Olleus
Deity
I know this should probably be in the ideas forum but hardly anyone goes there so I posted here to get a bigger response.
One of the things which annoyed me most in civ is the spearmen beats tank principle. I just hated it when an elephant overan my machinegunner. It seems unfair that once you have put hundreds of to researching new units you get hardly any return. For example a axeman has a strenght of 5 and a maceman a strenght of 8. The difference of 3 doesn't exactly seem worth it as you have poured so much gold and time to getting a maceman.
Not being a man who just sits and complains I modded the game to give units bigger strenghts as they progress across the tech tree (maceman strenght 13, tank 74 are just a few examples). Now this gave rise to a new problem, as soon as you discovered a 'war' tech one branch of your army became more powerfull than all the others. For example, if you discovered feudalism you got longbowman who, with a strenght of 10, were the most powerfull unit around, and capturing a city with these guys just felt wrong.
So what to do. Well my idea is to have slow continuous upgrades of units. This could be done by having techs giving promotions to units. This would allow a small tech lead to give a continuous, small advantage in war instead of a very big one for 10 turns and then no advantage for the next 50. There would still be new units which would represent 'jumps' in military power.
For example:
An archer has a strenght of 3. Discovering mathematics would give it +10% and so would discovering Monarchy, Pottery and Bronze working. Once you have all of these techs your archer would have strengh 4.2. Say that you know discover Feudalism, your archer is upgraded to a longbowman who has strengh 5 (in this example). Once you add all the other bonuses (which work for all archery units) it has strenght 7. If you write the strenght of your archer over time you get.
3, 3.3, 3.6, 3.9, 4.2, 4.5, 7
while in Vanilla civ it would be:
3, 3, 3, 3, 3, 3, 6
As you can see the top line gives a continuous reward for techs which seems fairer.
What do you guys think? Is this a good idea? Should this be made into a mod?
I know that i would be able to do something like this in Python without much trouble.
One of the things which annoyed me most in civ is the spearmen beats tank principle. I just hated it when an elephant overan my machinegunner. It seems unfair that once you have put hundreds of to researching new units you get hardly any return. For example a axeman has a strenght of 5 and a maceman a strenght of 8. The difference of 3 doesn't exactly seem worth it as you have poured so much gold and time to getting a maceman.
Not being a man who just sits and complains I modded the game to give units bigger strenghts as they progress across the tech tree (maceman strenght 13, tank 74 are just a few examples). Now this gave rise to a new problem, as soon as you discovered a 'war' tech one branch of your army became more powerfull than all the others. For example, if you discovered feudalism you got longbowman who, with a strenght of 10, were the most powerfull unit around, and capturing a city with these guys just felt wrong.
So what to do. Well my idea is to have slow continuous upgrades of units. This could be done by having techs giving promotions to units. This would allow a small tech lead to give a continuous, small advantage in war instead of a very big one for 10 turns and then no advantage for the next 50. There would still be new units which would represent 'jumps' in military power.
For example:
An archer has a strenght of 3. Discovering mathematics would give it +10% and so would discovering Monarchy, Pottery and Bronze working. Once you have all of these techs your archer would have strengh 4.2. Say that you know discover Feudalism, your archer is upgraded to a longbowman who has strengh 5 (in this example). Once you add all the other bonuses (which work for all archery units) it has strenght 7. If you write the strenght of your archer over time you get.
3, 3.3, 3.6, 3.9, 4.2, 4.5, 7
while in Vanilla civ it would be:
3, 3, 3, 3, 3, 3, 6
As you can see the top line gives a continuous reward for techs which seems fairer.
What do you guys think? Is this a good idea? Should this be made into a mod?
I know that i would be able to do something like this in Python without much trouble.