Murky
Deity
In warlords, I always seem to get atleast one neighbor with the protective trait and they love to settle hilltops. How do you deal with this?
sylvanllewelyn said:What I really like about this guide is that it uses very standard, normal development that a player on noble difficulty would use anyway, but just executed with precison (except for the alphabet part). No beelining, no UU and no traits that ask for building around.
I do have a few questions though:
a) Why do you insist on scientists and the Great Library, when your cities clearly have enough food to run cottages? Is it because of the philosophical trait, great scientists to pop techs to keep your tech up to AI levels? If it's high population for production, then you have neither, and you don't have the happiness to increase population anyway. If it's for beakers, then I don't see how you could eventually get liberalism and astronomy with just scientists. You don't have pyramids, so you aren't running representation either. Must be missing something.
b) That was a lot of dead chariots. How did you handle the WW from losing 8 units straight in enemy territory? I do notice that WW seems to be a lot weaker in the earlier years, but was that your intention? What's the functional relationship between the year and WW?
c) Why the rush to philosophy and pacifism? Because your neighbours are so close to you, my next step would've been to research horseback riding and attack American cities with HA. Of course at this point catapults and elephants are the way to go, and sounds Indian enough. But how does pacifism help your conquest?
podraza said:So you're saying the use of specialists in Bombay is largely the result of geography?
You only have limited population points allowed at this point, so in the capital, you want to use them up working maximium production. No cottages here.
In Bombay, which is not a productio center, you could work cottages, but where? There isn't much land available to Bombay, so better work the scientists who don't require a tile?
asabahi said:Just one question. It seems you have room to grow your cities further, at least as far as happiness is concerned, so why not let them do so?
kniteowl said:If he grows Beyond the number of Specialist he can assign they'd be useless citizens doing nothing... well nothing useful like adding GPP.

due to the whip a food is more valuable then a hammer, at least until a certain city size.But useful like making production, mines etc. The low pop is from all the whipping isnt it? Where did all those grenadiers come from?
As well as your Immortal playing skill.