- Joined
- Mar 31, 2008
- Messages
- 14,926
Just found out its the Barbarian World that is causing things to crawl. So far
Barbarian World by itself doesn't do it by itself I thought. Usually, its caused by Barbcivs being on as well, isn't it?
Just found out its the Barbarian World that is causing things to crawl. So far
This should not be the case. It is not with R0M 2.92. Have there been any changes to the religion techs in AND? Or is this just the "choose religion/limited religion" problem reported in RecDCM?
1 Cant build Orchard on Apples Lemons Olives
2 Fishing boats (work boat improvment) only provides health from clam or fish - no food bonus insted of thi in fishing boat i see green text "overgrown" )
5 I play with increasing difficulty option an the difficulty is rising every 50 turns on marathon speed (maybe it is too fast cause in 900 BC i have Deity difficulty and gues what i still wining ).
Barbarian World by itself doesn't do it by itself I thought. Usually, its caused by Barbcivs being on as well, isn't it?
OK i got those darn background crap on the techs again, how do i get rid of them?
:sigh: That is why there is BUG options reminder. Go there and go to Advisers. Then look for Technology adviser and modify it to your preferences. Or RoMSettings and turn off tech era colors. See whichever of them works.
That's why Afforess had BUG Options reminder because people just don't bother and check with BUG Options before asking questions that are answered easily in BUG Options somewhere .
One more week before Afforess return to us with refilled energy. Be ready for a coding machine to rollover us with awesomeness!
Hey guys long time lurker first time poster...
Anywho.. I know I saw this somewhere but can't remember... just installed AND (and eff it went with the beta lolz) and now whenever I start BTS I'm getting the 'your machine is below recommended specs' crap... what's the problem and/or fix again? Thanks guys...
1.Building City Councils, which gives you 4 free specialists, with Patrician civic (1 per specialist) is a killer combo. Waaaaay to overpowered IMHO. I'm still before 1 AD, and running my economy on 100% for , still having surpluss of 20-30 per turn.
2.The science output is crippled in 1.74. Is it because the monasteries don't give any ? This is probably one of the reason. Anyway, I have to spend >20 turns for discovering techs, I managed to to research in ~10 turns in previous versions.
3. I have 8 cities now (the best AI has 10, the worst - 5), and even though I have 2-4 defenders in each city, I still have low (0,4 - 0,8) power ratio towards others. It is impossible they have better units, since I lead significantly in techs..... Strange....
5. The times between turns are significantly longer than in 1.73. Something is making the game slower.
Couple remarks for 1.74 beta5
1.Building City Councils, which gives you 4 free specialists, with Patrician civic (1 per specialist) is a killer combo. Waaaaay to overpowered IMHO. I'm still before 1 AD, and running my economy on 100% for , still having surpluss of 20-30 per turn.
2.The science output is crippled in 1.74. Is it because the monasteries don't give any ? This is probably one of the reason. Anyway, I have to spend >20 turns for discovering techs, I managed to to research in ~10 turns in previous versions.
Couple remarks for 1.74 beta5
4. Olive orchard bug - I guess it has been already reported
5. The times between turns are significantly longer than in 1.73. Something is making the game slower.
Actually, I think before, it was too fast. Now it move about right. I'm in late 900s/1875 (Marathon speed) and I'm in middle/late Industrial era now.
Also, plague hospital is too expensive for its effects, I barely get to actually use it.