were able to continue covering 2 grass/plains tiles without roads just like Impis before, but I will check as to what that actually equates to in game.
Who are you saying this to?
Attack recklessly with them and those that survive .....
I believe this is not only most thematic but, is also highest and best use.
And if anything I wrote isn't clear, either post here or drop me a message.

You're welcome. And take your time, my post won't go anywhere.![]()
. I opted for my drafting strategy afterwards so it was Liberalism and I chose Nationhood before doubling back to get Engineering for trebuchets.
) to reduce the defence to zero and then had 2 lucky withdrawls. Before that collateral dammage the chances for my drafted janissaries (combat 1) was only something like 23% against a protected longbow fortified in a city (with zero defence). The war was long and bloody particularly for Mao who lost 2 cities before he researched grenadiers and that made my janissaries much less useful. Even a level 2 janissary with combat and pinch is not much use against a grenadier unless he's damaged. By that time I had my own grendiers but had to build them the slow way or upgrade and I had few good early troops worth upgrading. So I made peace and he'd only pay 550 gold and 8 per turn and not a Banking which I needed
. I vowed to return when rifling was available and set about fortififying the 2 good cities I had captured.
) He was now tech leading and building wonders so there was good pickings to be had. What is more he had neglected his military and did not even have Gunpowder. The janissaries just ripped through his unpromoted longbows, pikemen and macemen almost without catapult and trebuchet support once the defences were reduced to zero. Two cities have fallen and he still won't give me Constitution for peace, going for a third now to squeeze his resolve a bit harder. This war has to end soon as it is only 5 turns before rifling is researched and another round of drafting is needed.In my slingshot game I started wars at 760AD, 1090AD and 1380AD, each one against a different opponent. By 1545 I had two vassals and was left to fight only one already weakened AI. I didn't see any Musketmen until the last war, and by then I had Grenadiers anyway. I guess hitting your opponents early is better than hitting them hard.
And as I said, with Heroic Epic and Military Academy in the same city you can get some decent Janissary production.
I could have smashed 3 if they were all like Mansa. Mao was worth two Mansa's at least in terms of resistance and I had to deal with him first. Without access to marble the HE would cost the full 200 hammers and take a long time to build anywhere but Istanbul and it is not a good idea to tie up your capital building units all the time. I am now building it in Beijing after capturing Mao's marble
... the culture will help push back the borders.
The bulk of the troops I attacked were Longbowmen (43 kills), Cats (21 kills), Maces (19 kills) and War Elephants (17 kills). I did lose 15 Janissaries, but hey, can't have a war without casualties.
And I had 5 wars in total, so... There's a save in the Beelining for Gunpowder thread if you want to take a closer look at what happened.
I can only think of a thing or two to add to that. Good job!
But thanks for it. It confirms the fact that, despite being derided for so long, this ability is actually quite powerful. Definitely enough to base an entry on Samurai on 