ezraingram
Faceless Man
Modders,
I suggest you don't use city states to make a lot of the houses. I would make them as normal civilizations and have (some) of them be at permanent peace or other diplomatic agreements with the larger house that they serve. This is not ideal, but city-states are really quite useless when you (as the god/modder) can add however much food/culture/military power to any civilization as you see fit.
This is not to say that city-states are useless, but rather that full-fledged civs are much more exciting.
I thought about that. So I looked it up in the code. The city states currently use BARBARIAN_LEADER for their countries. So I changed the city states so that they have new leaders. They are more effective this way, however I didn't have to go to the trouble of putting together everything needed for a new civ. Unfortunately I've found that permanent war and peace is buggy, it will let people who are supposed to be at war declare peace and then you can't declare war again. I originally started with the civs in permanent war and peace (this can be defined for minor civilizations too), however it sucked when you made peace because a lot of territory is predefined (which is why I gave the settlers culture bombs). It is still an experiment as to how to get the right balance, but taking the Major Houses which are currently city-states and turning them into full fledged civs (and introducing minor houses as city-states) is an objective of the first major update. There was just too much artwork and civilopedia content etc to do to get more than the 6 civs out in the first release.