Last Edited: 11/12/2014 at 9:55PM EST
The following information has been gathered from testing and from this thread. Please note that these descriptions may be inaccurate. Help improve this list by posting in this topic below. Thank you to all who have contributed!
STANDARD PLANETS
EXOPLANETS
Original Post below
So I pre-ordered BE and got the exoplanet map pack... but for the life of me I can't figure out what the new map scripts do. For several of them I can specify almost every option (terrain type, landmasses, sea level, etc). A couple don't allow terrain changes but look to just be the same as choosing a Pangaea or archipelago map.
Does anyone have a solid idea of what the map scripts do and how they differ?
A secondary question... is there any purpose to the "re-scan for planets" button other than to change the planet names?
The following information has been gathered from testing and from this thread. Please note that these descriptions may be inaccurate. Help improve this list by posting in this topic below. Thank you to all who have contributed!
- Re-Scan for planets
This setting appears to do nothing except generate a new selection of random maps with random names. Mostly meaningless if you're using advanced options to set your planet age, temperature, etc.
STANDARD PLANETS
- Terran: "A world with a few large landmasses separated by oceans and some smaller islands."
The "standard" map, similar to earth with a few large landmasses, 1 or 2 islands, and large oceans.
- Protean: "A world of one ocean and one very large, continuous landmass with the possibility of small, coastal islands."
A Pangaea map, one super-continent.
- Atlantean: "A world of islands of varying size separated by narrow water passages."
An interesting map, seems more fractured or random than archipelago. Lots of tiny landmasses and lots of tiny water passages. Almost like a pangea map that's been flooded.
- Archipelago: "An oceanic world populated by medium and small islands."
Landmasses are more defined and set apart than on the Atlantean world, but still a primarily water map.
- Equatorial: "A rapidly spinning world with a bulging equator and day/night cycle much shorter than Earth's."
A map with a large band of land around the equatorial region with progressively smaller islands as you head towards the poles. Players start on islands and compete for the large central landmass.
- Skirmish: "Multiplayer land battle, optimized for head to head or two teams. Variety of terrains available."
No info available yet
- Taigan: "A punishingly cold world whose best lands are found along the coastlines and rivers."
As the description implies, the freezing counterpart of an arid map. Lots of tundra and snow tiles.
EXOPLANETS
- Kepler 186f: "This lush forest planet is one of the oldest known Earth-like planets."
Appears to be a map with significant amounts of forest. Also said to contain more marshes than a normal map. Rainfall settings react differently to this script. No info yet on oceans or general map layout
- Rigil Khantoris Bb: "Orbiting the closest star to the solar system, the historical records of this arid continental planet’s settlement are well-preserved."
Appears to be a map with significant amounts of desert. No info yet on oceans or general map layout
- Tau Ceti d: "This planet of seas and archipelagos features a booming biodiversity and a wealth of resources."
An archipelago map, differs from standard archipelago in that it has no poles. Also appears to trend towards "narrow" features. Landmasses have lots of points that are only 1 or 2 tiles across, and water gaps between island are also very thin.
- Mu Arae f: "Tidally locked in orbit around a weak star, the southern hemisphere of this planet is a blistering desert where the sun never sets, while the northern hemisphere is perpetually in frozen darkness."
The description on this one is pretty solid, half the map is tundra/snow the other half is desert/arid.
- 82 Eridani e: "An alien world of scarce water and wracked by tectonic forces"
A world without large oceans but lots of canyons and mountains. Usable terrain is limited due to abundance of lakes and impassible tiles. Lots of bottlenecks, little water. You can adjust the sizes of water bodies on this map, from small lakes to large lakes to "seas," but no oceans.
- Eta Vulpeculae b: "A massive continent holds a deep wilderness in its interior, rich with resources and thickly populated with indigenous life."
The "wilderness" in the center of this map is not necessarily forest, but can be of about any terrain. Players start on the outskirts of a map with a single super-continent (often starting on peninsulas or easily bottlenecked areas). Claiming the middle of the map is a free-for-all and there are tons of aliens in the interior. Map is MUCH larger than other maps of the same size (a "small" eta map is more like "standard" of other scripts).
Original Post below
So I pre-ordered BE and got the exoplanet map pack... but for the life of me I can't figure out what the new map scripts do. For several of them I can specify almost every option (terrain type, landmasses, sea level, etc). A couple don't allow terrain changes but look to just be the same as choosing a Pangaea or archipelago map.
Does anyone have a solid idea of what the map scripts do and how they differ?
A secondary question... is there any purpose to the "re-scan for planets" button other than to change the planet names?
