eventhorizon
Chieftain
i define a human exploit as something, we can use as advantage and the AI doesn't.
the AI galley (or now also curragh) will NEVER end a turn on a tile which it has a slight chance of sinking. so if the coastal square of the other continent is just 5 tiles away, the AI can and will not go there... which leads to an advantage for the human player dominating the communications. i think it was just too complicated to add a "this is a tolerable risk just to reach the other side"-algorithm in the game
as for the research... that's not that bad and it's "modable". but seeing the AI research alphabet at approx. 60% and getting it in 39 turns and the human putting research down to 10% and getting the cash is another advantage. however, this has been improved in C3C by increasing maximal research time to 50%. so in a way they've admitted, that it was an exploit
but anyway: this thread's topic is a clear exploit... giving money and taking it back and like that profiting 10 sympathy points (where alliances just give you 5) for free...
the AI galley (or now also curragh) will NEVER end a turn on a tile which it has a slight chance of sinking. so if the coastal square of the other continent is just 5 tiles away, the AI can and will not go there... which leads to an advantage for the human player dominating the communications. i think it was just too complicated to add a "this is a tolerable risk just to reach the other side"-algorithm in the game
as for the research... that's not that bad and it's "modable". but seeing the AI research alphabet at approx. 60% and getting it in 39 turns and the human putting research down to 10% and getting the cash is another advantage. however, this has been improved in C3C by increasing maximal research time to 50%. so in a way they've admitted, that it was an exploit
but anyway: this thread's topic is a clear exploit... giving money and taking it back and like that profiting 10 sympathy points (where alliances just give you 5) for free...