HighFunctioningAlcoholic
Warlord
- Joined
- Apr 10, 2018
- Messages
- 201
Note:
This is not part of the original DoC, but Merijn's additional civ mod. It's essentially the same thing, just with more civilizations.
Download here: https://forums.civfanatics.com/threads/merijn-new-civs-and-other-projects.627045/
Intro:
To be honest, (and not to take away from how amazing DoC and Merijn's additions are) this is by far the UHV most in need of change, IMO. #1 is almost 100% luck and absolutely requires S/L unless you plan on gifting excessive amounts of gold every single turn, and #2 and #3 are basically just clicking next turn. Assuming you get UHV #1 and don’t care about score, this can be knocked out in 30 minutes if your computer loads quickly. Despite my b.itching, I will again contribute very little to helping out, and therefore should probably not complain.
With all that being said, I just finished it and am sort of bored right now, so here is a short summary/strategy. There is a lot of leeway in terms of what you have to do, but the main takeaways are that you will need some luck for UHV #1 (in that you will need 8 civilizations in SE Asia and the Indian subcontinent), research (outside of Guilds for Regulated Trade and Feudalism for Tributaries) does not matter for anything but score, and you will need at least one Great Merchant to send to Kyoto (and preferably 2 if you care about score). The last part not an issue with the 2 Merchant slots generated from the Market.
Research / Build / Other Stuff Summary:
Starting civics: Despotism, Citizenship, Manorialism, and Redistribution. Switch to Caste System after 2nd worker and Regulated Trade / Tributaries when appropriate.
Research order: Guilds -> Feudalism -> whatever people do not have / 0% for Gold.
Build order: Worker -> Worker -> Granary (whipped) -> Aqueduct (whipped) -> Port -> Market (whipped) -> Library -> Buddhist Sangha -> Forge -> Mix of 3 Settlers / Lighthouse / Buddhist Bhikku.
Improvement order (on home island): Banana -> Copper -> Gold -> Sugar -> Silk -> Cottage -> improvements to secondary cities.
Cities: Tondo, Ternate (New Guinea, on top of western Spices / 1N of Dye), Makassar (Sulawesi, 1W of Spices), Vijayapura (Borneo, 1N of Gems).
(Side-note: Vijayapura should probably be renamed at some point, possibly to Po-Ni, as the entity that probably was known as Vijayapura had pretty much disappeared by around the 10th century.)
This is not part of the original DoC, but Merijn's additional civ mod. It's essentially the same thing, just with more civilizations.
Download here: https://forums.civfanatics.com/threads/merijn-new-civs-and-other-projects.627045/
Intro:
To be honest, (and not to take away from how amazing DoC and Merijn's additions are) this is by far the UHV most in need of change, IMO. #1 is almost 100% luck and absolutely requires S/L unless you plan on gifting excessive amounts of gold every single turn, and #2 and #3 are basically just clicking next turn. Assuming you get UHV #1 and don’t care about score, this can be knocked out in 30 minutes if your computer loads quickly. Despite my b.itching, I will again contribute very little to helping out, and therefore should probably not complain.
With all that being said, I just finished it and am sort of bored right now, so here is a short summary/strategy. There is a lot of leeway in terms of what you have to do, but the main takeaways are that you will need some luck for UHV #1 (in that you will need 8 civilizations in SE Asia and the Indian subcontinent), research (outside of Guilds for Regulated Trade and Feudalism for Tributaries) does not matter for anything but score, and you will need at least one Great Merchant to send to Kyoto (and preferably 2 if you care about score). The last part not an issue with the 2 Merchant slots generated from the Market.
Research / Build / Other Stuff Summary:
Starting civics: Despotism, Citizenship, Manorialism, and Redistribution. Switch to Caste System after 2nd worker and Regulated Trade / Tributaries when appropriate.
Research order: Guilds -> Feudalism -> whatever people do not have / 0% for Gold.
Build order: Worker -> Worker -> Granary (whipped) -> Aqueduct (whipped) -> Port -> Market (whipped) -> Library -> Buddhist Sangha -> Forge -> Mix of 3 Settlers / Lighthouse / Buddhist Bhikku.
Improvement order (on home island): Banana -> Copper -> Gold -> Sugar -> Silk -> Cottage -> improvements to secondary cities.
Cities: Tondo, Ternate (New Guinea, on top of western Spices / 1N of Dye), Makassar (Sulawesi, 1W of Spices), Vijayapura (Borneo, 1N of Gems).
(Side-note: Vijayapura should probably be renamed at some point, possibly to Po-Ni, as the entity that probably was known as Vijayapura had pretty much disappeared by around the 10th century.)
Last edited: