A Song of Ice and Fire

Which "civs" do you plan on having in the mod? Is it going to be all the major Houses and then Citystate allies could be the minor houses of each land. Or maybe it could be divided like The North, The Reach,etc. Instead of House Stark, House Tyrell, etc.

I know i'm just rambling:crazyeye: but I really mean to ask how are you going to divide the civs?
 
Ezraingram has already done an excellent work with 5 majors houses (Stark, Lannister, Greyjoh, Baratheon, Targaryen) and add the Night watch.

Here are some screenshots :

Spoiler :








 
Cool pics and artwork. What kind of UAs will they have? I see the Stark one there which looks pretty cool.
 
Hello Guys

I begin with modding a few weeks ago and I am currently working on it.
[SNIP]

Kwadjh,
I discovered this mod recently, and I've been playing with the world builder/xml. I would like to contribute. Have you been able to get in touch with Ezraingram? It looks like development stalled a while ago, but perhaps he would get involved again if there was sufficient interest.

In terms of implementing the SOIFA world in Civ V, what do you think about representing major houses as full civilizations and representing minor houses as City States (generally militaristic so that they contribute units)? The only problem I can see with this approach is if there a limit to the number of city states, because the number of minor houses is staggering. I found a very detailed map (pdf):

I am somewhat inclined to focus on Westeros because Essos is so empty. As I understand, Civ V doesn't do that map shape very well (tall and skinny) so perhaps it could be filled in with water or include the west coast of Essos (Braavos, etc).

As to tech tree/buildings, I would like to see the industrial+ removed and the medieval part fleshed out. There are several UUs from the base game (Longbows, Ballistas, etc) which could be made into full-fledged units. I think medieval warfare would benefit from a few more units.

I would also like to see the Nights Watch/Wall/Wildlings represented more accurately. I think the current NW is a good start, befriending minor houses to get units. Ice works fine as the Wall, but it should block vision. Also, the NW should have cities in the Wall so that the Wildlings could conceivably take them and get through: Castle Black at a minimum, but possibly also Shadow Tower and Eastwatch. I was thinking the NW land units should be able to move over ice and receive a sizeable defensive bonus on it. Alternately, it could just be a wonder in Castle Black and other Wall cities.

That's all for now, but I'll be in touch. Send a PM so we can coordinate development.
 
It's an excellent news. There is a lot to do and alone the process is slow.
On my side, at the moment I am only working on adding stuff like :

- New technologies
- New units
- New buildings

It's necessary because I already disable the renaissance+ technologies and we need to keep those aspect deep enought.

So feel free to work on the scenario and the map, our work will be fully compatible. The job done by Ezraingram is really a good start and your idees are excellent.

Ezraingram already create 6 civilizations : Stark, Lannister, Greyjoh, Baratheon, Targaryen, Night Watch. I will add more in the futur, especially Tyrell and Martell, but Let's do it step by step. :)

I will release the next version in the coming days.
I spend hours yesterday to find arts to use with the news stuff. :)


Again I apologize for my poor english. ;)

See you soon.
 
This sounds like it could be a lot of fun when it is done. A question... Is this going to be a scenario or a stand alone game of Civ in the SOIAF world?

-IF this is going to played as a scenario then I could see Major houses as civs and minor as CS's with no expansion possible, everyone is placed on the map with thier spots predefined. However if you wanted to play this more as a game of Civ. Major households should be placed at the beginning of the game in predifined spots, but then the minor houses created as cities as the Major houses expand. Possibly with a few key minor housholds as city states as well.

Which book would you base the scenario off of?
 
That looks wonderful. I'd advocate a standalone game like the scenarios of Firaxis essentially are, modified Tech Trees, but theoretically run the whole game. Just make the medieval time much longer and you are set fine, but allow it to go farther (easy way out, but for the screenshot, it does look you do that already). A preplaced map can be added later, but random map should be better. City states are minor houses, that seems fine. Other Civs that would be neat are Bravos or the Free Cities, the Dothraki, the Wildlings, maybe even Asshai ;)

What about the magic? (Dragons?) How far do you want to go away from vanilla? Something easy that adds flair would be to rename cows into auerox. Don't add to much, but change names...

Last Comment: It would be awesome if a DLC/mod would be produced by Firaxis using the original TV-Actors from Game of Thrones as leaders... ;)
 
I signed up to the forums to say please keep going with this mod!! I love the series, and I think this game will be perfect for it. I only just bought this game and will check the mod out soon, please keep up the good work.
 
Thanks for your support.

Don't forget you can help, even if you don't have any modding ability.

Ideas are welcome.

For example what kind of wonders do you want to see ? What effect should they have ?

I will probably release a first version next w-end to give you something to eat. :)
 
The wonders should probably be native so that the Shadow Tower isnt built in the Westerlands. Haha!
But seriously, maybe Castles and Towers could take the place of Wonders for the most part. Pyramids for Meereen.
Also I was thinking maybe manpower should play a larger part than in the vanilla game. In the series wars are usually about numbers so maybe supply could be limited/larger for some of the houses?
 
I would love to test your mod and give feedback, perhaps I will try to help if there's need.

Just finished ADwD for the 2nd time and I already worked at a Civ4 asoiaf mod last year but it outgrew :/

You can use the social system for specializing in religions (Old Gods -> wargs, R'hllor -> Red Priests) and the attitude towards slavery etc.

I would concentrate right now on Westeros and perhaps the Free Cities, so don't bother with Meereen etc. for now.

Possible wonders are:
All the big castles (Eyrie, Red Keep), Dragon Pit (very late in the game, getting dragons should be really hard), Great Sept of Baelor, The Wall, Titan (of Braavos), House of Black and White etc.
I got a lot of ideas, so don't hesitate to use the stuff from my threads.

I also created some heraldry and maps/pictures ... perhaps you can make use of it. If so I could send you my dds files.
 
Looks great! I got a SoI&F mod through the in game mod tool but it looked like it needed work to me. Would like to see a more polished version.

You could change scientists and great scientists to maesters.

Another wonder could be the Citadel similar to porcelin tower in that it gives a free great maester and produces science.
 
You can use the social system for specializing in religions (Old Gods -> wargs, R'hllor -> Red Priests) and the attitude towards slavery etc.

Using some of the social policies for religions is a good idea.

R'hllor - Shadow strike (any enemy great general with your borders or within 2 tiles of your units dies), flaming swords (melee bonus)
Old Gods - barbarians join you, forest bonuses
Seven - Mother (increases city growth), Warrior (Helps combat), Smith (Bonus production)
Drowned God - Navel bonuses, amphibious bonuses, drowning of aeron (great general appears and increased unit production in cities)
 
It all depends on wether you make a totally new Tech Tree or not. The Game is balanced in Vanilla (somehow), so tinkering with that makes balance go awry. For example, if you add a Unit to the Middle Ages, it can upsed the gameplay if it's better than other units, but if it doesn't have a unique role, what's the point? And there's not enough Unit Graphics... You can use some of the unique and scenario units, but it is doubtful that you can fill the whole Tree with "medieval looking" units.

One Idea would be thus to "copy" the vanilla tree. Rename the Ancient Era "Age of Dawn" and so on and just move the techs up instead of adding so many new techs in the Middle Ages that they don't fit on the screen... something like Knights would be in the place of the Lancer now... the Musketman would be where the Infantry is.

Or one could simply fill the Middle Age more that it is now and slow Tech Progress and cap it off at Muskets. Good enough, simpler is always better.

Regarding Wonders, the Big Keeps are a good idea (Eyrie, Red Keep, Casterly Rock, etc. ...) But they somehow tie into the scenario vs. mod problem, because in the scenario, they are actually just the palaces... . Other ideas can be the Isle of Faces, the Dragonpit, the Twins, the big Church, why not a Baelor-Statue/Tower?). As a Building, an Inn is a must. What about the Magic?

Regarding Social Policies, I like the Religions as Policies that cancel each other out. Other Trees can stay, things like Tradition, Rationalism, Commerce, "the City-STate-Tree". It depends a lot on Gameplay here. Each Gameplay style (Tall <-> Wide <-> Conquest and Tile <-> Specialist) needs to be viable and present, and of course, they all need to be connected to Victory Conditions. The United Nations can easily be changed into a "Lord Council" if the city states are lesser Houses. Whoever gets most, gets "elected king". But that is confined to Westeros! So we are now to a full circle wether scenario or Modification. If you go the first, you can specialize way more, otherwise balance must be there, but it's "less detail work". Also: Flavour or Realism: Direwolfs as a Stark-Unit or a promotion for 5 special units of them or nothing? Special Units? Kingsguar

Anyway, take the slow road and publish any beta you can so we can comment and you can build step by step. As you can see above, it's easy to get lost... Very lost. So my advice step by step: For example, do the techs first and add the new units (Huscarl from the Denmark scenario, f.e.).* Then go on to the Wonders and Buildings. Do the Social Policies. Balance the Civs. If you the mod way, you can now adapt it to a specific map.

EDIT: In short: If you want the mod or scenario to be more than just flavour ("Oh cool, I can play as the Lannisters"), you need to have a general idea (not detailled). Otherwise it's a nice mod you play once to see the units and the map, but not more... ;)
 
for trait names I used the words of each house ...

first idea about a scenario: The scenery of 298 right before the books.

map: just westeros, perhaps the west coast of the eastern continent with city states
civs: Stark, Lannister, Baratheon, Tully, Arryn, Greyjoy, Bolton, Martell, Tyrell and NO Targaryen!
city states: nightwatch, The Twins (Frey), perhaps Oldtown (House Hightower) and Pentos, Braavos etc.

by the way: How many persons and who works at this mod?
 
they make no sense in the scenery ... great would be a scenario in 283 before the rebellion ...

Aerys Targaryen
Tywin Lannister
Robert Baratheon (I think Steffon had been already dead)
Hoster Tully
Jon Arryn
Rickard Stark
Mace Tyrell
Doran Martell
 
Hello, good to hear you !! :)

Well, I would like to show you, that I am not sleeping and upload my mod.

But It seems it's a little too big since I add some art.

Anyone knowing how I may upload a file of 23MB ?
 
perhaps http://www.megaupload.com/ or some other one click hoster like rapidshare ... :)

I gathered lots of 3d models for civ4, perhaps we could use some of them if someone is able to import them into CiV .. perhaps I will try it soon with the manual here.

Here are some I wanted to use in civ4 ... it's a pity I could never finish :/

navalunits.jpg

magicians.JPG

20units.jpg
 
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