660 AD
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Give combat I to Warlord unit.
Start U.of S. before I start University.
With forge, stone, and organized religion (I switched) Ill get it in 10 turns.
720 AD
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Stack in front of Washinton. It has longbows and is on a hill. I will have to suicide some extra catapults.
Notice Mao has elephants, trebs, etc. I really hope he doesnt do anything foolish here.
They all advanced nicely trough monarchy -> feudalism and machinery-> eng. tree, i can hardly beat them there, so I go middle path, i.e. CS -> paper -> Education -> liberalism. This is what I do lot of times when I play immortal. The choice of my tech path and my strategy is not necessarily the best, but it works, and more importantly if changes from situation to situation. You cant have same strategy every time.
So far research power is doing me more than fine.
All the farms I have really allow me to whip units if I desire so, and grow them back in no time.
Heres trade advisor.
740 AD
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Mansa wants paper for compass. Not until Im done with U. of S.
Strip down Washington of its culture defenses.
Can we get GP here? Probably not.
760 AD
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Nope, another GS.
Captured Washington, I had to suicide few catapults.
Whipped that forge in Cuzco.
Now that i took Americas core cities, I sue for peace and monarchy. Other cities are north, beyond Maos borders, and I dont want them, yet.
Instead, ill try to heal and finish off H.C. while I still can fight somewhat with swords, and before he gets to be someones vassal.
780 AD
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Both Cuzco and Machu Picchu start Universities.
New York gets courthouse.
N. Dame built somewhere.
800 AD
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Mao borders really swallowing my new cities.
I give him bananas for 7 gpt.
Washington was pleased with me +6 sharing religion, - 3 declared war. He convents to Tao, and now I cant trade with him.
820 AD
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Maybe Mansa is not technologically most advanced
840 AD
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Tiwanaku starts University.
860 AD
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After whipped lighthouse, start University as well.
880 AD
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U. of S. finally built, this will help our research a bit.
Delhi granary -> University.
Islam is founded in Wallata. Is Mansa going to switch to Islam? That would be a serious problem.
I switch to Heredity Rule and back to Pacifism.
920 AD
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Whip university in Cuzco.
960 AD
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1 turn to liberalism.
Mansa in only one willing to trade.
Available to me are compass, Feudalism, Machinery, D. Right, world map, 140.
Best deal I can squeeze out is Feudalism + Machinery + 140 + World Map, for Education. Thats what I do.
Two reasons I do that. First, if Mansa ever converts to Islam, I loose all my chances for any trade. Second, I want to upgrade for free my sword to Mace. Three, theres three
follows up!
980 AD
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Ok so we won liberalism race.
What next?
Given our situation, lets try something different. Definitely not the most expansive tech gunpowder but thats not point anyway!
My strategy is not necessarily the best one, but it sure is interesting, and Im sure it will work. I just want to stimulate new ideas here.
Ok so now what? We are about same in technology with Mansa, which is pretty good at this level and point in the game, I think. I choose to research Printing Press.
And heres why. I will use my two scientists to pop it! Thats right once again im going to get whipped for this. But well see if it pays of at the end. By giving in two scientists ~ 3200, for P.Press (2600 beakers), i waste 600, or half a scientist. Again, not a big deal if you ask me, considering we are philosophical. Always weight your advantages vs. disadvantages.
I still have one sitting in my city, and Delhi is about to spit out another one!
So whats the point behind this?
To get asap to grenadiers!
And so P.P is in. This is what I can trade with Mansa.
Now, i dont want to trade any of those two. I want to keep hold on gunpowder for as long as i can, and Mansa is known for adopting Free Religion rather fast, so I dont want that either. I have to wait a turn before I can trade away P.P. however.
All this would be a little easier if I didnt have a research monster as my first neighbor., and if i has somebody else to trade with, not tight ass Mao or Washington.
Ho-kay, so
. I set my research to say, Nationalism. My next idea after getting grenadiers is getting Representation.
One of the questions that naturally you might have is, why not go for Cavalry!?. Because it would take me MUCH more time to get to them, and they are not as versatile as grenadiers. I want to upgrade my warlord to grenadier. Also, chemistry is prereq for steel, which I want to get to fast as well. Military tradition doesnt get me anywhere. Its not a bad choice, but ill go with grenadiers this time.
Maos power looks scary.
I was ready to attack H.C. but i wont. I will save my energy for somebody else.
Last minute decision.
1000 AD
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I give Mansa P.P. for Engineering + compass + world map + 20. Solid deal, Eng. + compass is ~ 2300 beakers.
I start building trebs.
1020 AD
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Finally, one foxy lady in the game. Top score, but not far away.
I give Mao old philosophy.
Then I trade paper away for optics. (Same amount of beakers, but i need some cash to match it of course).
Now I pop chemistry with my 2 GS. Chemistry costs 2950, same story as education. Im flying trough this research tree with my GSs.