first off: i'm responsible for the main building changes. complains should be addresseed to me.
there is a thread solely about the building changes in 1.74. you can find more detail here:
http://forums.civfanatics.com/showthread.php?t=365126
I don't understand why Universities get -10% hammer. In reality, Universities frequently partner with private industry for research, and create jobs. Seems strange. Further, they educate the masses, which leads to more people qualified for work, which I think would be a net increase in hammers. Also, I don't like that it seems to be limited to only 1 per 6 Libraries. I also don't think they should replace monasteries.
as a physicist in a university i can tell you that physical experiments require quite a lot of construction work. best known examples are maybe the accelerators. furthermore the -10% malus is quite insignificant compared to the usual production boni you get.
however the malus was originally introduced due to several special science buildings the required the university in a special module (see HAND). but as they are no more included the malus can be dropped probably.
the second thing is rather weird. a university should require only 3 libraries not 6. at least that's in my version.
In line with the universities: please streamline the elder council, school of scribes, monasteries, gymnasium, library, university, etc. Right now, it seems like you have to make a bunch of choices around upgrades. This is tedious and confusing. And especially difficult when you have the "hide obsolete/replaced buildings"
there is only one basic choice in this path in the medieval ages: either you go for gymnasia or you go for monasteries. every other choice is only a little slow down since you lose the +15% production bonus when you already upgraded the base building (you can build libraries without a school of scribes of course!).
With the changes to townclock, I don't quite get the differences between city council and townclock now. Before I thought the clock was about productivity, but now if it's about gold/culture...Just seemed strange
cities needed a reduction of production speed. that why unnecessary boni were dropped. the differece between the city council and the town clock is huge! the one gives free specialist while the other grants a small commerce boost. i don't see any similarities. and it's not about gold/culture but about commerce=gold/science/cluture/espionage while gold=production if you hurry. the change is due to represent the economic improvement through an exact time measurement - e.g. for train schedules or working times. however the townclocks future is not yet decided.
I don't understand the Bank causing unhappiness. Banks, historically, have brought stability and improve the QOL for folks. The only times, in history, banks have caused problems were do to an imbalance in government regulation (too much/too little). So I could see the unhappiness being related to civic choices, but not just for building it.
banks lend money even to simple people who don't understand interest. this always caused unhappiness and the feeling of being exploited as they realized that they can't pay their debts. and since during the middle ages only jews were the allowed banking you can guess where all the antisemitism came from in europe - especially among the simpler people.
Change the icon for post office. I didn't realize it was not a stable until recently.
if someone could provide one i'd be happy to include it.
I feel frustrated by arbitrary changes.
the changes are huge but far from being arbitrary. though they are done for balancing reasons, so something not everyone will see directly.
Like the School of Scribes no longer gives research bonuses, but gives bonuses to trade, and the Tannery now requires salt, possibly the single rarest resource in every single game I've ever played since RoM2.8.
i needed to get rid of the excess in commerce and production boni. that is why some buildings became harder to get as i was unable to stop their massive boni otherwise. i will change the tannery as i agree that salt is too rare to be a prerequisite. i guess it will require any animal resource in vicinity instead.
Obsolecence for various buildings are changed about for seemingly no reason.
it was shifted back so you have the chance to upgrade buildings before they become obsolete. many people did complain about buildings becoming obsolate at once causing huge drawbacks in economy and thus people were evading certain techs to keep the bonus longer (e.g. scientific method reduced massively your research as it obsoleted ALL the monasteries and the alchemical labs at once.)
Mines now cause -1 food on plots, and mines and cottages cannot be built in forests without removing them.
yes.
Elder Councils last longer, and generate trade (?)
not trade but commerce which is a general measure for your peoples productivity and economy. as stated above: commerce=gold/science/cluture/espionage while gold=production if you hurry.
I don't know if this is from RoM or AND, but they contribute nothing and only add superficial changes that seem to exist solely for their own sake.
the changes pursue multiple goals. one is the complains about obsoletion at once. the other changes are aimed to reduce the commerce and production excess. if you can produce units in one turn on snail speed the game isn't at snail any more but seems much more to be at the fastest game speed.
- I have a great merchant and it says, "Construct Central Bank" - Requires Financial Nexus or Investment Bank. Can Not be built in the same city Financial Nexus" -- Huh?
strange. a bank should also do as a prerequisite for the central bank. and the financial nexus is a small bug. it shouldn't be listed as a possible prerequisite.