Hi all!
I started a warlords game on immortal. Archipelago map, really small islands, edit: sorry, epic speed. Whichever is the 2nd longest.
I got an island (starting) with the following:
1 plain hills (city built there on turn 2), fresh water (2f2p1c)
1 grassland forest, fresh water (2f1p)
1 grassland, fresh water (2f1c)
1 plain hills forest (3p)
4 grassland forest (2f1p)
the city has a crab (2f3c) and a clam (2f3c) in the 2nd circle (so culture will get there in 7 turns), both will get +2 food from fishing boats
the rest of the tiles are all coast with no bonuses
Vikings, Ragnar (financial, agressive), unique building replaces lighthouse (gives free navigation I to all ships), starts with fishing and hunting (settler+scout)
Assume that you'll be able to get polytheism first (if you really want to), and assume that you can circumnavigate the globe (small map) with a workboat (if you really want to - btw you still get the bonus? feels very cheap).
What should I do?
Options:
1) go for polytheism
2) go for bronze working asap and get a whipping economy
3) go for sailing + some others and get a settler out
I don't know which one is best, but that's not really the question. The real question is:
1) which one will be better: getting the builds by whips or the regular way?
2) Assume I decide whips. Which build and tile working order is optimal and how to determine it (easily enough, so that I don't have to calc for 25 minutes at start... is there some method?)
a)I mean say I start working the 3p0f tile (stagnant), looks better than the 1p3f tile (but is it better?)... Work boat ready in 9 turns, city expanded, fishing boat ready. Then which tile to work and why? Which will be better in the long run? What will I end up with option one? And option two?
b) Assume the same setup, but the seafood resources are in range now right at the start. Is it better to speed the workboat build (lose commerce and food but I might get soem back) or just keep working the unimproved clam?
c) Assume the same setup, but replace the clam with a fish... or replace the crab too. Now what changes and why?
(assume after it I'll keep building/whipping for a while)
What I really seek is a good method with which I can see fast in jungles like this. Any help is appreciated. Thanks.
I started a warlords game on immortal. Archipelago map, really small islands, edit: sorry, epic speed. Whichever is the 2nd longest.
I got an island (starting) with the following:
1 plain hills (city built there on turn 2), fresh water (2f2p1c)
1 grassland forest, fresh water (2f1p)
1 grassland, fresh water (2f1c)
1 plain hills forest (3p)
4 grassland forest (2f1p)
the city has a crab (2f3c) and a clam (2f3c) in the 2nd circle (so culture will get there in 7 turns), both will get +2 food from fishing boats
the rest of the tiles are all coast with no bonuses
Vikings, Ragnar (financial, agressive), unique building replaces lighthouse (gives free navigation I to all ships), starts with fishing and hunting (settler+scout)
Assume that you'll be able to get polytheism first (if you really want to), and assume that you can circumnavigate the globe (small map) with a workboat (if you really want to - btw you still get the bonus? feels very cheap).
What should I do?
Options:
1) go for polytheism
2) go for bronze working asap and get a whipping economy
3) go for sailing + some others and get a settler out
I don't know which one is best, but that's not really the question. The real question is:
1) which one will be better: getting the builds by whips or the regular way?
2) Assume I decide whips. Which build and tile working order is optimal and how to determine it (easily enough, so that I don't have to calc for 25 minutes at start... is there some method?)
a)I mean say I start working the 3p0f tile (stagnant), looks better than the 1p3f tile (but is it better?)... Work boat ready in 9 turns, city expanded, fishing boat ready. Then which tile to work and why? Which will be better in the long run? What will I end up with option one? And option two?
b) Assume the same setup, but the seafood resources are in range now right at the start. Is it better to speed the workboat build (lose commerce and food but I might get soem back) or just keep working the unimproved clam?
c) Assume the same setup, but replace the clam with a fish... or replace the crab too. Now what changes and why?
(assume after it I'll keep building/whipping for a while)
What I really seek is a good method with which I can see fast in jungles like this. Any help is appreciated. Thanks.