Well, I changed my traits.
PreLynMax
Max's Awesome Empire
Protective/Expansive
Favorite Civic: Caste System
Favorite Religion: None
Favors: Science, Gold
Builds Wonders: Rarely
Trains Units: Sometimes
Aggression Level: Very Low
Espionage Level: Extensive
Relation Factor: 6
Peace Probability (%) 25/50/75/100
Attack Courage: Very Low
Will Raze City: Sometimes
Refusal To Talk Delay: Long
Will Accept Demands: Never
Will Demand Technology: Rarely
Will Backstab: Never
Warmonger Respect: 0
Base 0, Share War +1 (Max +3)
Favorite Civ +1 (Max +2)
Same Religion +1 (Max +1)
Different Religion -2
Close Cultural Borders Max -4
Worse Better Rank 0/+1
-Diplomatic Relations at or below which Trade will be refused-
Technology: Friendly
Strategic Bonus: Annoyed
Happiness Bonus: Annoyed
Health Bonus: Annoyed
Trade Maps: None
Open Borders: Annoyed
Declare War: Friendly, Declare War on X: Pleased
Stop Trading: Pleased, Stop Trading with X: Friendly
Adopt Civic: Pleased, Convert Religion: Pleased
Defensive Pact: Pleased, Perm. Alliance: Pleased, Vassel State: None
Dark Jouster
Unique Unit for Max's Awesome Empire
Replaces Knight
10

, 2

, 90

Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Targets Catapults and Trebuchets
Verna's Horse Farm
Unique Building for Max's Awesome Empire
Replaces Stable
60

+3XP for new Mounted Units
New Mounted Units start with Charge
(Obsoletes with Industrialism)