A New Dawn Beta Builds

Really? I just tested, Perfectworld2 works for me. Perhaps you just had bad luck? Can you try it again a couple of times?
 
Just loaded up 1.70beta and glanced through the civilopedia. I had domesticated animals modmod installed and while loading received an error message related to wool being removed. Not sure if there is any actual gameplay problems due to the removal of wool in ROM 2.9.

Also, just about every building from Hydromancer's water buildings modmod has pink squares instead of icons.

I ought to reload and look, don't mean to be so unhelpful with pointing out errors but feel I ought to mention, three projects associated with nuclear weapons defense were lacking names- had txt_key errors instead. Maybe because I did not install the advanced nuclear weapons modmod?
 
Just loaded up 1.70beta and glanced through the civilopedia. I had domesticated animals modmod installed and while loading received an error message related to wool being removed. Not sure if there is any actual gameplay problems due to the removal of wool in ROM 2.9.

Thanks for reporting that. Easily fixed...

Also, just about every building from Hydromancer's water buildings modmod has pink squares instead of icons.

Sounds like I need to double check the installer.

I ought to reload and look, don't mean to be so unhelpful with pointing out errors but feel I ought to mention, three projects associated with nuclear weapons defense were lacking names- had txt_key errors instead. Maybe because I did not install the advanced nuclear weapons modmod?

Yep. My bad though. I'll fix this too.
 
That shouldn't be possible. Shrimp can only spawn in the coast or ocean; I just checked the XML...

Screenshot? Save?
 
I play this beta and found that,
sometime "turn to research" Tech was down to 1
[I play in Epic so this is unlikeky.]
First Mathematic, and aristocracy and ...more
...
Or I just installed it wrong again TwwT

EDIT :
the above
"1 turn" thing is when I got a new Tech and change my civic.
Then several Tech to be selected shown me with "1 turn".
when Order restored, their "Turn" is back to normal.
Confusing as Politics @-@@@@
 
That shouldn't be possible. Shrimp can only spawn in the coast or ocean; I just checked the XML...

Screenshot? Save?

here ya go
this isn't the only shrimp i found on land
 

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I play this beta and found that,
sometime "turn to research" Tech was down to 1
[I play in Epic so this is unlikeky.]
First Mathematic, and aristocracy and ...more
...
Or I just installed it wrong again TwwT

EDIT :
the above
"1 turn" thing is when I got a new Tech and change my civic.
Then several Tech to be selected shown me with "1 turn".
when Order restored, their "Turn" is back to normal.
Confusing as Politics @-@@@@

Yeah it shows 1 turn but it wont makes it in 1 turn, maybe a small bug when you are in anarchy . . .
 
Here is a consistent CTD bug with Attach to Process screensaver.
 
A few bugs and comments...

1. When loading the game I get a missing wool resource error for the domestic animal mod. Could you either add it back to AND or add it to the Domestic Animal mod to load modularity? I would do it but I do not know how.

2. The water mod seems to be loading incorrectly and making pink icons. From what I can tell is its missing the Water Folder in my Hydro folder which means it can't find the art folder anymore. It worked fine for AND 1.64 so I know you had it working before.

3. My Misc Buildings modmod is missing. Could you please add it next update. Thank you.

4. Could you move the pottery obsolete tech back/ it seems to be too difficult to get with it requiring a river + (Lead or Copper). Either move it back from glass making back to plastics or take out the lead or copper resource requirements.

5. The basketmaker's hut seems to still go obsolete too early. Could you move it back to glass making instead of metal casting. Thanks.
 
Really? I just tested, Perfectworld2 works for me. Perhaps you just had bad luck? Can you try it again a couple of times?

Yep, just tried it twice and it still hangs on the initializing part; I also just tried loading Rom_Terra, which has never worked for me with AND either and it's the same thing.
 
here ya go
this isn't the only shrimp i found on land

What mapscript did you use?

Here is a consistent CTD bug with Attach to Process screensaver.

I fixed 2 CTD's just now, so perhaps it was one of them.

A few bugs and comments...

1. When loading the game I get a missing wool resource error for the domestic animal mod. Could you either add it back to AND or add it to the Domestic Animal mod to load modularity? I would do it but I do not know how.

2. The water mod seems to be loading incorrectly and making pink icons. From what I can tell is its missing the Water Folder in my Hydro folder which means it can't find the art folder anymore. It worked fine for AND 1.64 so I know you had it working before.

3. My Misc Buildings modmod is missing. Could you please add it next update. Thank you.

4. Could you move the pottery obsolete tech back/ it seems to be too difficult to get with it requiring a river + (Lead or Copper). Either move it back from glass making back to plastics or take out the lead or copper resource requirements.

5. The basketmaker's hut seems to still go obsolete too early. Could you move it back to glass making instead of metal casting. Thanks.

1.) Already Done.
2.) Noticed and Fixed it.
3.) I need to test that; they should be working.
4.) I'll look at it.
5.) It's a really cheap building, so the early obsolesce makes sense.

Yep, just tried it twice and it still hangs on the initializing part; I also just tried loading Rom_Terra, which has never worked for me with AND either and it's the same thing.

Try loading it on the smallest map size possible; see if it loads.

For the 1.70 revsion 50, ( all sources and assets have been updated ) some TXT_KEY still is missing. Here is the screenshoot.

Those text keys are there; they must not be loading correctly...
 
Okay, Beta1.70 is out. It's earlier than I would like, so you won't notice a huge change from AND 1.64. I fixed some of AND's bugs, added some new features, and reworked Better RoM.

For those who care:
Better RoM's civic & building changes are basically the same, but all the resource changes were scrapped, and it is using Tejon's better resource placement, but doesn't alter the resource yields anymore. Units changes were also removed, since Zappara used most of them himself in RoM 2.9

I'm playing a test game, and all seems good. Mounted Units are quite useful again; I'm egypt and whipping nearby civs with my War Chariots. The increased XP from RoM 2.9 may make Barbarian Generals and Great Commanders more interesting. I improved Ruthless AI a bunch more; expect wiser diplomacy from them. Also, developing city AI was rewritten and improved, and the Siege Weapon Workshop AI code was revamped, so the AI isn't so in love with spamming them.

Most of the changes are hidden. The mercenaries mod is not satisfactorily finished yet, so it's been hidden for now. I'm about 1/3 done with the Inflation code.

Also, the recommended install got some serious attention. I moved 5 modmods off of Recommended Install (Ideology, Firestorm, Education, NIMBY, & Fortifications.) I'm trying to make the Recommended Install as balanced and presentable as possible. Those who were fans of those options can still play with those, but now must use a custom install.

One last note: On the scoreboard, the globe symbol indicates you have an embassy with the other player.

Have Fun. ;)

Great stuff Aff.... I'm glad you're refining the recommended install, it's difficult to know what to include and leave out to give a ballanced game :goodjob:
 
Thanks for the new version!:goodjob: I can't play it right now because I am on a trip.

One last note: On the scoreboard, the globe symbol indicates you have an embassy with the other player.
Very useful.
 
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