Tennyson said:Well, let's say half your beakers are coming from specialists and half from economics. The advantage of having those specialists is that you're free to adjust the tech slider without totally crashing your research. You can also use merchant specialists to get reliable income, even if that tech slider is high. Specialists even out the economy, and that's the advantage of "divorcing beakers from your economy". Taking SE to an extreme, the tech slider becomes meaningless.
That's my impression after one marathon game trying out the SE approach. I do prefer that flexibility to a straight "cottages->cash->beakers" economy.
Heck, using specialists was the key to CivIII, I'm surprised how lazy I've gotten using cottages. I was swayed by the pretty, pretty towns.
Elledge said:I don't understand why that is an advantage. It sounds to me like a disadvantage.
EDIT: Uh, what he said!
Betafor said:The poster said to run half cottage science and half specialist- I disagree. If you are going to seperate beakers from cash, do it. If you are going to adjust the slider to toggle what the cash-beaker ratio will be, then do it. If you mix them, what you end up with is, not half beakers, half gold, but 50 percent beaker from specialists, 25 percent(50% of 50%) beaker from gold, and 25 percent gold. thats 75 percent beaker and 25 percent gold- assuming you have exactly the same coins as you do beaker from specialists- Even if city specializtion infastructure extra downsides werent a problem...
...suddenly your economy is impossible to control! a slight shift in the slider, or the specialist-cottage ratio can imbalance your economy, without the player having clear control.
Well, let's say half your beakers are coming from specialists and half from economics. The advantage of having those specialists is that you're free to adjust the tech slider without totally crashing your research. You can also use merchant specialists to get reliable income, even if that tech slider is high. Specialists even out the economy, and that's the advantage of "divorcing beakers from your economy". Taking SE to an extreme, the tech slider becomes meaningless.
Since when does the player not have clear and absolute control over the slider? This claim of "imbalance" is very strange, especially since the player with an SE has much LESS control than the player with a CE. The latter can adjust his beaker/gold breakdown freely with a couple clicks, to whatever he wants. The former has to go into all his cities and reassign specialists to make any large difference.Betafor said:Even if city specializtion infastructure extra downsides werent a problem, suddenly your economy is impossible to control! a slight shift in the slider, or the specialist-cottage ratio can imbalance your economy, without the player having clear control.
Points being seemingly contradictory does not mean they are invalid.Beamup said:All of which is ever more contradictory to
The contradiction is that you claim being able to produce beakers at 0% science is THE major advantage of an SE. Then you admit that slider settings are irrelevant. As I have REPEATEDLY and EXPLICITLY explained, the latter is correct, which makes the former completely false. But, I'll go over it yet again.Wodan said:To me, it's a definite benefit to be able to run more cities and still have as much if not more research. I don't see a contradiction there.
This allows the player to have any degree of research he wants, and to have any cash flow he wants. One is not dependent up on the other. This gives the player flexibility.
The advantage to a SE is that you can crank up your research, or not, as you choose, and you can crank up your cash, or not, as you choose. You aren't FORCED to suffer penalties to research when you max your cash, or penalties to cash when you max your research.
Elledge said:SNIP
Betafor said:you can get random decimal beakers and golds, which i don't know how the game deals with....
iamdanthemansta said:That being said Woodan may also be right. Over time a SE may be able choose more easily in what dirrect to grow. If for example the situation comes up where your wealth is more the enough for the foreseable future then in a SE you can start building cities that only focus on science. In a CE on the other hand you just have to focus on commerce more generally and thus any additional gold growth will be unnessicary but unavoidable, you can only raise tech% so much at 0% you stop getting anything. Therfore a SE can choose to add wealth without affecting science, or add science without affecting wealth, but the SE can not do that at any given point of time.
Depends on how you're running your SE. Unless using caste system, then you're limited to 2-3 scientists per city anyway. Yet, your cities are going to be able to support 4-5 specialists. So, the extra specialists are probably merchants.MrCynical said:But he doesn't have the ability to have any cash flow he wants. He only has the (relatively feeble compared to a cottage economy) amount of commerce available to convert into cash. Beyond that he can only push it higher by exchanging scientists for merchants, which is detrimental to research rate.
Agreed, and it's a good point.MrCynical said:To avoid harming your research you can't convert specialists to merchants, so you're stuck with your minimal commerce from the specialist economy, which would be going to gold, not research anyway.
Wasn't aware I was mixing definitions; if so, thanks for pointing it out. I sometimes ramble and thus I can easily see how I might do this.MrCynical said:The other definition you seem to have been using is...
Hmm. Assuming that the +3 beaker Representation bonus is equivalent to the cottage economy, then yes I agree.MrCynical said:A specialist economy, due to the use of representation, cannot convert 100% of its research (or even close to that) to gold. If it is necessary (for example for a quick upgrade or buying stuff) to get as much gold as possible, a specialist economy simply cannot generate as much gold, as some always goes to research.
This is apples and oranges, I agree.MrCynical said:Consider. You regard it as an advantage that even at your maximum cash situation you still have some research coming in, but this is fallacious. You're forgetting that your maximum cash output is lower by the amount that you're getting as research than a cottage economy would be.
Stop there... first off, they're not going to be generating the same. One is going to be better than the other, depending on what bonuses they get and how developed the cottages are.MrCynical said:Consider an SE and a CE. Both generate 450 research and 50 gold under normal circumstances, with the cottage economy running at 90%, and the specialist at 100% gold.
I agree with all this.MrCynical said:To maximise gold the CE simply pushes the slider to 0%, giving 500 gold. The SE switches the scientists to merchants, but due to representation this can only give 275 gold and 225 research. No matter what it cannot get more gpt. The cottage economy however can get exactly the same output as the SE, with this supposedly advantageous remaining research, by running between 50% and 60% science. It can also choose to run for maximum gold.
Well, a city can make only certain buildings under either economy, agreed.MrCynical said:So you're suggesting that the SE has an edge in that it can choose to add a wealth specialised city or a research specialised city? Wealth specialised cities beyond the Wall Street city are either inherently inefficient cottage cities, or produce a fairly even mix of research and science, and hence are not really specialised. I still see nothing here a cottage economy cannot do.
Wealth specialised cities beyond the Wall Street city are either inherently inefficient cottage cities, or produce a fairly even mix of research and science, and hence are not really specialised.
However you're still neglecting the fact that the cottage economy just adds an equivalent amount of commerce, which can then be used as either gold or research as required by tweaking the slider to the desired output. This is still more flexible than the SE.
This is not true. The research beakers from Representation are always research. The commerce sliders allows for 100% to 0% research or 100% to 0% culture or by default 100% to 0% gold. So in that way the commerce sliders are more flexible than re-arranging the specialists in a SE. The point that you are missing is that the commerce sliders affect all cities at once and that can be very inefficient while you can pick and choose which cities to change specialists in... I'll return to this point later.Wodan said:Back to the other point, being able to produce beakers regardless of your cash flow is an advantage because, no matter how much money you make (or don't, as the case may be), your research is still coming in at a constant amount. Regardless of how much commerce is coming in, and regardless if a CE is producing more commerce than the same SE on the same map, it is an advantage to be able to generate substantial research regardless of commerce.
This is gibberishThe advantage to a SE is that you can crank up your research, or not, as you choose, and you can crank up your cash, or not, as you choose. You aren't FORCED to suffer penalties to research when you max your cash, or penalties to cash when you max your research.
ps each of your 3 posts in this thread were all of 1 sentence each. Yes, I read them.
I think this is where the fundamental difference of opinions might be coming in.MrCynical said:However you're still neglecting the fact that the cottage economy just adds an equivalent amount of commerce...
That's only if the "some research beakers" aren't pure gravy in the first place. (A point which admittedly has not been proved.)UncleJJ said:This is gibberishA SE has some increased flexibility and efficencies at the level of individual cities. But getting some research beakers when what you really want is gold is in no way an advantage, it is a disadvantage
If so, I apologize. It just seemed to me that his comments didn't do anything except knock down without adding constructive thoughts to point the discussion in what he might think was a better direction. That's my impression, is all.UncleJJ said:Very unfair to beamup. All his responses except one were full paragraphs and he asked you pertinent questions and exposed some of the the contradictions in your arguments. You need to take criticism with good grace.![]()