Murky
Deity
I take it the reason for the location of the 2nd city is so you gain access to more food resources?
Minmaster said:do you usually build your 2nd city so close to the capitol? doesnt it limit their growth later in the game? i usually try to find the optimal placement so that the overlapping tiles are minimal. this is 3 tiles up/down/left/right and 1 tile diagonal in any direction. should i ditch this idea for success at higher levels?
Minmaster said:do you usually build your 2nd city so close to the capitol? doesnt it limit their growth later in the game? [...] should i ditch this idea for success at higher levels?
aelf said:Lightbulbing is the key here. It's very important on higher levels and the GS is the best at it.
podraza said:What do you know about this? I don't know anything about lightbulbing and its inner workings. Is there a FAQ or strategy thread on this somewhere?
podraza said:What do you know about this? I don't know anything about lightbulbing and its inner workings. Is there a FAQ or strategy thread on this somewhere?
playshogi said:
voek said:I am curious however, why you didn't trade the precious alphabet away to backfill before they got it, and they did. True about the difference with Emperor, the AI realy sets of in the beginning. I thought it was amazing when I first saw it and was just staring at the screen when I found out the actualy got alphabet before I did...
I can see you want to prevent them from techtrading and running for the GL, but still. Like what has happend there is a good chance one of them will get it soon. It will net you some nice techs and you can always embargo one or two potential near victims or strategical enemy's. Next to that literature isnt very high on the AI list anyway. Would like to know your reasoning behind this.
Interesting choise with the GS. Why no Academy, but popping for Phi? I know it has good trading value and not saying it is a bad decision, just wondering, cause I think this is a difficult choise early on.
Next path, construction is very obvious. You will have cats and elephants. Consider generating one more GP for theology for the extra XP. No anarchy anyway.
slowcar said:I have one question though too:
Why didn't you let Bombay grow one size before assigning the two scientists? It seemed to be only one round from growing and could have worked a high-food tile.
podraza said:It seems like the strategy, at least for this particular game, is focused around producing great people.
Why?
To lightbulb techs?
Is this just one strategy among many, or is this the only way to keep up on Immortal?