A discusion on Immortal game

Grenadiers can't get CR, too bad. And city assault troops should be promoted right before they attack, if they get collateral damage beforehand they can heal it this way and you can choose the promotions to counter the enemy unit.
 
slowcar said:
Grenadiers can't get CR, too bad. And city assault troops should be promoted right before they attack, if they get collateral damage beforehand they can heal it this way and you can choose the promotions to counter the enemy unit.

Duh! I'll remember that next time I upgrade my maces to grenadiers. :)

I had not thought about healing collateral damage prior to attack with the promotions. Thanks for the tip.
 
I'm "always lost in emporer" player. I tried to follow same tech tree in emporer, as a result, I managed to get tech lead. I lead printing press,astronomy,liberalism. But I couldn't setup early attack, so I had smaller land , weaker power than AI. It means that I can't have enough beaker for research, So I forced to trade constitution with mansa, it made mansa super tech leader. Anyway, was very cool. If I could setup early war, and If I receive GS,GE instead of 3 GA ( I used them lightbulb DEMOCRACY)......

Very good Post. Thanks alot.
 
Amazing Thread, Amazing Game!

Once joined just to :clap: and say :thanx: for your discussion thread. I like the way you play and much more the way you explain your strategy.
A+++!!!

Looking forward for the next part and I hope this isn't your last discussion game in here.
One of the best i've ever read.
 
A question springs to mind after reading part I:

Bombay took the horses tile (automatically when the city was founded, because it was directly adjacent) from Delhi and it appears Bombay worked it for a while... but the screenshot you took of Bombay using 2 scientist specialists shows the horses tile still under Bombay's control but not being worked. Did you switch the horses tile back to Delhi during the time when you ran the 2 scientists in Bombay? I hope so... it was for some time the stongest land tile your empire had...

-Arrian (still reading)

edit: ah, a screenie in part II clearly shows Delhi working the horse tile. That answers that.

Good game. Very aggressive, very focused. Much heavier use of great people than I've ever done. A lot more tech trading, too, which makes perfect sense on this level of play, whereas on Prince I often avoid trading stuff to the AI - alphabet in particular - to preserve my tech lead. On immortal it's "tech lead? what tech lead?" for most of the game, I imagine.
 
almost every pic shows you running a large deficit to keep research as high as possible. do you find that you can ask for/demand enough gold to keep you above zero most of the time? sure conquering cities and pillaging helps, but i saw once or twice you were pretty low on the science percentage. do you work on the idea that you keep your science as high as you can for as long as you can, then suck it up when you're out of cash? some other method to the madness?

also noticed (i think) that you built your initial chariot rush without barracks. is this just because you saw the opportunity to attack and didn't want to miss the window? you figured most of the chariots are going to eat it anyways? barracks aren't really necessary that early? i'm curious; i rarely build any attacking units (excepting warriors) before i have a barracks.
 
This has been massivley helpful...

Only complaint I have is that, this strategy seems harder than some more conventional ones, maybe after this one you can do a write up of an easier strategy, directed more twords the masses...

Overall though, I have learned a lot just from what has been done so far, I never really knew the power of scientists...
 
Chariot rush was done with baracks built.

Most of the cash problems early was due to not having corthouses built, once you have them they really save you lots of money.
(Philosophical + organized is awsome combo in fact even better with patch, you can really focus on great people but you dont need cottages as in phil+financial).

I'm kinda busy these days, i will definatelly finish this game as soon as i have more time.

thx for reading guys

btw now that patch is out can i update my game and play or i have to start a new one? anyone?
 
LosBlack said:
...... you were pretty low on the science percentage.

When running SE, slider is not important, its how much beakers you get from specialist.
 
Woobi said:
This has been massivley helpful...

Only complaint I have is that, this strategy seems harder than some more conventional ones, maybe after this one you can do a write up of an easier strategy, directed more twords the masses...

Overall though, I have learned a lot just from what has been done so far, I never really knew the power of scientists...

Actially this kind of strategy is more optimum and powerfull then cotttage spamming. I would allways think that to exercise more powerfull strategy is easier then less powerfull?

In civ you generally do not have time constrains. Only in online play this does not work that good because it more time consiuming and some of effects (Like ability to trade) useally is not awalible in online play.
 
I had no trouble with normal 1.0 games with the new patch, although HOF mod won't work.
 
If you run another one, or even for this one, could you post a save so we can go into it for a look? Thanks
 
Wow, before I read this Emporer was kicking my ass...

However tonight I started a game with Frederick (Phi/Org). I am third in score (which is pretty good for never having one at the level) took one civ down to their capital (without iron or copper) before someone traded them bronze, managed to penninsula off a good three or four cites worth of land, and am about to land liberalism...

This has been very, very informitive and helpful, and the best part is, I didn't even do the strategy all that well...
 
acidsatyr said:
btw now that patch is out can i update my game and play or i have to start a new one? anyone?

I would finish this game without the patch and then start a new one patched. Seems somewhat weird otherwise since some traits have changed and so have some UB's.
 
acidsatyr said:
Chariot rush was done with baracks built.

looking closely at the posted pic, i see that they all had 3/2 exp and were un-promoted. at that early point in the game, were you worried about catapults and collateral damage? i am usually worried more about barbs or enemy units hidden by fog during the march through enemy territory, so i promote my units before they leave my cutlural border. i realize that waiting to promote gives you some healing options, but i fear that a few un-promoted units may not make it to the destination (not having their extra 10% strength)..do you find this is usually not the case? i guess in the case of CR promotions that's not really an issue..
 
I tried to play an emperor game in celebration of the new patch last night, my first. I gave up after the barbarian hordes started decending on me and I had nothing stronger than warriors to use in my defense. I was in the process of hooking up copper in my second city.

This prompted me to go back and look at some of Acidsartyr's other games, as well as some of Mutineers and the other strong immortal players. What I noticed in that in each game either copper or horse appeared in the capital.

If copper or horse does not appear in the capital, then it is probably impossible/near impossible to hook it up in a second city before the barbarians appear. This doesn't necessarily mean disaster, but it does mean a HUGE difference (I would think) between the long standing prospects of a game where copper/horse appears in the capital and games where it doesn't.

Would you say then, oh wise one, that people like me, looking for my first win on emperor, should give it up immediately if I don't find copper/horse in the capital?

EDIT - or maybe somebody could offer up a strategy for dealing with this situation. Not only did I only have warriors, but I only had 1 per city. These barbarians were not particularly aggressive, but they were walking around there and making me feel uncomfortable. If they came for my farms, I could stop them only with a warrior and an unpromoted one at that.

My early research pattern generally mimicks the one in this game, I'll shoot for bronzeworking 1st or 2nd and then follow it up with AH. So after you've got both of those under your belt, and your capital has neither, what to do now?

Either you have to somehow make archers, but I'm not sure if you could research both techs required before the barbs come. Or you need to start churning out warriors. I am hesitant to build warriors only because I see them as something of a waste, but maybe that is a mistake.
 
podraza said:
Either you have to somehow make archers, but I'm not sure if you could research both techs required before the barbs come. Or you need to start churning out warriors. I am hesitant to build warriors only because I see them as something of a waste, but maybe that is a mistake.

never tried emperor, but perhaps getting archery would be your only other option in that case. it could save you if you got it in time, and extra archers can be put in future cities for defense. start out going to BW, and if it doesn't reveal go to archery. like you said, you might not have time to check for axes, then check for horses, then go to archery.
 
I think you should realize that this game does not make up a rule how to play - it shows how to get the best out of a given situation.

As for barbarians: Try to fogbust, fortify warriors on wooded hills (+75% defense, +25% fortification) - and as said, if you find neither horses nor copper nearby go for archery and try to find some iron.

In a german GOTM the map was modified with no horses, copper nor iron available - you can make a real nice catapult-rush as the AI is not very able to deal with collateral.


As for immortal: I feel not ashamed to lose some games, even to the barbarians. Going for copper -> horses is gambling, and if you gamble you can and you will lose (sometimes).


we should maybe raise some fund for acidatyr buying a notebook so he can spread his wisdom while travelling the world ;)
 
Would anybody challenge my contention that you can't (usually) hook up second-city copper/horses before barbs appear on emperor? By hook up, I mean connect the resource to the capital, so that the capital can produce the new unit.

Maybe I'm just not efficient enough to squeeze it out. But I think I am.

My apologies if this is no longer relevant to this thread. This will be my last question on the topic. I'd love to hear what Acidsatyr thinks about it.
 
podraza said:
Would anybody challenge my contention that you can't (usually) hook up second-city copper/horses before barbs appear on emperor? By hook up, I mean connect the resource to the capital, so that the capital can produce the new unit.

Maybe I'm just not efficient enough to squeeze it out. But I think I am.

My apologies if this is no longer relevant to this thread. This will be my last question on the topic. I'd love to hear what Acidsatyr thinks about it.

Depends on which barbs. I don't think you can get that done by the time animals start appearing but you should be able to by the time they get to archers and/or axemen.
 
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