civilizationfanatic2000
Prince
I think that the CIV series should acknowledge that the player is a nigh-omniscient (knows all or most of history, knows their population, climate, and can see all revealed areas at once) nigh-omnipresent (can issue commands to any unit anywhere), and immortal (lasts thousands of years). That is so far off from real-life historical leaders it's not even funny. The game assumes the same for the A.I leaders, too and builds its difficulty features around that.
To me, to get closer to how the world really was and how it really would be, CIV should have more in-depth difficulty scaling. You could choose to have the human player be like the average Civ player, while the A.I are like real world leaders. Or the reverse. Or have them both be realistic or supergod immortals. This is a much better way to add difficulty than simply tweaking numbers. Players should decide whether they want to feel as if they are fighting in a constant uphill struggle, fighting amongst equals, or steamrolling the opposition.
To me, to get closer to how the world really was and how it really would be, CIV should have more in-depth difficulty scaling. You could choose to have the human player be like the average Civ player, while the A.I are like real world leaders. Or the reverse. Or have them both be realistic or supergod immortals. This is a much better way to add difficulty than simply tweaking numbers. Players should decide whether they want to feel as if they are fighting in a constant uphill struggle, fighting amongst equals, or steamrolling the opposition.