omg, would you believe it was as simple as that no problem at all.
Isabexxx is also a no show, though I have seen her on the boards asking questions in other mods about a week or so ago.
JosEPh
Afforess can be contacted thru the PM section using the e m addy he provided. I have not done so for sometime now though myself.
And I too did not respond to jt's invite for SVN access, my bad on that. Sorry.
You have been the mainstay 45*.
JosEPh
Welcome all Civ 4 fanatics. I have a problem: how in latest version of and (rand 2.0) make to reappear goody huts & city ruins. On previous versions there were solutions but this build is quite different. If someone know how & would share the info i would be gratefull. Great mod BTW. Thanks in advance
45°38'N-13°47'E;11890798 said:There's no way to make them reappear because they've never gone away.They're still there. Could it depend on the map you're using? Have you tried another map or another mapscript?
Nope. In WB they're just gone. In and 1.75 i just had to modify one of xml file and voila but this version has entirely different structure.
Ooops. Structure's quite the same but those files are just missing
Folder modules has just 2 subfolders when earlier has many more
Hi. I was using rom big & small with islands mixed in and in Map builder their icons are just gone but i'll try different maps & see if it helps.
45°38'N-13°47'E;11890931 said:If you're talking about \assets\modules, it's exactly the same in 1.75c and and2; I have both installed, just checked and it's the same. By the way I think that folder has nothing to do with goody huts. Maybe I don't understand your problem. In every game I've played, goody huts are always there and there's no problem seeing them both during the game or in WB.
hi pociejas,
i think i understand what you mean![]()
i'm not sure why (it may be just human error or for some specific reason) but those things are not present in the worldbuilder menu.
anyway, to allow things like city ruins to be added in worldbuilder:
open up the AND CIV4ImprovementInfos.xml (found in assets\xml\terrain)
go to the entry for city ruins (IMPROVEMENT_CITY_RUINS)
change the <bGraphicalOnly> value from 1 to 0.
you may also want to change IMPROVEMENT_CITY_RUINS_ARCOLOGY and IMPROVEMENT_GOODY_HUT