DRJ
Hedonist
1.74beta 3
3) barbarian animals are suffering from unhealthy terrain even though it should be their natural habitat. They should be made to avoid unhealthy terrain by making it unpassable to them in the XML. (If it wasn't past my bed time I might just fix this for you.)
Maybe mountain lions should be able to pass mountain peaks. And polar bears should move on ice, too. They could usually spawn there, after all - making it harder to eliminate them fast!
Plus, I think to have animals and barbs together for some longer time would be more interesting. In fact, I'd like to see animal "herds" and non-attacking animals as well, which if you kill them, give food or hammers or spawn resources if "domesticated" because of capture. I once saw some of this in a stone age mod and liked it very much. The concept of "hunting for food" would make eternity/snail games with lonesome starts much more thrilling. And "nomad"-trait civs could as well make up for their lack of many commerce and buildings... Could be a newly challenging way of early gameplay I hope to see in future of RoMANDUM some day...